RuleSage cited table rulings
← Calico

You asked

How do I set up the game?

Answered counted as answered

Asked with: Calicobg-283155-en-1e

Standard Setup: 1. Place the Button Scoring Tile and Button Tokens in the center of the table [1]. 2. Give each player a Quilt Board and their matching set of 6 Design Goal Tiles in their player color (your player color is the stitching color on your Quilt Board) [1]. 3. Randomly select 1 Cat Scoring Tile from each group of each tile and randomly select which side will be used [1]. 4. Place each player's chosen 3 Cat Scoring Tiles onto each of the Cat Tokens that match the chosen Cat Scoring Tiles and place them near the scoring tiles [1]. 5. Separate the Cat Scoring Tiles into groups by the number of dots in the corner (+, e+, eee) [1]. 6. Randomly assign 2 of the Black + White Patch Tiles to each Cat Scoring Tile [1]. 7. Shuffle all Patch Tiles and place them into facedown stacks within easy reach of all players OR put them in the Bag [2][1]. 8. Each player draws 2 Patch Tiles from the facedown stacks (or Bag, if using) into their hand [2][1]. 9. Reveal 3 Patch Tiles to form the tile market in the center of the table [2][1]. 10. The person who most recently pet a cat will be the first player [2][1]. Beginner Setup: 1. Place the Millie, Tidsit, and Coconut Cat Scoring Tiles and their matching Cat Tokens in the center of the table [3]. 2. Give each player a Quilt Board and their matching set of 6 Design Goal Tiles in their player color (your player color is the stitching color on your Quilt Board) [3]. 3. Randomly assign 2 of the Black + White Patch Tiles to each Cat Scoring Tile [3]. 4. Have each player place the #, AA-BB-CC, and AAA-BBB Design Goal Tiles on their Quilt Board following the example provided in the rules [3]. 5. Shuffle all Patch Tiles and place them into facedown stacks within easy reach of all players (or Bag, if using) OR put them in the Bag [3]. 6. Each player draws 2 Patch Tiles from the facedown stacks (or Bag, if using) into their hand [3]. 7. Reveal 3 Patch Tiles to form the tile market in the center of the table [3]. 8. Place the Button Scoring Tile and Button Tokens in the center of the table [3]. 9. The person who most recently pet a cat will be the first player [3]. Solo Mode Setup: 1. Use the beginner or standard setup [4].

[1] RULEBOOK Calico — Rulebook · p.5 · STANDARD SETUP
[2] RULEBOOK Calico — Rulebook · p.5 · STANDARD SETUP
[3] RULEBOOK Calico — Rulebook · p.4 · BEGINNER SETUP
[4] RULEBOOK Calico — Rulebook · p.8 · SOLO MODE
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 217 ms · ask 9307 ms · total 1764167 ms
single-flight (PR-5)
queued 1754634 ms · generation 9533 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048916, "snippet": "We recommend using the beginner setup until you arefamiliar with the game, before moving to the standard setup. Cee ee ee ee ee ee ee ee ee ee eee ee ee eee een Place the Millie, Tidsit, and Coconut Cat Scoring iE Give each player a Quilt Board and their matching set of 6 Tiles and their matching Ca", "headingPath": "BEGINNER SETUP", "sharpsignalDocId": 230}, {"page": 5, "score": 0.04741, "snippet": "' ' ! 8222S S22 SSSVSBBS**BSS*BOS*'BS*LS&SSBVAS'S SSS eSE GH O222222\" ! ! 1 ! ! ! ! ' ! ! ' , ' ! ! ' 1 1 ! ! 1 ' ! ' ! ! ' ! i] ' ' 1 ' ' ' ! ' ' i] D Place the Button Scoring Tile and Button Tokens in the center of the table. ®& Give each player a Quilt Board and their matching set of 6 Design Goa", "headingPath": "STANDARD SETUP", "sharpsignalDocId": 230}, {"page": 8, "score": 0.045805, "snippet": "The game ends after each player has completely filled their Quilt Board with Patch Tiles. Use the Score Pad to record points for each player's Design Goal Tiles, Cat Tokens, and Button Tokens. The player with the most points is the winner! In case of a tie, the player with the most cat tokens is the", "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}, {"page": 11, "score": 0.045724, "snippet": "BON Se ON g \\ Oe ie SON Set up and play a multi-player game of Calico using the normal rules. The winner of the game will fill in a maximum of one circle in their column color if a matching Achievement was earned, and then fill in the next shape on their Achievement progress track (page 10). Example", "headingPath": "CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market", "sharpsignalDocId": 230}, {"page": 12, "score": 0.045695, "snippet": "= Achievements Scenarios key a ' Q Scenario Level B Design Goal Tiles to be used 'C) Cat Scoring Tiles to be used © Objective: End game points must be 2 rE ) Objective: Gain a Rainbow Button FY Objective: Gain one of each cat © Objective: Gain three of the same button @ Objective: Complete a Design ", "headingPath": "Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios)", "sharpsignalDocId": 230}, {"page": 5, "score": 0.031746, "snippet": "Each player draws 2 Patch Tiles from the facedown stacks (or Bag, if using) into their hand. Reveal 3 Patch Tiles to form the tile market in the center of the table. Shuffle all Patch Tiles and place them into facedown stacks within easy reach of all players OR put them in the Bag. You are now ready", "headingPath": "STANDARD SETUP", "sharpsignalDocId": 230}, {"page": 5, "score": 0.03125, "snippet": "Beginning with the first player and going clockwise around On your turn you must perform steps 1 + 2 in order. the table, players will take turns until each player's Quilt Board is completely filled with Patch Tiles (22 turns). The players will then count points for Design Goal Tiles, Cat Tokens, an", "headingPath": "GAMEPLAY OVERVIEW PLAYER TURN", "sharpsignalDocId": 230}, {"page": 8, "score": 0.030303, "snippet": "When setting up for the solo mode you may use the beginner or standard setup (pages 4-5). Follow a player turn as usual, but after you choose your tile from the market, discard the tile furthest from the tile supply stack (or Bag, if using). Slide the single tile still in the market away from the su", "headingPath": "SOLO MODE", "sharpsignalDocId": 230}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "STANDARD SETUP", "sharpsignalDocId": 230}, {"page": 5, "quote": null, "headingPath": "STANDARD SETUP", "sharpsignalDocId": 230}, {"page": 4, "quote": null, "headingPath": "BEGINNER SETUP", "sharpsignalDocId": 230}, {"page": 8, "quote": null, "headingPath": "SOLO MODE", "sharpsignalDocId": 230}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 230 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 230 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:39

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Calico — Rulebook (corpus doc 230) BEGINNER SETUP p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Calico — Rulebook (corpus doc 230) GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant p.8 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market p.11 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Calico — Rulebook (corpus doc 230) Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios) p.12 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Calico — Rulebook (corpus doc 230) GAMEPLAY OVERVIEW PLAYER TURN p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Calico — Rulebook (corpus doc 230) SOLO MODE p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 no quote on the wire
[2] RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 no quote on the wire
[3] RULEBOOK Calico — Rulebook (corpus doc 230) BEGINNER SETUP p.4 no quote on the wire
[4] RULEBOOK Calico — Rulebook (corpus doc 230) SOLO MODE p.8 no quote on the wire
timing split
retrieval 217 ms · first delta 5258 ms · total 1764167 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1754634 ms · retrieval 217 ms · ask 9307 ms · gateway work 9533 ms · total 1764167 ms
tokens in (the prompt the answerer read)
3142
tokens out (what the answerer generated)
570
tok/sec
137.7 tok/sec — 570 output tokens in 4.138 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 156), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.