You asked
How do I set up the game?
Answered counted as answeredAsked with: Strategobg-1917-en-1e
1. Place the gameboard between you and your opponent with the name Stratego facing each of you [1]. 2. Apply the 40 Red Army labels to the red pieces and the 40 Blue Army labels to the blue pieces [1]. 3. Place your pieces on the gameboard with the notched end up and the labeled side facing you so your opponent cannot see the rank of your pieces [1]. 4. Place your pieces anywhere in the first four rows on your half of the gameboard, leaving the two middle rows unoccupied [1]. 5. Place your Flag somewhere in the back row [2]. 6. Place Bombs around the Flag to protect it [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 250 ms · ask 3112 ms · total 1975609 ms
- single-flight (PR-5)
- queued 1972240 ms · generation 3369 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.048387, "snippet": "OBJECT SETUP 'To capture your opponent's Flag, I. Place the gameboard between you and your opponent with the name Stratego facing each of you. AN ARMY on ich army consists of: 'opponent chooses a hand and pla 33 movable pieces ignates. The other color army lea Re ny piece in one hand and a Blue Army", "headingPath": "CONTENTS · 7 pieces that do not move: · ASSEMBLY · GAMEPLAY", "sharpsignalDocId": 197}, {"page": 4, "score": 0.047163, "snippet": "Scouts are the only pieces allowed to both move and attack on the sume turn, A Scout can move forward, backward, or sideways any number of open spaces into an attack position, Once in position, it n then attack. When any piece (except a Miner - ranked '3\") strikes a Bomb, that p Exception: When a Mi", "headingPath": "2 SP) ATTACK PRIVILEGE CIAL SCOUT · SPECIAL MINER ATTACK PRIVILEGE · 5 ATTACK PRIVILEGE. SPECIAL SPY · STRATEGY HINTS", "sharpsignalDocId": 197}, {"page": 1, "score": 0.032787, "snippet": "For 2 Players + Ages 8 To Adult Ona lonely battlefield you meet your opponent for a skirmish that will decide the fate of your army. You must plan the battle, advance your men, attack and capture the enemy Flag. hb 'Your Marshal is your strongest man but vulnerable if not protected from the Spy. You", "headingPath": "CONTENTS", "sharpsignalDocId": 197}, {"page": 4, "score": 0.031746, "snippet": "The first player to ick an opponent's Flag captures it and wins the gam If all of your movable pieces have been removed and you cannot move or attack on a turn, you must give up and declare your opponent the winner Here are three rule variations included for the Stratego player who wants an added le", "headingPath": "WINNING THE GAME · ADDITIONAL TOURNAMENT RULES · AGGRESSOR ADVANTAGE · SILENT DEI · RESCUE · Restrictions:", "sharpsignalDocId": 197}, {"page": 3, "score": 0.03125, "snippet": "Remember, the Flag and Bomb pieces cannot be moved and must remain on the squares where they were originally placed throughout the game. Pieces move one square at a time, forward, backward, or side (Exception: See Special Scout Movement Privilege, below.) Pieces cannot move diagonally: They cannot j", "headingPath": "RULES FOR MOVEMENT · SPECIAL SCOUT MOVEMENT PRIVILEGE · RULES FOR ATTACK FIGURE 3", "sharpsignalDocId": 197}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "CONTENTS · 7 pieces that do not move: · ASSEMBLY · GAMEPLAY", "sharpsignalDocId": 197}, {"page": 4, "quote": null, "headingPath": "2 SP) ATTACK PRIVILEGE CIAL SCOUT · SPECIAL MINER ATTACK PRIVILEGE · 5 ATTACK PRIVILEGE. SPECIAL SPY · STRATEGY HINTS", "sharpsignalDocId": 197}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 197 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 197 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:43
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Stratego — Rulebook (corpus doc 197) | CONTENTS · 7 pieces that do not move: · ASSEMBLY · GAMEPLAY | p.2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Stratego — Rulebook (corpus doc 197) | 2 SP) ATTACK PRIVILEGE CIAL SCOUT · SPECIAL MINER ATTACK PRIVILEGE · 5 ATTACK PRIVILEGE. SPECIAL SPY · STRATEGY HINTS | p.4 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Stratego — Rulebook (corpus doc 197) | CONTENTS | p.1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Stratego — Rulebook (corpus doc 197) | WINNING THE GAME · ADDITIONAL TOURNAMENT RULES · AGGRESSOR ADVANTAGE · SILENT DEI · RESCUE · Restrictions: | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Stratego — Rulebook (corpus doc 197) | RULES FOR MOVEMENT · SPECIAL SCOUT MOVEMENT PRIVILEGE · RULES FOR ATTACK FIGURE 3 | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Stratego — Rulebook (corpus doc 197) | CONTENTS · 7 pieces that do not move: · ASSEMBLY · GAMEPLAY | p.2 | no quote on the wire |
| [2] | RULEBOOK Stratego — Rulebook (corpus doc 197) | 2 SP) ATTACK PRIVILEGE CIAL SCOUT · SPECIAL MINER ATTACK PRIVILEGE · 5 ATTACK PRIVILEGE. SPECIAL SPY · STRATEGY HINTS | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 250 ms · first delta 2313 ms · total 1975609 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1972240 ms · retrieval 250 ms · ask 3112 ms · gateway work 3369 ms · total 1975609 ms
- tokens in (the prompt the answerer read)
- 2325
- tokens out (what the answerer generated)
- 147
- tok/sec
- 150.0 tok/sec — 147 output tokens in 0.980 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 115), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.