You asked
How do I set up the game?
Answered counted as answeredAsked with: Undaunted: Normandybg-268864-en-1e
To set up the game, follow these steps: 1. Choose a scenario from the scenario book [1]. 2. Place tiles listed under the chosen scenario as indicated, using either side of the tile as needed [1]. 3. Return all unused tiles to the box [1]. 4. Place objective markers as indicated in the scenario book [1]. 5. Return any unused objective markers to the box [1]. 6. If playing scenario 10: Critical Intelligence, place the radio marker as indicated; otherwise, return it to the box [1]. 7. Both players choose a side and take all cards, combat counters, control markers, and spawn markers indicated in the scenario book for their chosen side [1]. 8. Place all combat counters, control markers, and spawn markers on the spaces indicated in the scenario book, ensuring all tokens are the correct side up [1]. 9. Return any unused spawn markers to the box [1]. 10. Give the initiative marker to the side indicated in the scenario book [1]. 11. Assemble decks by finding the 'Starting Cards' table for your side in the scenario book, taking all cards marked D, shuffling them, and placing the deck face down [1]. 12. Assemble supplies by finding all cards marked S for your side and placing them nearby, face up, sorted by card title [1]. 13. Return all leftover cards for your side to the box [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 236 ms · ask 6754 ms · total 1712002 ms
- single-flight (PR-5)
- queued 1705004 ms · generation 6998 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.032787, "snippet": "Choose a scenario: Pick a scenario from the scenario book. We recommend that you play the scenarios in order, starting with scenario 1: La Raye, but they can be played in any order. Place tiles: Find the tiles listed under the chosen scenario and place them as indicated. Each tile has an A and a B s", "headingPath": "SETUP", "sharpsignalDocId": 326}, {"page": 10, "score": 0.032258, "snippet": "Play takes the form of a series of rounds, during which both players will play cards to move units, attack the opposing forces, and grab objectives. Each round consists of the following three phases: Draw cards Determine initiative Player turns. Once the last phase has been completed, the round is o", "headingPath": "HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS", "sharpsignalDocId": 326}, {"page": 16, "score": 0.031746, "snippet": "It's the start of a round, and both David and Trevor draw a new hand of four cards from their decks. Both players choose one of their cards and reveal it simultaneously: As Trevor played the card with the highest initiative value, he places the initiative marker in front of him and gets to play his ", "headingPath": "EXAMPLE ROUND", "sharpsignalDocId": 326}, {"page": 3, "score": 0.03125, "snippet": "To start playing straight away, go to page 8 and refer to this section as needed. 54 US cards 11 US combat counters 4 US spawn markers 1 US target marker 18 US control markers 1 radio marker 1 initiative marker 18 board tiles 14 objective markers 4 ten-sided dice 54 German cards 11 German combat cou", "headingPath": "This section is intended as reference.", "sharpsignalDocId": 326}, {"page": 23, "score": 0.030769, "snippet": "Move X : move unit up to X scouted tiles. Guide X : move any unit up to X scouted tiles. Scout X : move up to X tiles, scouting any spaces without control markers. Take a Fog of War for each newly scouted tile. Stalk X : move up to X tiles (scouted or not). Bolster X A : take X cards from supply int", "headingPath": "MOVEMENT · SUPPORT · Attack X / Suppress X / Blast X · Round Order · ACTIONS", "sharpsignalDocId": 326}, {"page": 18, "score": 0.030303, "snippet": "Each scenario in the scenario book specifies the victory condition each side must reach. As soon as the condition is reached, the game ends immediately, without completing the round. The possible victory conditions are capturing objectives or pinning your opponent's force. The scenario will specify ", "headingPath": "GAME END · Capturing Objectives · Pinning the Enemy · Beyond All Hope", "sharpsignalDocId": 326}, {"page": 14, "score": 0.029851, "snippet": "When you perform any of the combat actions listed above, take the following steps: Choose a target for the attack: For an Attack or Suppress action, choose any enemy combat counter on the board. For a Blast action, all combat counters on the tile with the target marker are targeted, including any of", "headingPath": "COMBAT ACTIONS · 1. CHOOSE TARGET · 2. DETERMINE TOTAL DEFENCE VALUE · 3. ROLL ATTACK DICE · 4. DETERMINE CASUALTIES", "sharpsignalDocId": 326}, {"page": 13, "score": 0.029412, "snippet": "Take up to X cards from your supply and add them to your discard pile. If the card specifies a squad, only cards from that squad in your supply may be taken. Draw up to X cards from your deck and add them to your hand. Those cards can be played as normal this turn. If your deck runs out of cards bef", "headingPath": "Bolster · Command · Conceal · Control · Inspire · Recon · …", "sharpsignalDocId": 326}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 326}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 326 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 326 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:38
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | SETUP | p.8 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS | p.10 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | EXAMPLE ROUND | p.16 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | This section is intended as reference. | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | MOVEMENT · SUPPORT · Attack X / Suppress X / Blast X · Round Order · ACTIONS | p.23 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | GAME END · Capturing Objectives · Pinning the Enemy · Beyond All Hope | p.18 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | COMBAT ACTIONS · 1. CHOOSE TARGET · 2. DETERMINE TOTAL DEFENCE VALUE · 3. ROLL ATTACK DICE · 4. DETERMINE CASUALTIES | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | Bolster · Command · Conceal · Control · Inspire · Recon · … | p.13 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) | SETUP | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 236 ms · first delta 4723 ms · total 1712002 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1705004 ms · retrieval 236 ms · ask 6754 ms · gateway work 6998 ms · total 1712002 ms
- tokens in (the prompt the answerer read)
- 3065
- tokens out (what the answerer generated)
- 308
- tok/sec
- 139.0 tok/sec — 308 output tokens in 2.216 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 254), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.