RuleSage cited table rulings
← Concordia Venus

You asked

When does the game end?

Answered counted as answered

Asked with: Concordia Venusbg-256916-en-1e

The game ends when one of the following occurs: * A player purchases the last personality card from the card display, thereby emptying it [1][2]. * A player builds their 15th house [1][2]. Following this event, the sequence for ending the game is as follows: 1. The player who triggered the end of the game receives the Concordia Card, which is worth 7 additional VP [1][2]. 2. In the Individual Play variant, every other player executes their last turn [1]. 3. In the Team Play variant, after the triggering team has completed its turn, all other teams execute one last turn as well [1]. 4. After the last turn in the game, final scoring is performed [1][2].

[1] RULEBOOK Concordia Venus — Rulebook · p.6 · INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER
[2] RULEBOOK Concordia Venus — Rulebook · p.1 · GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 1561 ms · ask 8701 ms · total 10384 ms
single-flight (PR-5)
queued 0 ms · generation 10384 ms
retrieval refs (raw)
[{"page": 6, "score": 0.04918, "snippet": "If a player plays their Tribune card for the first time in the game in order to take their cards back into their hand, they immediately perform a personal intermediate scoring. They score all their cards as described below for the final scoring, and tallies their VP on the VP-track. After all player", "headingPath": "INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER", "sharpsignalDocId": 294}, {"page": 1, "score": 0.048387, "snippet": "2 game boards with 4 scenarios: Hellas Imperium 1 card display (2 puzzle pieces) Ionium 6 storehouses Cyprus 1 Praefectus Magnus/Pantheon Concordia Venus offers two different variants: The Individual Play for 2 to 5 players, and the Team Play for 4 or 6 players (in 2 or 3 teams). Most game rules app", "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}, {"page": 4, "score": 0.031746, "snippet": "The Legatus is a request to one's partner for playing a certain card from their hand immediately. Before that happens, the player may inspect their partner's hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to f", "headingPath": "legAtus (only teAM PlAy)", "sharpsignalDocId": 294}, {"page": 2, "score": 0.03125, "snippet": "The player recovers all of their previously played cards back into his hand. If the player takes back more than 3 cards (including the Tribune in the count), they receive 1 sestertius per card past the 3rd from the bank. In addition the player may optionally purchase 1 new colonist by paying 1 food ", "headingPath": "Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements)", "sharpsignalDocId": 294}, {"page": 5, "score": 0.030769, "snippet": "If a player who currently owns the PRÆFECTUS M. plays a Prefect card (or uses one with the Diplomat) in order to let a province produce, they receive a double bonus (2 units instead of 1). Production inside the cities is not affected. After their turn they hand the PRÆFECTUS M. to the player sitting", "headingPath": "PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon", "sharpsignalDocId": 294}, {"page": 4, "score": 0.030303, "snippet": "PERSONALITY CARDS senAtor (only inDiviDuAl PlAy) The player may purchase up to two personality cards from the card display and take them into their hand. The price of a card is the sum of: • The goods depicted inside the red field of the card • plus the goods depicted beneath the card’s position on ", "headingPath": "", "sharpsignalDocId": 294}, {"page": 6, "score": 0.029851, "snippet": "For each province with at least one of their houses the player receives 1 VP. (max. VP per card = number of different provinces) Individual Play : For each province with at least two of their houses the player receives 2 VP. (max. 14 VP per card) Team Play : For each province, where both partners at", "headingPath": "SATURNUS · VENUS · MERCURIUS · MARS", "sharpsignalDocId": 294}, {"page": 4, "score": 0.029412, "snippet": "Before that happens, the player may inspect their partner‘s hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to follow that suggestion or not. The partner plays a personality card, and that personality card fina", "headingPath": "", "sharpsignalDocId": 294}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER", "sharpsignalDocId": 294}, {"page": 1, "quote": null, "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 294 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 294 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER p.6 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … p.1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) legAtus (only teAM PlAy) p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) PRÆFECTUS MAGNUS · Storehouse · Prefect / Architect - Architect / Mercator - Prefect / Mercator · FURTHER RULES · Trade and Stockpile · Pantheon p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) SATURNUS · VENUS · MERCURIUS · MARS p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Concordia Venus — Rulebook (corpus doc 294) INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER p.6 no quote on the wire
[2] RULEBOOK Concordia Venus — Rulebook (corpus doc 294) GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … p.1 no quote on the wire
timing split
retrieval 1561 ms · first delta 8983 ms · total 10384 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 1561 ms · ask 8701 ms · gateway work 10384 ms · total 10384 ms
tokens in (the prompt the answerer read)
5003
tokens out (what the answerer generated)
166
tok/sec
136.4 tok/sec — 166 output tokens in 1.217 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 222), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.