You asked
When does the game end?
Answered counted as answeredAsked with: Concordia Venusbg-256916-en-1e
The game ends when one of the following occurs: * A player purchases the last personality card from the card display, thereby emptying it [1][2]. * A player builds their 15th house [1][2]. Following this event, the sequence for ending the game is as follows: 1. The player who triggered the end of the game receives the Concordia Card, which is worth 7 additional VP [1][2]. 2. In the Individual Play variant, every other player executes their last turn [1]. 3. In the Team Play variant, after the triggering team has completed its turn, all other teams execute one last turn as well [1]. 4. After the last turn in the game, final scoring is performed [1][2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 1561 ms · ask 8701 ms · total 10384 ms
- single-flight (PR-5)
- queued 0 ms · generation 10384 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.04918, "snippet": "If a player plays their Tribune card for the first time in the game in order to take their cards back into their hand, they immediately perform a personal intermediate scoring. They score all their cards as described below for the final scoring, and tallies their VP on the VP-track. After all player", "headingPath": "INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER", "sharpsignalDocId": 294}, {"page": 1, "score": 0.048387, "snippet": "2 game boards with 4 scenarios: Hellas Imperium 1 card display (2 puzzle pieces) Ionium 6 storehouses Cyprus 1 Praefectus Magnus/Pantheon Concordia Venus offers two different variants: The Individual Play for 2 to 5 players, and the Team Play for 4 or 6 players (in 2 or 3 teams). Most game rules app", "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}, {"page": 4, "score": 0.031746, "snippet": "The Legatus is a request to one's partner for playing a certain card from their hand immediately. Before that happens, the player may inspect their partner's hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to f", "headingPath": "legAtus (only teAM PlAy)", "sharpsignalDocId": 294}, {"page": 2, "score": 0.03125, "snippet": "The player recovers all of their previously played cards back into his hand. If the player takes back more than 3 cards (including the Tribune in the count), they receive 1 sestertius per card past the 3rd from the bank. In addition the player may optionally purchase 1 new colonist by paying 1 food ", "headingPath": "Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements)", "sharpsignalDocId": 294}, {"page": 5, "score": 0.030769, "snippet": "If a player who currently owns the PRÆFECTUS M. plays a Prefect card (or uses one with the Diplomat) in order to let a province produce, they receive a double bonus (2 units instead of 1). Production inside the cities is not affected. After their turn they hand the PRÆFECTUS M. to the player sitting", "headingPath": "PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon", "sharpsignalDocId": 294}, {"page": 4, "score": 0.030303, "snippet": "PERSONALITY CARDS senAtor (only inDiviDuAl PlAy) The player may purchase up to two personality cards from the card display and take them into their hand. The price of a card is the sum of: • The goods depicted inside the red field of the card • plus the goods depicted beneath the card’s position on ", "headingPath": "", "sharpsignalDocId": 294}, {"page": 6, "score": 0.029851, "snippet": "For each province with at least one of their houses the player receives 1 VP. (max. VP per card = number of different provinces) Individual Play : For each province with at least two of their houses the player receives 2 VP. (max. 14 VP per card) Team Play : For each province, where both partners at", "headingPath": "SATURNUS · VENUS · MERCURIUS · MARS", "sharpsignalDocId": 294}, {"page": 4, "score": 0.029412, "snippet": "Before that happens, the player may inspect their partner‘s hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to follow that suggestion or not. The partner plays a personality card, and that personality card fina", "headingPath": "", "sharpsignalDocId": 294}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER", "sharpsignalDocId": 294}, {"page": 1, "quote": null, "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 294 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 294 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:42
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER | p.6 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … | p.1 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | legAtus (only teAM PlAy) | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements) | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | SATURNUS · VENUS · MERCURIUS · MARS | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER | p.6 | no quote on the wire |
| [2] | RULEBOOK Concordia Venus — Rulebook (corpus doc 294) | GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 1561 ms · first delta 8983 ms · total 10384 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 1561 ms · ask 8701 ms · gateway work 10384 ms · total 10384 ms
- tokens in (the prompt the answerer read)
- 5003
- tokens out (what the answerer generated)
- 166
- tok/sec
- 136.4 tok/sec — 166 output tokens in 1.217 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 222), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.