You asked
How do I set up the game?
Answered counted as answeredAsked with: Azul: Summer Pavilionbg-287954-en-1e
1. Each player chooses a player board (A) in one player color and places it in front of them, face up with the side with colored stars facing up [1]. 2. Place the Factory displays (B) in a circle around the center of the table: 5 displays for a 2-player game, 7 for a 3-player game, or 9 for a 4-player game [1]. 3. Place the scoring board (C) next to the Factory displays [1]. 4. Put the round counter (D) on the space for round 1 [1]. 5. Each player takes a scoring marker in their color (E) and places it on the 5th space of the scoring board's scoring track [1]. 6. Fill the bag (F) with 132 tiles (G) [1]. 7. Draw 10 tiles blindly from the bag and lay them out at random on the supply spaces shown in the center of the scoring board [1]. 8. Fill each Factory display with exactly 4 tiles also drawn randomly from the bag [1]. 9. Place the start player token (H) in the center of the table [1]. 10. Place the tower (I) between the Factory displays and the scoring board [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 286 ms · ask 6145 ms · total 1806614 ms
- single-flight (PR-5)
- queued 1800174 ms · generation 6440 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.04918, "snippet": "A Each player chooses a player board (A) in one player color (as indicated by the colored circle between the red and orange stars) and places it in front of them, so that the side with the colored stars is face up. Place the Factory displays (B) in a circle around the center of the table: In a 2-pla", "headingPath": "GAME SETUP", "sharpsignalDocId": 97}, {"page": 1, "score": 0.032258, "snippet": "The starting player begins. When it's your turn, first check that you have the right number of tiles in the needed color next to your player board to play in a space. If you have enough tiles, then place exactly one of these tiles on to the corresponding space of your player board. Discard the other", "headingPath": "Phase 2: Playing and Scoring Tiles", "sharpsignalDocId": 97}, {"page": 2, "score": 0.031746, "snippet": "This task is performed by the start player. If you have not yet reached round 6, advance the round counter on to the next round, in which you will start. If you are already in round 6, then move directly to the end of the game ( see next page ). Fill up the Factory displays with exactly 4 new tiles ", "headingPath": "Phase 3: Preparation for the Next Round", "sharpsignalDocId": 97}, {"page": 1, "score": 0.03125, "snippet": "The player who has the start player token will be the first player to place their tiles on their board in Phase 2; and they will start the following round. This gives them the advantage of choosing tiles from the Factory displays first, according to the normal rules. After placing the tiles you have", "headingPath": "The start player token", "sharpsignalDocId": 97}, {"page": 1, "score": 0.030769, "snippet": "On your turn, you must pick tiles. To do so you have two choices: OR Pick all tiles of the same color, which is not the wild color this round, from any one Factory display and place them next to your player board. Move the remaining tiles from this Factory display to the center of the table. Pick al", "headingPath": "Phase 1: Acquire Tiles", "sharpsignalDocId": 97}, {"page": 1, "score": 0.030303, "snippet": "Each round consists of the following phases: Phase 1: Acquire tiles Phase 2: Play tiles and score points Phase 3: Prepare the next round (this phase is not needed in the last round) The youngest player begins and play proceeds clockwise order. Several turns will be played per round.", "headingPath": "Gameplay", "sharpsignalDocId": 97}, {"page": 2, "score": 0.029851, "snippet": "The game ends after 6 rounds. Then players check to see if they meet the following goals and adjust their scoring marker accordingly. If you completed the multicolored star (in the center of your player board), score 12 points. If you completed the red star, score 14 points. If you completed the blu", "headingPath": "End of the game", "sharpsignalDocId": 97}, {"page": 1, "score": 0.029412, "snippet": "You may only place tiles from those which are next to your own player board. Tiles may only be placed on the diamond-shaped spaces on your player board. Do not place tiles on pillars, statues or windows. You may only place tiles on empty spaces. The spaces are arranged in a star shape. The color of ", "headingPath": "Rules for Placement of Tiles:", "sharpsignalDocId": 97}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 97}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 97 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 97 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:40
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | GAME SETUP | p.1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | Phase 2: Playing and Scoring Tiles | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | Phase 3: Preparation for the Next Round | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | The start player token | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | Phase 1: Acquire Tiles | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | Gameplay | p.1 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 283 |
| #7 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | End of the game | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | Rules for Placement of Tiles: | p.1 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) | GAME SETUP | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 286 ms · first delta 4236 ms · total 1806614 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1800174 ms · retrieval 286 ms · ask 6145 ms · gateway work 6440 ms · total 1806614 ms
- tokens in (the prompt the answerer read)
- 1748
- tokens out (what the answerer generated)
- 280
- tok/sec
- 138.5 tok/sec — 280 output tokens in 2.022 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 28), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.