RuleSage cited table rulings
← Rebirth

You asked

How do I set up the game?

Answered counted as answered

Asked with: Rebirthbg-417197-en-1e

For the Ireland version of the game: 1. Lay out the Board in the middle of the table, Ireland side up [1]. 2. Shuffle the deck of Public Mission Cards, then create a face-up row of 8 cards from the top of the deck above the Board [1]. 3. Place the remaining Public Mission Card deck face-down on the Board in the designated spot [1]. 4. Shuffle the Round Tower Bonus Tiles face-down, then randomly place 1 tile on each of the Round Tower spaces (yellow spaces with a Round Tower illustration) and flip them face-up [1]. 5. Each player chooses a color and places their Scoring Counter on the 0 space of the score track around the perimeter of the Board [1]. 6. Each player places all of their color's Castles and Cathedrals in front of themselves [1]. 7. Each player places the Scoring Achievement with a blank side up in front of themselves [1]. 8. Each player places their color's Doubling Marker in front of themselves [1]. 9. With players, take 24 Tiles of any unused color and place them face-down on the spaces marked with the yellow hex icon [1]. 10. With players, each player collects all the Tiles of their color [1]. 11. With players, each player returns 3 Energy Farm Tiles, 3 Food Farm Tiles, and 1 Settlement Tile of each value (2, 3, and 4) to the box [1]. 12. Each player places their Tiles face-down and shuffles them [1]. 13. Each player draws 4 of their Tiles, looks at them privately, shuffles them face-down, and puts them aside face-down (keeping them separate from the rest of the tiles) [1]. 14. Each player randomly draws 1 Tile to their hand and looks at it privately [1].

[1] RULEBOOK Rebirth — Rulebook · p.6 · COMPONENTS · Game Summary · Turn Summary
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 277 ms · ask 7643 ms · total 1906418 ms
single-flight (PR-5)
queued 1898489 ms · generation 7929 ms
retrieval refs (raw)
[{"page": 8, "score": 0.047619, "snippet": "When you occupy a space adjacent to this Round Tower randomly draw 1 of the 4 Tiles you put aside during setup. Immediately place this Tile, following all rules for placement and scoring. Important: The 'Place a second Tile' ability can only be triggered once per turn. If the second Tile you place i", "headingPath": "Place a second Tile (4x) · Doubling Markers (2x) · Score 13 points (3x) · CREDITS · Draw a Public Mission Card (1x) · Score 3 points (2x) · …", "sharpsignalDocId": 203}, {"page": 6, "score": 0.047379, "snippet": "Points in yellow differ from The Scotland setup (Setup on page 2). 1 Lay out the Board in the middle of the table, Ireland side up. 2 Shuffle the deck of Public Mission Cards, then create a face-up row of these cards above the Board by dealing 8 from the top of the deck. Place the remaining Public M", "headingPath": "COMPONENTS · Game Summary · Turn Summary", "sharpsignalDocId": 203}, {"page": 2, "score": 0.045805, "snippet": "2 || SCOTLAND Turn Summary On your turn, you do 3 things in the following order: 1. Place the Tile from your hand on the Board. 2. Score the Tile. 3. Draw 1 Tile from your supply to your hand. Game Summary Score the most points by strategically placing Tiles to build Energy Farms, grow Food Farms, a", "headingPath": "", "sharpsignalDocId": 203}, {"page": 6, "score": 0.032787, "snippet": "At the start of your turn, you become the active player. Place the Tile in your hand face-up on an unoccupied space. Follow the rules from the Scotland version of the game for placing Food Farms, Energy Farms, and Settlements (see Placing Tiles on page 2). 9", "headingPath": "1. Placing Tiles", "sharpsignalDocId": 203}, {"page": 2, "score": 0.032258, "snippet": "Create the deck of Mission Cards by shuffling them together. Place the deck face-down on the Board in the desig nated spot. Each player chooses a color and places their Scoring Counter on the 0 space of the score track that runs around the perimeter of the Board. Each player places all the Castles a", "headingPath": "", "sharpsignalDocId": 203}, {"page": 2, "score": 0.030769, "snippet": "Score the most points by strategically placing Tiles to build Energy Farms, grow Food Farms, and establish Settlements in Scotland. Gain additional points by completing Private Missions collected from Cathedrals, gaining control of Castles, and opening Ports. The game ends when every player has plac", "headingPath": "Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS", "sharpsignalDocId": 203}, {"page": 7, "score": 0.030303, "snippet": "When you place a Tile, check if you have completed a mission on 1 or more of the Public Mission Cards in the row above the Board. The first player to complete a mission immediately scores the higher number of points shown on the card, placing 1 of their Cathedrals below the higher number on the card", "headingPath": "PUBLIC MISSION CARDS · ROUND TOWERS · 3. Drawing Tiles", "sharpsignalDocId": 203}, {"page": 4, "score": 0.029851, "snippet": "After you have scored the Tile you placed, conclude your turn by drawing a Tile from your supply into your hand and looking at it privately. You will place this Tile in your next turn. The next player in clockwise order now takes their turn. Important: You can satisfy the condition on a Mission Card", "headingPath": "3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards", "sharpsignalDocId": 203}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "COMPONENTS · Game Summary · Turn Summary", "sharpsignalDocId": 203}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 203 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 203 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Rebirth — Rulebook (corpus doc 203) Place a second Tile (4x) · Doubling Markers (2x) · Score 13 points (3x) · CREDITS · Draw a Public Mission Card (1x) · Score 3 points (2x) · … p.8 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Rebirth — Rulebook (corpus doc 203) COMPONENTS · Game Summary · Turn Summary p.6 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Rebirth — Rulebook (corpus doc 203) p.2 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Rebirth — Rulebook (corpus doc 203) 1. Placing Tiles p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 258
#5 RULEBOOK Rebirth — Rulebook (corpus doc 203) p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Rebirth — Rulebook (corpus doc 203) Game Summary · Turn Summary · 1. Placing Tiles · SETTLEMENTS · FOOD FARMS · ENERGY FARMS p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Rebirth — Rulebook (corpus doc 203) PUBLIC MISSION CARDS · ROUND TOWERS · 3. Drawing Tiles p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Rebirth — Rulebook (corpus doc 203) 3. Drawing Tiles · THE GAME ENDS · 1. Incomplete Settlements · 2. Castles · 3. Mission Cards p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Rebirth — Rulebook (corpus doc 203) COMPONENTS · Game Summary · Turn Summary p.6 no quote on the wire
timing split
retrieval 277 ms · first delta 4892 ms · total 1906418 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1898489 ms · retrieval 277 ms · ask 7643 ms · gateway work 7929 ms · total 1906418 ms
tokens in (the prompt the answerer read)
4044
tokens out (what the answerer generated)
412
tok/sec
147.8 tok/sec — 412 output tokens in 2.787 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 128), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.