RuleSage cited table rulings
← Concordia Venus

You asked

How do I take my turn?

Answered counted as answered

Asked with: Concordia Venusbg-256916-en-1e

The procedure for taking a turn depends on whether you are playing the Individual or Team variant: **Individual Play** 1. A player plays 1 card from their hand [1]. 2. The player places the card face up on their discard pile [1]. 3. The player executes the related actions of that card [1][2]. **Team Play** 1. A player plays 1 card from their hand [1]. 2. The player places the card face up on their discard pile [1]. 3. The player executes the related actions of that card [1][2]. 4. Immediately afterwards, the player's partner executes the related actions of that card as well [1]. (Note: In the Team Play variant, the actions of a played card are executed by both the owner and their partner [2]). 5. Once both partners have completed their turn, the orange marker moves in clockwise order to the next player [1].

[1] RULEBOOK Concordia Venus — Rulebook · p.5 · Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · …
[2] RULEBOOK Concordia Venus — Rulebook · p.1 · GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 358 ms · ask 8600 ms · total 8968 ms
single-flight (PR-5)
queued 0 ms · generation 8968 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048916, "snippet": "Before that happens, the player may inspect their partner‘s hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to follow that suggestion or not. The partner plays a personality card, and that personality card fina", "headingPath": "", "sharpsignalDocId": 294}, {"page": 4, "score": 0.046244, "snippet": "The former position of the Prefect is replenished with a new card from the stack. COLONIST FOOD BUILD NEW COLONISTS IN YOUR CITIES , EACH FOR: OR, TAKE 5 SESTERTII PLUS 1 PER COLONIST. WINE PREFECT TURN OVER ONE ACTIVE PROVINCE TILE TO TAKE THE PRODUCTION BONUS, AND THEN THE PROVINCE PRODUCES. OR, R", "headingPath": "", "sharpsignalDocId": 294}, {"page": 6, "score": 0.046239, "snippet": "If a player plays their Tribune card for the first time in the game in order to take their cards back into their hand, they immediately perform a personal intermediate scoring. They score all their cards as described below for the final scoring, and tallies their VP on the VP-track. After all player", "headingPath": "INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER", "sharpsignalDocId": 294}, {"page": 4, "score": 0.045921, "snippet": "PERSONALITY CARDS senAtor (only inDiviDuAl PlAy) The player may purchase up to two personality cards from the card display and take them into their hand. The price of a card is the sum of: • The goods depicted inside the red field of the card • plus the goods depicted beneath the card’s position on ", "headingPath": "", "sharpsignalDocId": 294}, {"page": 4, "score": 0.045009, "snippet": "The Legatus is a request to one's partner for playing a certain card from their hand immediately. Before that happens, the player may inspect their partner's hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to f", "headingPath": "legAtus (only teAM PlAy)", "sharpsignalDocId": 294}, {"page": 4, "score": 0.032258, "snippet": "Note that each of White's cards would have worked only for himself: For instance, the Tribune would let only him recover his cards etc. Black and White play as one team: Black would like to build houses, but not owning an Architect he plays the Legatus instead. He inspects the hand of cards from his", "headingPath": "white · black", "sharpsignalDocId": 294}, {"page": 2, "score": 0.03125, "snippet": "The player recovers all of their previously played cards back into his hand. If the player takes back more than 3 cards (including the Tribune in the count), they receive 1 sestertius per card past the 3rd from the bank. In addition the player may optionally purchase 1 new colonist by paying 1 food ", "headingPath": "Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements)", "sharpsignalDocId": 294}, {"page": 4, "score": 0.02971, "snippet": "The player may purchase up to two personality cards from the card display and take them into their hand. The price of a card is the sum of: The picture shows the cheapest 4 personality cards on sale. The player wants The goods depicted inside the red field of the card plus the goods depicted beneath", "headingPath": "senAtor (only inDiviDuAl PlAy) · PrAetor (only teAM PlAy) · consul (only inDiviDuAl PlAy) · Proconsul (only teAM PlAy)", "sharpsignalDocId": 294}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · …", "sharpsignalDocId": 294}, {"page": 1, "quote": null, "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 294 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 294 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER p.6 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) legAtus (only teAM PlAy) p.4 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) white · black p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) senAtor (only inDiviDuAl PlAy) · PrAetor (only teAM PlAy) · consul (only inDiviDuAl PlAy) · Proconsul (only teAM PlAy) p.4 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · … p.5 no quote on the wire
[2] RULEBOOK Concordia Venus — Rulebook (corpus doc 294) GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … p.1 no quote on the wire
timing split
retrieval 358 ms · first delta 8965 ms · total 8968 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 358 ms · ask 8600 ms · gateway work 8968 ms · total 8968 ms
tokens in (the prompt the answerer read)
5097
tokens out (what the answerer generated)
204
tok/sec
137.7 tok/sec — 204 output tokens in 1.482 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 222), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.