RuleSage cited table rulings
← Decrypto

You asked

how do i setup?

Answered counted as answered

To set up the game, follow these steps: * **Teams:** Split into 2 teams as evenly as possible [1]. Seat members of the same team on the same side of the table facing the opposing team [1]. Choose a name for your team and write it in the space provided [1]. * **Equipment Distribution:** Each team takes 1 Screen, 1 Note Sheet, and the deck of Code Cards corresponding to the color of their Screen (black or white) [1]. Your side is determined by the color of your Screen [1]. * **Keywords:** Each team draws 4 Keyword Cards from the top of the deck and places them in the Screen's slots without showing them to the opposing team [1]. These remain the same for the duration of the game [2]. * **Common Items:** Place the sand timer, Interception Tokens, and Miscommunication Tokens in the center of the table [1]. * **Initial Play Recommendation:** It is strongly recommended to set up according to the instructions on page 2 and start playing, as you will understand how the game works by the end of the 2nd Round [2].

[1] RULEBOOK Decrypto — Rulebook · p.2 · Setup and Components
[2] RULEBOOK Decrypto — Rulebook · p.1 · Game Principles and Goal
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 243 ms · ask 7088 ms · total 7345 ms
single-flight (PR-5)
queued 0 ms · generation 7345 ms
retrieval refs (raw)
[{"page": 2, "score": 0.016393, "snippet": "Split into 2 teams as evenly as possible. Seat all the members of the same team on the same side of the table , facing the opposing team. Each team takes 1 Screen and draws 4 Keyword Cards from the top of the deck, which they place in the Screen's slots without showing them to the opposing team. Eac", "headingPath": "Setup and Components", "sharpsignalDocId": 101}, {"page": 6, "score": 0.016129, "snippet": "Make a 2-player Encryptor team. This team sits facing the Interceptor, and takes 1 Note Sheet, 1 Screen, 1 Code Card deck, and 4 Keyword cards that they place in their screen like in the standard game. The Interceptor takes 1 Note Sheet.", "headingPath": "Setup", "sharpsignalDocId": 101}, {"page": 2, "score": 0.015873, "snippet": "Write the clue for Keyword 1 in the 1 column, the clue for Keyword 2 column, and so forth. This will allow you to see all the clues for each Keyword at a glance.", "headingPath": "Record the clues for this Round in the spaces at the bottom of the Note Sheet.", "sharpsignalDocId": 101}, {"page": 2, "score": 0.015625, "snippet": "The game takes place over a number of Rounds (to a maximum of 8), with most games usually lasting between 4 and 6 Rounds. If neither team has won by the end of the 8th Round, the game automatically ends. At the beginning of each Round, each team names their Encryptor. This role will be held by each ", "headingPath": "gameplay", "sharpsignalDocId": 101}, {"page": 3, "score": 0.015385, "snippet": "Repeat Steps 3-7 with the opposite team. The Black team's Encryptor reads their clues out loud, the players from both teams try to work out the code, etc. You must finish the Round even if one (or both!) of the teams have met one of the victory conditions. There is a very good chance that your under", "headingPath": "Record the clues for this Round in the spaces at the bottom of the Note Sheet.", "sharpsignalDocId": 101}, {"page": 3, "score": 0.015152, "snippet": "When the Round has ended, check to see if one of the teams has either won or lost the game. If at least one of the following conditions has been met, the game ends. Otherwise begin a new Round. If a team has 2 Interception Tokens, they've won the game. If a team has 2 Miscommunication Tokens, they'v", "headingPath": "End of Round and End of Game", "sharpsignalDocId": 101}, {"page": 2, "score": 0.014925, "snippet": "When the 2 teams have finished, the Black team attempts an Interception by reading out the 3-digit code that they have written, hoping to match the White Encryptor's code. Important! In the first Round, neither team attempts to Intercept the other team's code; they don't have any clues yet to be abl", "headingPath": "gameplay", "sharpsignalDocId": 101}, {"page": 7, "score": 0.014706, "snippet": "Clues MUST refer to public information . Clues MUST refer only to the meaning of the Keyword. Clues MUST never refer to the spelling, the position on the Screen, or the pronunciation of Keywords. You may NOT use the same clue more than once per game. You may NOT read out loud the code on the Code Ca", "headingPath": "Clue Rules Reminder", "sharpsignalDocId": 101}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Setup and Components", "sharpsignalDocId": 101}, {"page": 1, "quote": null, "headingPath": "Game Principles and Goal", "sharpsignalDocId": 101}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 21, 2026 10:05

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Decrypto — Rulebook (corpus doc 101) Setup and Components p.2 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Decrypto — Rulebook (corpus doc 101) Setup p.6 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 237
#3 RULEBOOK Decrypto — Rulebook (corpus doc 101) Record the clues for this Round in the spaces at the bottom of the Note Sheet. p.2 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 161
#4 RULEBOOK Decrypto — Rulebook (corpus doc 101) gameplay p.2 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Decrypto — Rulebook (corpus doc 101) Record the clues for this Round in the spaces at the bottom of the Note Sheet. p.3 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Decrypto — Rulebook (corpus doc 101) End of Round and End of Game p.3 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Decrypto — Rulebook (corpus doc 101) gameplay p.2 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Decrypto — Rulebook (corpus doc 101) Clue Rules Reminder p.7 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Decrypto — Rulebook (corpus doc 101) Setup and Components p.2 no quote on the wire
[2] RULEBOOK Decrypto — Rulebook (corpus doc 101) Game Principles and Goal p.1 no quote on the wire
timing split
retrieval 243 ms · first delta n/a · total 7345 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 243 ms · ask 7088 ms · gateway work 7345 ms · total 7345 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 32), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.