RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

How do I set up the game?

Answered counted as answered

Asked with: 7 Wonders (2nd Edition)bg-316377-en-2e

1. Separate the Age cards into three decks: Age I, Age II, and Age III [1]. 2. Each player randomly takes a Wonder Board, picking their preferred side (Day or Night) [1]. 3. For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number of players; put the other cards back in the box [1]. 4. In the Age III deck, take all the Purple cards, randomly draw as many cards from these as the number of players +2, and keep them face down, then add these cards to the other Age III cards; put the other Purple cards back in the box [1]. 5. Shuffle each deck of Age cards and put them face down in the middle of the table [1]. 6. Take 3 Coins (worth 1) and place them on your Wonder board to make your starting Treasure [1]. 7. Place the leftover Coins in the middle of the table to make the Coin reserve [1]. 8. Place all of the Military Conflict tokens in the middle of the table to make the Military Conflict token reserve [1]. 9. At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down [2].

[1] RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.3 · SETUP
[2] RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.4 · OVERVIEW OF AN AGE

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 260 ms · ask 7157 ms · total 1738474 ms
single-flight (PR-5)
queued 1731048 ms · generation 7426 ms
retrieval refs (raw)
[{"page": 3, "score": 0.047875, "snippet": "Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number", "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 4, "score": 0.032787, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.032258, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.03125, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder", "sharpsignalDocId": 67}, {"page": 4, "score": 0.030769, "snippet": "To construct the Building on your card, pay any listed costs and place it face up above your Wonder board (see Constructing in 7 Wonders pages 6-7). Once built, the Building will remain in your City until the end of the game. Important: You can never construct two identical Buildings, meaning no two", "headingPath": "A. Construct the Building on your card", "sharpsignalDocId": 67}, {"page": 1, "score": 0.030303, "snippet": "A game plays over 3 rounds, called Ages, during which you simultaneously play cards one by one to develop your City. These cards represent the different Buildings you can construct: resource production, civil, commercial, military, scientific, and guild Buildings. At the end of each Age, head to war", "headingPath": "OVERVIEW OF THE GAME", "sharpsignalDocId": 67}, {"page": 7, "score": 0.029851, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City", "sharpsignalDocId": 67}, {"page": 4, "score": 0.029412, "snippet": "At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down. These cards will make up your starting hand . Each Age has 6 turns during which you all play simultaneously . A turn is comprised of three stages, which happen in this o", "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 4, "quote": null, "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 67 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 67 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:38

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SETUP p.3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 1. CHOOSE A CARD p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 212
#3 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 2. PLAY THIS CARD p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) B. Construct a stage of your Wonder p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) A. Construct the Building on your card p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF THE GAME p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Buying resources from a neighboring City p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF AN AGE p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SETUP p.3 no quote on the wire
[2] RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF AN AGE p.4 no quote on the wire
timing split
retrieval 260 ms · first delta 5327 ms · total 1738474 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1731048 ms · retrieval 260 ms · ask 7157 ms · gateway work 7426 ms · total 1738474 ms
tokens in (the prompt the answerer read)
1437
tokens out (what the answerer generated)
286
tok/sec
139.2 tok/sec — 286 output tokens in 2.054 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.