You asked
How do I set up the game?
Answered counted as answeredAsked with: Queendominobg-232043-en-1e
Depending on the number of players, follow these setup steps: **For 2 players:** 1. Lay out 4 dominoes at a time [1]. 2. Line them up numerically, terrain side down, so they are visible and accessible to all players [1]. 3. The lowest number should be at the top of the vertical line and the highest number at the bottom [1]. 4. Flip the dominoes over so the terrain side is exposed [1]. 5. One player takes all 4 Kings in their hand and pulls them out one at a time to determine the order in which players select their first domino [1]. 6. Players select their first domino in this order, placing their King on a free domino to claim it [1]. 7. In a 2 player game, one King is drawn randomly; the player whose color it is places their King on the domino they wish to select, then the second player places 2 Kings, and finally, the first player places their second King on the remaining domino [1]. **For 3 to 4 players:** 1. Lay out 4 dominoes at a time [1]. 2. Line them up numerically, terrain side down, so they are visible and accessible to all players [1]. 3. The lowest number should be at the top of the vertical line and the highest number at the bottom [1]. 4. Flip the dominoes over so the terrain side is exposed [1]. 5. One player takes all 4 Kings in their hand and pulls them out one at a time to determine the order in which players select their first domino [1]. 6. Players select their first domino in this order, placing their King on a free domino to claim it [1]. **For 5 to 6 players:** 1. Lay out 8 dominoes at a time [2]. 2. Line them up numerically, terrain side down, so they are visible and accessible to all players [1]. 3. The lowest number should be at the top of the vertical line and the highest number at the bottom [1]. 4. Flip the dominoes over so the terrain side is exposed [1]. 5. One player takes all 4 Kings in their hand and pulls them out one at a time to determine the order in which players select their first domino [1]. 6. Players select their first domino in this order, placing their King on a free domino to claim it [1]. **For 6 or 8 players (playing in teams):** 1. Decide on 2 player teams before each game [3]. 2. Team members should sit side-by-side [3]. 3. Each team picks a color and shares the corresponding Castle, while each player receives their own individual King Meeple [3]. 4. Teams start with one Knight and Coins that add up to a value of 7 [3]. 5. Lay out 8 dominoes at a time [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 230 ms · ask 7853 ms · total 1820831 ms
- single-flight (PR-5)
- queued 1812739 ms · generation 8092 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.046696, "snippet": "For every territory, count the number of connecting terrain squares and multiply that number by the total number of crowns found in that territory. Territories without crowns do not score points. It is possible to have multiple territories with the same terrain type in your kingdom, they are scored ", "headingPath": "End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually :", "sharpsignalDocId": 142}, {"page": 3, "score": 0.032787, "snippet": "To start, take the first 4 dominoes from the box and line them up numerically, terrain side down. They should be visible and accessible to all players. The lowest number should be at the top of the vertical line and the highest number at the bottom. Then, flip them over so the terrain side is expose", "headingPath": "STEP 2 · Playing the Game", "sharpsignalDocId": 142}, {"page": 5, "score": 0.032258, "snippet": " You can ONLY take this action if the Dragon is still hiding in its cave AND you are not hosting the Queen. Choose any Building Tile that is still available on the Builders' Board. 2. Pay the bank 1 Coin. Burn down the building by removing it from the board, and replacing it with the Dragon. Discar", "headingPath": "D - (Optional) Bribe the Dragon into burning a Building Tile on the Builders' Board · E - (Mandatory) Select a new domino in the next line with your King Meeple · Starting a New Round", "sharpsignalDocId": 142}, {"page": 3, "score": 0.031746, "snippet": "B - Have 1 or 2 Knights collect tax on the domino you just placed C - Construct a building on an open red construction square D - Bribe the Dragon into burning a Building Tile on the Builders' Board E - Select a new domino in the next line with your King Meeple After the first player has taken these", "headingPath": "A - Add your selected domino to your kingdom according to the connection rules · A - (Mandatory) Add your selected domino to your kingdom according to the connection rules:", "sharpsignalDocId": 142}, {"page": 6, "score": 0.03125, "snippet": "6 or 8 players can play in 2 player teams. Each team works together to build a 7x7 kingdom around a shared Castle. Lay out 8 dominoes at a time (for 6 players playing in teams of 2, discard the remaining dominoes at the end of each round). Before each game, decide on 2 player teams. Team members sho", "headingPath": " Play in teams :", "sharpsignalDocId": 142}, {"page": 5, "score": 0.030769, "snippet": "When the last 4 dominoes are lined up, all players take their final turn (only carrying out actions A through D, as there are no more dominoes to be chosen). Each player should now have a 5x5 grid in front of them (for a 3 to 4 player game) or a 7x7 grid (for a 2 player game). Some kingdoms may not ", "headingPath": "End of the Game", "sharpsignalDocId": 142}, {"page": 2, "score": 0.029851, "snippet": "Ø 4 Starting Tiles Ø 4 3D Castles (1 orange, 1 purple, 1 white, 1 red) Ø 8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red) Ø 48 Dominoes Ø 32 Building Tiles Ø 1 Builders' Board Ø 22 Knight Meeples (black) Ø 42 Coins (12 worth 1, 18 worth 3, 12 worth 9) Ø 1 Scoring Pad Ø Illustrated Rul", "headingPath": "Object of the Game · Contents:", "sharpsignalDocId": 142}, {"page": 4, "score": 0.029412, "snippet": " You need to have at least one red construction square available in order to construct a building in your town. This square does not have to be on a domino that was just added (it could have been added in a previous round). To construct a building: Choose a Building Tile that is available on the ", "headingPath": "C - (Optional) Construct a building on an open red construction square · Upper right corner : Crowns · Lower right corner : Value of a building at the end of the game", "sharpsignalDocId": 142}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "STEP 2 · Playing the Game", "sharpsignalDocId": 142}, {"page": 6, "quote": null, "headingPath": "End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually :", "sharpsignalDocId": 142}, {"page": 6, "quote": null, "headingPath": " Play in teams :", "sharpsignalDocId": 142}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 142 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 142 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:40
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually : | p.6 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | STEP 2 · Playing the Game | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | D - (Optional) Bribe the Dragon into burning a Building Tile on the Builders' Board · E - (Mandatory) Select a new domino in the next line with your King Meeple · Starting a New Round | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | A - Add your selected domino to your kingdom according to the connection rules · A - (Mandatory) Add your selected domino to your kingdom according to the connection rules: | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | Play in teams : | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | Object of the Game · Contents: | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | C - (Optional) Construct a building on an open red construction square · Upper right corner : Crowns · Lower right corner : Value of a building at the end of the game | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | STEP 2 · Playing the Game | p.3 | no quote on the wire |
| [2] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually : | p.6 | no quote on the wire |
| [3] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | Play in teams : | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 230 ms · first delta 3418 ms · total 1820831 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1812739 ms · retrieval 230 ms · ask 7853 ms · gateway work 8092 ms · total 1820831 ms
- tokens in (the prompt the answerer read)
- 3332
- tokens out (what the answerer generated)
- 631
- tok/sec
- 136.7 tok/sec — 631 output tokens in 4.615 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 64), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.