RuleSage cited table rulings
← Dominion: Intrigue

You asked

How do I set up the game?

Answered counted as answered

Asked with: Dominion: Intriguebg-209418-en-1e

Before the first game, follow these steps: 1. Remove the three sets of cards from their wrappings and place them in the card tray [1]. 2. Use the included inlay to organize the cards [1]. 3. Set up Victory piles with 8 cards for 2 players, or 12 cards for 3-6 players; this includes Duke, Harem, Mill, and Nobles [1].

[1] RULEBOOK Dominion: Intrigue — Rulebook · p.2 · 300 cards
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 242 ms · ask 6396 ms · total 1776911 ms
single-flight (PR-5)
queued 1770266 ms · generation 6645 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "Torturer: If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left. A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card ", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 4, "score": 0.032258, "snippet": "For example you could reveal a Copper and choose \"gain a Gold,\" or reveal a Mill and choose \"+1 Action\" and \"+ .\" If you gain a Gold, put the Gold into your discard pile. Courtyard: The card you put on top does not have to be one of the 3 you just drew. Diplomat: When playing this, you get +2 Cards,", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 6, "score": 0.031746, "snippet": "types of the gained card; if it is an Action or Treasure you move it to the top of your deck, and if it is a Victory card the other players each gain a Curse. It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players t", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 5, "score": 0.03125, "snippet": "Passed cards are not \"gained\" (which matters for some expansion cards, e.g. Trader from Dominion: Hinterlands). Masquerade +2 Cards Each player with any cards in hand passes one to the next such player to their left, at once. Then you may trash a card from your hand. Action Il ustration: Franz V ohw", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 1, "score": 0.030769, "snippet": "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, \"The eggs are on the plate.\" You fr", "headingPath": "", "sharpsignalDocId": 103}, {"page": 2, "score": 0.030679, "snippet": "268 Kingdom cards 10 each of Baron, Bridge, Conspirator, Courtier, Courtyard, Diplomat, Ironworks, Lurker, Masquerade, Mining Village, Minion, Patrol, Pawn, Replace, Secret Passage, Shanty Town, Steward, Swindler, Torturer, Trading Post, Upgrade, Wishing Well 12 each of Duke, Harem, Mill, and Nobles", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 5, "score": 0.030303, "snippet": "Harem: This can be played in your Buy phase like other Treasures, and is worth 2 at the end of the game. Use 8 Harems for games with 2 players, 12 for games with 3 or more players. Ironworks: The card you gain comes from the Supply and is put into your discard pile. You get bonuses depending on the ", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 3, "score": 0.029851, "snippet": "It is the start of Molly's turn in a game vs. Kelly. Her hand is Mining Village, Shanty Town, Torturer, Pawn, Copper. Molly plays Mining Village, drawing Estate and getting +1 Action. She chooses not to trash the Mining Village. She plays Torturer, drawing Silver, Estate, Shanty Town. Kelly chooses ", "headingPath": "300 cards", "sharpsignalDocId": 103}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "300 cards", "sharpsignalDocId": 103}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 103 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 103 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:39

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.2 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.2 no quote on the wire
timing split
retrieval 242 ms · first delta 5923 ms · total 1776911 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1770266 ms · retrieval 242 ms · ask 6396 ms · gateway work 6645 ms · total 1776911 ms
tokens in (the prompt the answerer read)
3867
tokens out (what the answerer generated)
89
tok/sec
136.3 tok/sec — 89 output tokens in 0.653 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 34), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.