You asked
How do I set up the game?
Answered counted as answeredAsked with: Cartographersbg-263918-en-1e
1. Give each player a blank map sheet [1]. 2. Players collectively decide whether to use the wilderness side (A) or the wastelands side (B) [1]. 3. Give each player a pencil, providing additional pencils if playing with more than four players [1]. 4. Have each player write a name for their cartographer at the top of their map sheet, optionally adding a title and family crest [1]. 5. Arrange the four edict cards in a face-up row in the center of the play area in alphabetical order (edict A, edict B, etc.) [1]. 6. Separate the scoring cards into four stacks according to their card backs, shuffle the stacks separately, then randomly draw one card from each stack [1]. 7. Place one of these drawn scoring cards in any order below each of the edict cards, face up [1]. 8. Return the remaining scoring cards to the game box [1]. 9. Place the four season cards in a face-up stack, arranged in order by the progression of seasons (spring, summer, fall, winter), with the spring card visible on top [1]. 10. Shuffle the four ambush cards to form a face-down deck and place this deck off to one side of the play area [1]. 11. Shuffle the explore cards to form a face-down deck [1]. 12. Take the top card of the ambush deck and shuffle it into the explore deck without revealing it [1]. 13. Place the explore deck next to the stack of season cards [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 244 ms · ask 5202 ms · total 1969766 ms
- single-flight (PR-5)
- queued 1964311 ms · generation 5455 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.04918, "snippet": "Give each player a blank map sheet . Players collectively decide whether to use the wilderness side (A) or the wastelands side (B). Give each player a pencil . If playing with more than four players, additional pencils will need to be provided. Have each player write a name for their cartographer at", "headingPath": "Game Setup v", "sharpsignalDocId": 228}, {"page": 12, "score": 0.047875, "snippet": "Set off as a lone cartographer to explore the Kingdom of Nalos. In solo mode, you attempt to earn a prestigious title from Queen Gimnax at the end of your journey! Gameplay has the following changes: Do not write a title on your map sheet. This is where you'll record the title appointed to you by Qu", "headingPath": "Solo Mode v · CHANGES TO SETUP · CHANGES TO AMBUSHES", "sharpsignalDocId": 228}, {"page": 5, "score": 0.032258, "snippet": "The game is played over four seasons . Each season is divided into multiple turns , and each turn has three phases : the Explore Phase, Draw Phase, and Check Phase. At the end of each season, players earn reputation stars. Reveal the top card of the explore deck and place it face up in the center of", "headingPath": "How to Play v · 1. EXPLORE PHASE", "sharpsignalDocId": 228}, {"page": 6, "score": 0.03125, "snippet": "At the same time, each player independently chooses one of the terrain types and one of the available shapes depicted on the revealed explore card, then draws it on their map with a pencil. The chosen shape cannot overlap filled spaces or the edges of the map. (Mountain spaces and wasteland spaces a", "headingPath": "2. DRAW PHASE", "sharpsignalDocId": 228}, {"page": 8, "score": 0.030769, "snippet": "Check to see if the end of the season has been reached. Examine the current season card to find the time threshold . For example, spring has a time threshold of eight. Add together the time values of all explore cards that are currently revealed in the column. If the total meets or exceeds the time ", "headingPath": "3. CHECK PHASE · End of the Season v · SCORING THE QUEEN'S EDICTS", "sharpsignalDocId": 228}, {"page": 9, "score": 0.030303, "snippet": "Discard the top card of the season stack, returning it to the game box. This will reveal the next season card in the stack. Reshuffle the explore deck, including all explore cards revealed this season. Then take the top card of the ambush deck and shuffle it into the explore deck, without revealing ", "headingPath": "PREPARING FOR THE NEXT SEASON · End of the Game v · Scoring Cards v", "sharpsignalDocId": 228}, {"page": 7, "score": 0.029851, "snippet": "Rift Lands: If the rift lands card is revealed, each player draws a 1x1 square anywhere on their map and fills it with any terrain type shown on the card. All normal rules and restrictions apply. Ruins: If one or more ruins cards are revealed, each player must draw one of the available shapes, depic", "headingPath": "2. DRAW PHASE", "sharpsignalDocId": 228}, {"page": 2, "score": 0.029412, "snippet": "Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her d", "headingPath": "Introduction v · Overview v · Credits v", "sharpsignalDocId": 228}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "Game Setup v", "sharpsignalDocId": 228}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 228 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 228 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:43
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | Game Setup v | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | Solo Mode v · CHANGES TO SETUP · CHANGES TO AMBUSHES | p.12 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | How to Play v · 1. EXPLORE PHASE | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | 2. DRAW PHASE | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | 3. CHECK PHASE · End of the Season v · SCORING THE QUEEN'S EDICTS | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | PREPARING FOR THE NEXT SEASON · End of the Game v · Scoring Cards v | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | 2. DRAW PHASE | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Cartographers — Rulebook (corpus doc 228) | Introduction v · Overview v · Credits v | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Cartographers — Rulebook (corpus doc 228) | Game Setup v | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 244 ms · first delta 2961 ms · total 1969766 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1964311 ms · retrieval 244 ms · ask 5202 ms · gateway work 5455 ms · total 1969766 ms
- tokens in (the prompt the answerer read)
- 2731
- tokens out (what the answerer generated)
- 338
- tok/sec
- 137.5 tok/sec — 338 output tokens in 2.458 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 154), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.