RuleSage cited table rulings
← Ticket to Ride: Europe

You asked

How do I set up the game?

Answered counted as answered

Asked with: Ticket to Ride: Europebg-14996-en-1e

1. Place the board in the center of the table [1]. 2. Each player receives a set of 45 Colored Train Cars, a matching set of three Colored Train Stations and the corresponding Scoring Marker [1]. 3. Each player places his Scoring marker on Start ❶ on the Scoring Track running along the map's border [1]. 4. Shuffle the Train cards and deal a starting hand of four cards to each player [1]. 5. Place the remaining deck of Train cards near the board, then turn the top five cards from the deck face up, and lay them one next to the other [1]. 6. Place the European Express Bonus and the Summary card, face up, next to the board [1]. 7. Separate the long routes (the six Destination Tickets with a blue background) from the regular routes in the Destination Ticket deck [1]. 8. Shuffle the long routes, and randomly deal one to each player [1]. 9. Put any remaining long routes back in the game box without letting anyone see them [1]. 10. Shuffle the regular Destination Tickets (all short routes with a plain background), deal three to each player, and place the remainder in a draw pile face down, next to the board [1].

[1] RULEBOOK Ticket to Ride: Europe — Rulebook · p.2 · Components · Setting up the Game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 300 ms · ask 5982 ms · total 1959358 ms
single-flight (PR-5)
queued 1953067 ms · generation 6291 ms
retrieval refs (raw)
[{"page": 3, "score": 0.048172, "snippet": "Before taking their first turn, players must choose which Destination Tickets they will keep from among those they were initially dealt. Each player must keep a minimum of two tickets although they may keep more. Put any Destination Tickets you wish to discard back in the game box without letting an", "headingPath": "Beginning of the Game · Object of the Game · The Game Turn", "sharpsignalDocId": 244}, {"page": 2, "score": 0.048139, "snippet": "◆ 1 map of Europe ◆ 240 Colored Train Cars (45 each in Blue, Red, Green, Yellow and Black, plus some extra replacement cars in each color) ◆ 15 Colored Train Stations (three each, matching the trains' colors) ◆ 158 Illustrated cards including: 46 Destination Ticket cards 110 Train Car cards : 12 of ", "headingPath": "Components · Setting up the Game", "sharpsignalDocId": 244}, {"page": 6, "score": 0.047883, "snippet": "A Train Station allows its owner to use one, and only one, of the routes belonging to another player, into (or out of) that city to help him connect the cities on his Destination Tickets. Stations may be built on any unoccupied city, even if it currently has no claimed routes into it. Two players ma", "headingPath": "Building a train station", "sharpsignalDocId": 244}, {"page": 8, "score": 0.047379, "snippet": "Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . p.2 Setting up the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . p.2 Object of the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . p.3 The Game Turn . . . . . . . . . . . . . . . . . . . . . ", "headingPath": "", "sharpsignalDocId": 244}, {"page": 4, "score": 0.045285, "snippet": "Locomotives are multi-colored, and act as wild cards in the game. Locomotive cards can be played along with any set of cards when claiming a route. They are also vital to claiming Ferry routes (see Ferries). If a face-up Locomotive card is picked during a card draw, it must be the only card picked t", "headingPath": "Locomotives · Claiming Routes", "sharpsignalDocId": 244}, {"page": 6, "score": 0.030769, "snippet": "A player can use his turn to draw additional Destination Ticket cards. To do so, he draws three new cards from the top of the Destination Ticket Deck. If there are less than three Destination Tickets left in the deck, the player only draws the cards that are available. A player drawing Tickets must ", "headingPath": "Drawing Destination Tickets", "sharpsignalDocId": 244}, {"page": 7, "score": 0.030303, "snippet": "Players should have already accounted for the points they earned as they completed various routes. To make sure no mistakes were made, you may want to recount the points for each player's routes. Players must then reveal all of their Destination Tickets. The value of successfully completed tickets i", "headingPath": "Calculating Scores", "sharpsignalDocId": 244}, {"page": 7, "score": 0.029851, "snippet": "When any one player's stock of colored plastic trains gets down to two trains or less at the end of his turn, each player, including that player, gets one final turn. The game then ends and players calculate their final scores.", "headingPath": "Game End", "sharpsignalDocId": 244}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Components · Setting up the Game", "sharpsignalDocId": 244}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 244 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 244 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:43

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Beginning of the Game · Object of the Game · The Game Turn p.3 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Components · Setting up the Game p.2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Building a train station p.6 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) p.8 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Locomotives · Claiming Routes p.4 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Drawing Destination Tickets p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Calculating Scores p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Game End p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 227

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Ticket to Ride: Europe — Rulebook (corpus doc 244) Components · Setting up the Game p.2 no quote on the wire
timing split
retrieval 300 ms · first delta 4302 ms · total 1959358 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1953067 ms · retrieval 300 ms · ask 5982 ms · gateway work 6291 ms · total 1959358 ms
tokens in (the prompt the answerer read)
3509
tokens out (what the answerer generated)
265
tok/sec
137.3 tok/sec — 265 output tokens in 1.930 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 170), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.