RuleSage cited table rulings
← 7 Wonders

You asked

How do I set up the game?

Answered counted as answered

Asked with: 7 Wondersbg-68448-en-1e

1. Separate the Age cards into three decks: Age I, Age II, and Age III [1]. 2. For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number of players; put the other cards back in the box [1]. 3. In the Age III deck, randomly draw as many Purple cards as the number of players +2, keep them face down, and add them to the other Age III cards; put any remaining Purple cards back in the box [1]. 4. Shuffle each deck of Age cards and put them face down in the middle of the table [1]. 5. Each player randomly takes a Wonder Board (or chooses one), picking their preferred side (Day or Night) and placing it in front of themselves [1]. 6. Take 3 Coins (worth 1) and place them on your Wonder board to make up your starting Treasure [1]. 7. Place the leftover Coins in the middle of the table to make the Coin reserve [1]. 8. Place all of the Military Conflict tokens in the middle of the table to make the Military Conflict token reserve [1]. 9. Put all other game contents back in the box [1].

[1] RULEBOOK 7 Wonders — Rulebook · p.3 · LIST OF CARDS AND CHAINS SHEET · SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 255 ms · ask 4576 ms · total 1669607 ms
single-flight (PR-5)
queued 1664767 ms · generation 4840 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048916, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later. When everyone has chosen a card, play them simultaneously . You can use this card to co", "headingPath": "1. CHOOSE A CARD · 2. PLAY THIS CARD · A. Construct the Building on your card · CARD PLACEMENT IN YOUR CITY · GAMEPLAY · Definitions: · …", "sharpsignalDocId": 299}, {"page": 8, "score": 0.046696, "snippet": "The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed with counting victory points by using the score pad. The player with the highest score wins the game. If there is a tie, the player with the most Treasure wins. If there is still a tie, all tied players share ", "headingPath": "END OF THE GAME · COUNTING VICTORY POINTS · Wonder Board · Treasure · Military Conflicts · Blue Cards · …", "sharpsignalDocId": 299}, {"page": 3, "score": 0.046642, "snippet": "r Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the numb", "headingPath": "LIST OF CARDS AND CHAINS SHEET · SETUP", "sharpsignalDocId": 299}, {"page": 4, "score": 0.032258, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder · C. Sell the card", "sharpsignalDocId": 299}, {"page": 5, "score": 0.031746, "snippet": "When all players have completed their action, take the cards you did not choose and give them to the neighbor on your left (during Ages I and III) or to the neighbor on your right (during Age II). The direction for passing is shown on the back of the Age cards. You will therefore receive a hand of c", "headingPath": "3. PASS YOUR HAND · SIXTH AND LAST TURN · RESOLUTION OF MILITARY CONFLICTS", "sharpsignalDocId": 299}, {"page": 1, "score": 0.03125, "snippet": "'All good things of this earth flow into the city.' (Pericles) A game plays over 3 rounds, called Ages, during which you simultaneously play cards one by one to develop your City. These cards represent the different Buildings you can construct: resource production, civil, commercial, military, scien", "headingPath": "OVERVIEW OF THE GAME · CONTENTS", "sharpsignalDocId": 299}, {"page": 7, "score": 0.029851, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City · Resources you can buy from your neighbors include: · Notes: · D. FREE COST THROUGH CHAINS", "sharpsignalDocId": 299}, {"page": 6, "score": 0.029412, "snippet": "If the cost zone is empty, the card is free and requires no resources or Coins to be constructed. Certain cards cost 1 Coin. Take 1 Coin from your Treasure and place it in the reserve when constructing the Building on the card. During the entire game, you will have the option of constructing Buildin", "headingPath": "A. NO COST · B. COIN COST · CONSTRUCTING IN 7 WONDERS · C. RESOURCE COST · Using resources produced by your City", "sharpsignalDocId": 299}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "LIST OF CARDS AND CHAINS SHEET · SETUP", "sharpsignalDocId": 299}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 299 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 299 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:37

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) 1. CHOOSE A CARD · 2. PLAY THIS CARD · A. Construct the Building on your card · CARD PLACEMENT IN YOUR CITY · GAMEPLAY · Definitions: · … p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) END OF THE GAME · COUNTING VICTORY POINTS · Wonder Board · Treasure · Military Conflicts · Blue Cards · … p.8 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) LIST OF CARDS AND CHAINS SHEET · SETUP p.3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) B. Construct a stage of your Wonder · C. Sell the card p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) 3. PASS YOUR HAND · SIXTH AND LAST TURN · RESOLUTION OF MILITARY CONFLICTS p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) OVERVIEW OF THE GAME · CONTENTS p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) Buying resources from a neighboring City · Resources you can buy from your neighbors include: · Notes: · D. FREE COST THROUGH CHAINS p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 7 Wonders — Rulebook (corpus doc 299) A. NO COST · B. COIN COST · CONSTRUCTING IN 7 WONDERS · C. RESOURCE COST · Using resources produced by your City p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders — Rulebook (corpus doc 299) LIST OF CARDS AND CHAINS SHEET · SETUP p.3 no quote on the wire
timing split
retrieval 255 ms · first delta 2980 ms · total 1669607 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1664767 ms · retrieval 255 ms · ask 4576 ms · gateway work 4840 ms · total 1669607 ms
tokens in (the prompt the answerer read)
3403
tokens out (what the answerer generated)
266
tok/sec
147.9 tok/sec — 266 output tokens in 1.799 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 227), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.