RuleSage cited table rulings
← San Juan (Second Edition)

You asked

How do I set up the game?

Answered counted as answered

Asked with: San Juan (Second Edition)bg-166669-en-1e

To set up the basic game, follow these steps: 1. Choose a starting player and give them the governor card [1]. 2. Lay out the 5 role cards next to each other in the center of the table [1]. 3. Shuffle the 5 trading house tiles and place them face down in a stack next to the role cards [1]. 4. Remove one indigo plant from the deck for each player [1]. 5. Shuffle the remaining cards and place them face down next to the role cards to form a supply pile [1]. 6. Give each player one indigo plant, placed face up in front of them on the table [1]. 7. Give each player four cards, drawn from the top of the deck and kept in hand, hidden from other players [1]. 8. Put the score pad and pencil aside [1].

[1] RULEBOOK San Juan (Second Edition) — Rulebook · p.2 · Game setuP (basic Game) · Game Play
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 274 ms · ask 6111 ms · total 1801046 ms
single-flight (PR-5)
queued 1794652 ms · generation 6394 ms
retrieval refs (raw)
[{"page": 2, "score": 0.048916, "snippet": "Choose a starting player , and give this player the governor card. Lay out the 5 role cards next to each other in the center of the table. Shuffle the 5 trading house tiles and place them face down in a stack next to the role cards. Remove one indigo plant from the deck for each player. Shuffle the ", "headingPath": "Game setuP (basic Game) · Game Play", "sharpsignalDocId": 132}, {"page": 14, "score": 0.047131, "snippet": "Contents : 33 cards (10 city buildings and 4 production buildings) + 1 cathedral card Setup : Shuffle the 33 new cards (with a violet border) with the cards from the basic game. Place the cathedral face up next to the role cards. Follow the rules for the basic game. At the beginning of the round, th", "headingPath": "expansion: 'the new buildings' · Guard Room beginning of a round · Office building beginning of a round · hut trader phase · tavern builder phase · Park builder phase", "sharpsignalDocId": 132}, {"page": 13, "score": 0.046696, "snippet": "- Devin owns a statue, a hero and a triumphal arch, and receives 6 additional victory points at the end of the game. If he also owned a city hall, he would earn an additional 4 victory points for these 4 buildings. At the end of the game, the owner of a palace receives one additional victory point f", "headingPath": "Example: · Palace game end · setuP VaRiatiOn · VarIaTIonS", "sharpsignalDocId": 132}, {"page": 15, "score": 0.045476, "snippet": "At the beginning of the councillor phase, each player that owns a customs office draws 1 card from the supply and places it on the customs office (face down, without looking at it), as a good. When a player chooses to sell this good in a trader phase, the player draws 2 cards from the supply for thi", "headingPath": "customs Office councillor phase · bank beginning of the round · harbor trader phase · Goldsmith prospector phase · Residence game end", "sharpsignalDocId": 132}, {"page": 3, "score": 0.032258, "snippet": "Note: In a 2-player game, after each player has selected a role, the governor selects a second role (and players perform the associated action), before ending the round. Thus, in each round, 3 of the 5 roles are selected, in the order of governor - second player - governor. Each role has an associat", "headingPath": "Game Play · the Roles: · Builder ( Builder Phase: everyone builds a building ) · Roles: · Builder Role", "sharpsignalDocId": 132}, {"page": 1, "score": 0.03125, "snippet": "Andreas Seyfarth Prospector or trader? Builder or producer? Which roles will you play in the new world? Your goal is to become San Juan's most prosperous citizen. The player with the most victory points is the winner! The game is played over several rounds. Each round, players take turns selecting o", "headingPath": "Object Of the Game · Game cOntents", "sharpsignalDocId": 132}, {"page": 7, "score": 0.030769, "snippet": "The game ends immediately at the end of the builder phase in which one player has built a 12th building. Do not continue the round to the end. Players total their victory points, using the score pad: The sum of the victory points of all their buildings (using the number on the bottom of the cards) O", "headingPath": "Game enD · the buildings · 5 Production Buildings", "sharpsignalDocId": 132}, {"page": 16, "score": 0.029958, "snippet": "Marie owns the following 11 buildings at the end of the game: 2 indigo plants (1), a sugar mill (2), a black market (2), a well (2), 2 tobacco storages (3), an aqueduct (3), a palace (6), a guild hall (6), and a residence (6). She scores 4+3=7 additional victory points (for the 3 different 2-cost bu", "headingPath": "Example: · cathedral builder phase · Ravensburger USa, Inc.", "sharpsignalDocId": 132}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Game setuP (basic Game) · Game Play", "sharpsignalDocId": 132}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 132 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 132 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:40

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Game setuP (basic Game) · Game Play p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) expansion: 'the new buildings' · Guard Room beginning of a round · Office building beginning of a round · hut trader phase · tavern builder phase · Park builder phase p.14 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Example: · Palace game end · setuP VaRiatiOn · VarIaTIonS p.13 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) customs Office councillor phase · bank beginning of the round · harbor trader phase · Goldsmith prospector phase · Residence game end p.15 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Game Play · the Roles: · Builder ( Builder Phase: everyone builds a building ) · Roles: · Builder Role p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Object Of the Game · Game cOntents p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Game enD · the buildings · 5 Production Buildings p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Example: · cathedral builder phase · Ravensburger USa, Inc. p.16 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK San Juan (Second Edition) — Rulebook (corpus doc 132) Game setuP (basic Game) · Game Play p.2 no quote on the wire
timing split
retrieval 274 ms · first delta 5009 ms · total 1801046 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1794652 ms · retrieval 274 ms · ask 6111 ms · gateway work 6394 ms · total 1801046 ms
tokens in (the prompt the answerer read)
3743
tokens out (what the answerer generated)
182
tok/sec
137.3 tok/sec — 182 output tokens in 1.326 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 54), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.