You asked
How do I set up the game?
Answered counted as answeredAsked with: Citadelsbg-205398-en-1e
To set up your first game, follow these steps: 1. Take the character reminder cards matching the eight characters from the list on the left and place them in the center of the table in order of rank [1]. 2. Take 14 unique district cards from the list on the left and shuffle them with the 54 basic districts [1]. 3. Deal four cards facedown to each player to serve as starting hands [1]. 4. Place the remaining district cards in a facedown pile in the center of the table to create the district deck [1]. 5. Create the bank by placing all gold coins in the center of the table [1]. 6. Each player takes two gold from the bank [1]. 7. The oldest player takes the crown and the eight character cards from the list on the left [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 298 ms · ask 7459 ms · total 1855966 ms
- single-flight (PR-5)
- queued 1848200 ms · generation 7766 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.04918, "snippet": "The setup steps presented here are for your first game only. For the complete steps of setup for future games, see 'Complete Setup' on page 8. To set up your first game, follow these steps: Take the character reminder cards matching the eight characters from the list on the left and place them in th", "headingPath": "setup · playInG the GaMe", "sharpsignalDocId": 137}, {"page": 8, "score": 0.048131, "snippet": "After you have played the basic game, you can add more variety by playing with different characters and unique districts. A few scenarioes are provided on page 9; alternatively, players can choose which characters and unique districts to use in the game by following the customization rules below. Be", "headingPath": "custoMIzatIon rules · usInG 9 characters · coMplete setup", "sharpsignalDocId": 137}, {"page": 2, "score": 0.047875, "snippet": "For your first game, set aside the cards listed below and all 54 district cards with these icons in the bottom-left corner: All other cards will not be used for your first game. If you are already familiar with Citadels , feel free to use the scenarios on page 9 or the customization rules on page 8 ", "headingPath": "your fIrst GaMe", "sharpsignalDocId": 137}, {"page": 7, "score": 0.046875, "snippet": "In 2- or 3-player games, each player plays with two characters . The game is played normally, except that each player takes two turns each round (one turn for each character). Each player has only one stash of gold and one city, and each character's abilities apply only during its own turn. For exam", "headingPath": "playInG wIth 2-3 players · setup · seleCtion phase · Game enD · GeM shapes on cards", "sharpsignalDocId": 137}, {"page": 10, "score": 0.030769, "snippet": "This section explains each character's abilities in full detail. Remember, character abilities are optional (unless the word 'must' or 'cannot' is used here in the rules), and each ability can be used only once per turn at the time specified; if no time is specified, the ability can be used at any t", "headingPath": "character abIlItIes In detaIl", "sharpsignalDocId": 137}, {"page": 4, "score": 0.030303, "snippet": "Unlike the selection phase, players do not take turns in clockwise order during the turn phase. Instead, they take turns in ascending order of their chosen character's rank, which appears in the top-left corner of each character card. The crowned player calls each character number in ascending order", "headingPath": "turn phase · DistriCts", "sharpsignalDocId": 137}, {"page": 10, "score": 0.029851, "snippet": "characters or the Architect's increased building limit), and restrictions (such as the Navigator's inability to build districts). Y ou play with the cards in your hand, pay with the gold in your stash, gain resources from districts in your city, and build new districts in your city. You cannot use e", "headingPath": "character abIlItIes In detaIl", "sharpsignalDocId": 137}, {"page": 12, "score": 0.029412, "snippet": "Take a card at random from each other player's hand and add those cards to your hand. Then give one card from your hand to each player you took a card from. If a player has no cards in hand, you neither take a card from them nor give them a card. Taken cards can be kept and given back in several dif", "headingPath": "character abIlItIes In detaIl", "sharpsignalDocId": 137}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "setup · playInG the GaMe", "sharpsignalDocId": 137}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 137 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 137 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:41
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Citadels — Rulebook (corpus doc 137) | setup · playInG the GaMe | p.3 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Citadels — Rulebook (corpus doc 137) | custoMIzatIon rules · usInG 9 characters · coMplete setup | p.8 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Citadels — Rulebook (corpus doc 137) | your fIrst GaMe | p.2 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Citadels — Rulebook (corpus doc 137) | playInG wIth 2-3 players · setup · seleCtion phase · Game enD · GeM shapes on cards | p.7 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Citadels — Rulebook (corpus doc 137) | character abIlItIes In detaIl | p.10 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Citadels — Rulebook (corpus doc 137) | turn phase · DistriCts | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Citadels — Rulebook (corpus doc 137) | character abIlItIes In detaIl | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Citadels — Rulebook (corpus doc 137) | character abIlItIes In detaIl | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Citadels — Rulebook (corpus doc 137) | setup · playInG the GaMe | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 298 ms · first delta 6427 ms · total 1855966 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1848200 ms · retrieval 298 ms · ask 7459 ms · gateway work 7766 ms · total 1855966 ms
- tokens in (the prompt the answerer read)
- 3268
- tokens out (what the answerer generated)
- 178
- tok/sec
- 137.6 tok/sec — 178 output tokens in 1.294 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 59), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.