You asked
When does the game end?
Answered counted as answeredAsked with: Fields of Arlebg-159675-en-1e
The game ends after 9 rounds at the end of the last Summer Half Year, after the November Inventorying [1]. Alternatively, the game ends after a total of 9 Half Years [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 1364 ms · ask 11221 ms · total 12667 ms
- single-flight (PR-5)
- queued 0 ms · generation 12667 ms
- retrieval refs (raw)
- [{"page": 15, "score": 0.048916, "snippet": "You can skim this section when reading this rule book for the first time. However, make sure you read the 'Animals on Home Board' section carefully: it provides information on how to score your Animals. Every other source of Victory Points is indicated by yellow wind roses on the tiles or boards. Th", "headingPath": "The End of the Game and the Winner · Travel Experience", "sharpsignalDocId": 293}, {"page": 7, "score": 0.045957, "snippet": "In Summer, 1 of the 8 Workers may use a Winter Action Space (instead of a Summer one) . Similarly, in Winter, 1 Worker may use a Summer Action Space (instead of a Winter one) . When a player makes use of this Special Action, his opponent receives the Starting Player Marker for the subsequent Half Ye", "headingPath": "sPecial action and starting PlaYer · anYtime actions · Phase 3: inVentorYing", "sharpsignalDocId": 293}, {"page": 2, "score": 0.045139, "snippet": "For those who come from the sea, East Frisia is not at the end of the world, but rather at its very beginning. Ewald Christophers Game design: Uwe Rosenberg, Artwork: Dennis Lohausen © 2014 Feuerland Spiele English Version: © 2016 F2Z Entertainment Inc. 31 rue de la Coopérative, Rigaud QC J0P 1P0 Ca", "headingPath": "Welcome to East Frisia", "sharpsignalDocId": 293}, {"page": 1, "score": 0.044557, "snippet": "A development game for 1-2 players of ages 14 and up Rule Book Arle is a small village in East Frisia. Today, only the size of its village church implies its former importance. In the past centuries, the area around Arle stood out due to its excellent farmland. It was said the best flax of all North", "headingPath": "Fields of Arle · Welcome to East Frisia", "sharpsignalDocId": 293}, {"page": 15, "score": 0.044283, "snippet": "5 Horses, 4 Cattle and 0 Sheep are worth 0+4+0=4 VP. 3 Horses, 3 Cattle, and 3 Sheep are worth 0+3+6=9 VP. Horses and Cattle you paid when acquiring Plows and Vehicles are not considered in this category - they are not worth any VP.) This category was used during the course of the game. Here, you ke", "headingPath": "VP on Home Board", "sharpsignalDocId": 293}, {"page": 15, "score": 0.031746, "snippet": "In the solo game, there is no Special Action. This means you cannot use an Action Space of the other Season. Other than that, simply place your Workers one by one and try to score as many points as you can. We consider 110 Victory Points a remarkable score.", "headingPath": "The Solo Game V ariant", "sharpsignalDocId": 293}, {"page": 8, "score": 0.030478, "snippet": "Whenever you empty your Vehicles, place the used Travel Destination Tiles face down on the Travel Experience Track on the left side of your Home Board. The first such tile is placed at the bottom of the track so that the depicted coastal path is running from bottom to top. Every subsequent Travel De", "headingPath": "traVel exPerience · 2. Baby Animals: · 3. Sheering: · 4. Sustenance: Pay 3 Food. · half Year end", "sharpsignalDocId": 293}, {"page": 5, "score": 0.030366, "snippet": "In this game, you build a village and take care of the area around it. The following illustration shows the goals you try to accomplish. The wind roses indicate the number of Victory Points you get for the depicted actions. Yellow wind roses stand for Victory Points. While reading this rule book, yo", "headingPath": "In Order to Get Started", "sharpsignalDocId": 293}]
- citations (raw)
- [{"page": 15, "quote": null, "headingPath": "The End of the Game and the Winner · Travel Experience", "sharpsignalDocId": 293}, {"page": 8, "quote": null, "headingPath": "traVel exPerience · 2. Baby Animals: · 3. Sheering: · 4. Sustenance: Pay 3 Food. · half Year end", "sharpsignalDocId": 293}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 293 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 293 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:37
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | The End of the Game and the Winner · Travel Experience | p.15 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | sPecial action and starting PlaYer · anYtime actions · Phase 3: inVentorYing | p.7 | 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Welcome to East Frisia | p.2 | 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | Fields of Arle · Welcome to East Frisia | p.1 | 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | VP on Home Board | p.15 | 0.044283 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | The Solo Game V ariant | p.15 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 257 |
| #7 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | traVel exPerience · 2. Baby Animals: · 3. Sheering: · 4. Sustenance: Pay 3 Food. · half Year end | p.8 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | In Order to Get Started | p.5 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | The End of the Game and the Winner · Travel Experience | p.15 | no quote on the wire |
| [2] | RULEBOOK Fields of Arle — Rulebook (corpus doc 293) | traVel exPerience · 2. Baby Animals: · 3. Sheering: · 4. Sustenance: Pay 3 Food. · half Year end | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 1364 ms · first delta 12224 ms · total 12667 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 1364 ms · ask 11221 ms · gateway work 12667 ms · total 12667 ms
- tokens in (the prompt the answerer read)
- 3382
- tokens out (what the answerer generated)
- 42
- tok/sec
- 139.5 tok/sec — 42 output tokens in 0.301 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 221), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.