RuleSage cited table rulings
← The Quacks of Quedlinburg

You asked

How do I set up the game?

Answered counted as answered

Asked with: The Quacks of Quedlinburgbg-244521-en-1e

1. The last person to cook something goes first [1]. 2. The start player shuffles the Fortune Teller cards and puts them face down into a draw pile in front of them [1]. 3. Put the Scoring Track in the middle of the table [1]. 4. Place the Flame piece on the 1-space of the Turn Indicator [1]. 5. Place the 4 seal tiles on the 4 seal spaces with the '0' facing up [1]. 6. Lay out the orange and black books [1]. 7. Lay out only the green, blue, and red books from one set (putting yellow and purple books aside) [1]. 8. Separate the ingredient chips by color and put them next to their corresponding ingredient books [1]. 9. Each player receives one pot (player board), one bag, and a scoring marker in their chosen color, which they place on the seal tile of that same color [2]. 10. Each player places their pot in front of them with the side without the test tubes facing up [2]. 11. Each player places their droplet on the '0' space in the middle of the pot [2]. 12. Each player places a flask in their color on the large trivet next to the pot (bottom right) with the full side facing up [2]. 13. Place the rat stone on the small trivet to the left of the flask [2]. 14. Each player takes 4 white 1-chips, 2 white 2-chips, 1 white 3-chip, 1 orange 1-chip, and 1 green 1-chip and puts them into their bag [2]. 15. Each player takes 1 ruby and puts it onto the bag (left) on their player board [2].

[1] RULEBOOK The Quacks of Quedlinburg — Rulebook · p.2 · Setup
[2] RULEBOOK The Quacks of Quedlinburg — Rulebook · p.3 · Setup · How to Play
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 313 ms · ask 6893 ms · total 1942355 ms
single-flight (PR-5)
queued 1935138 ms · generation 7217 ms
retrieval refs (raw)
[{"page": 2, "score": 0.048652, "snippet": "The last person to cook something goes first. The start player then shuffles the Fortune Teller cards and puts them face down into a draw pile in front of them. Now put the Scoring Track in the middle of the table. The Flame goes on the 1-space of the Turn Indicator. The 4 seal tiles go on the 4 sea", "headingPath": "Setup", "sharpsignalDocId": 189}, {"page": 3, "score": 0.048172, "snippet": "Each player receives one pot (player board), one bag, and the scoring marker in the color of their choice, which they place on the seal tile of the same color. Each player places their pot in front of them with the side without the test tubes facing up, and places their droplet on the '0' space in t", "headingPath": "Setup · How to Play", "sharpsignalDocId": 189}, {"page": 8, "score": 0.047619, "snippet": "During the Potion Phase of the last turn, the start player gives the command 'Stir!', and everyone reaches into their bags and simultaneously takes out a chip. If a player wishes to stop putting ingredients into their pot, they pull their hand out of their bag with no chip. This simultaneous action ", "headingPath": "Turn Indicator · Game Variation", "sharpsignalDocId": 189}, {"page": 4, "score": 0.03125, "snippet": "To prepare their potions, everyone draws chip after chip from their bags, placing them on the appropriate numbered space in their pots. There are no individual turns during the Potions Phase. Everyone prepares their potions at the same time . Even though they players are filling their pots at the sa", "headingPath": "Potions Phase", "sharpsignalDocId": 189}, {"page": 3, "score": 0.030769, "snippet": "At the beginning of each turn, the player who has the Fortune Teller cards in front of them reads the first card aloud, then lays it face up next to the Scoring Track, which starts the discard pile. The action that was read out applies for all players. If the action states that the players can take ", "headingPath": "Fortune Teller Cards", "sharpsignalDocId": 189}, {"page": 1, "score": 0.030415, "snippet": "Further explanation of the ingredient books You do not have to read through all the ingredient books. You only need to read the sets that are in the game, and only when new books are put onto the table. Pumpkin: Cost: An orange 1-chip costs 3 coins. Bonus: None. A 1-chip in the pot has no particular", "headingPath": "", "sharpsignalDocId": 189}, {"page": 6, "score": 0.030303, "snippet": "First, everyone whose potion did not explode checks to see who has reached the highest scoring space. Some spaces have the same scoring value, in which case the furthest one from space-0 is the higher scoring space. This player gets to roll the Bonus Die for a bonus. If there is a tie, they all get ", "headingPath": "A) Bonus Die · B) Chip Actions · D) Victory Points · E) Buy Chips", "sharpsignalDocId": 189}, {"page": 1, "score": 0.029851, "snippet": "The bag-building game for quacks and charlatans by Wolfgang Warsch for 2-4 players ages 10 and up. 4 pots (player boards) 1 Scoring Track with Turn Indicator 215 ingredient chips+ 3 replacement chips 20x 8x 4x 15x 10x 13x 14x 10x 10x 12x 8x 10x 13x 6x 10x 2 yellow ingredient books 2 green ingredient", "headingPath": "Contents", "sharpsignalDocId": 189}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 189}, {"page": 3, "quote": null, "headingPath": "Setup · How to Play", "sharpsignalDocId": 189}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 189 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 189 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:42

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Setup p.2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Setup · How to Play p.3 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Turn Indicator · Game Variation p.8 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Potions Phase p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Fortune Teller Cards p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) p.1 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) A) Bonus Die · B) Chip Actions · D) Victory Points · E) Buy Chips p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Contents p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Setup p.2 no quote on the wire
[2] RULEBOOK The Quacks of Quedlinburg — Rulebook (corpus doc 189) Setup · How to Play p.3 no quote on the wire
timing split
retrieval 313 ms · first delta 4346 ms · total 1942355 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1935138 ms · retrieval 313 ms · ask 6893 ms · gateway work 7217 ms · total 1942355 ms
tokens in (the prompt the answerer read)
3444
tokens out (what the answerer generated)
390
tok/sec
138.3 tok/sec — 390 output tokens in 2.819 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 107), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.