RuleSage cited table rulings
← Viticulture Essential Edition

You asked

how do i set it up for 5 players?

Abstained — no grounded answer; closest passages below counted as honest abstain

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Viticulture Essential Edition — Rulebook · p.4 · GamE board sEtup
Vineyard Mat: Each player receives a vineyard mat and 3 different field cards: , and . Place them side by side (field side up) on the vineyard mat. Shuffle the 4 decks of small cards (green, yellow, purple, and blue) and place them on the board. Deck Maintenance: If any of the four decks are exhaust
RULEBOOK Viticulture Essential Edition — Rulebook · p.8 · summEr actions
Spring Choose wake-up positions Summer Worker Placement 2 players 3-4 players 5-6 players Produces a 1-value red grape Fall Draw 1 Visitor card Winter Worker Placement 2 players 3-4 players 5-6 players Collect residual payments Discard down to 7 cards Summertime in the game is the time to build your
RULEBOOK Viticulture Essential Edition — Rulebook · p.4 · sEtup
Red and Blue Cards: After randomly selecting the first player, shuffle the red cards and deal one face-up to each player; do the same for the blue cards. These cards determine each player's starting resources. Advanced Variant: Some groups might prefer to let each player draw 2 red cards and 2 blue
RULEBOOK Viticulture Essential Edition — Rulebook · p.18 · sEtup
Set up your own vineyard as usual. Choose a player color for the Automa and place that VP marker on the End space on the victory point track. Place 1 glass token on each row of the wake-up chart. Shuffle the Automa deck and place it next to the wake-up chart. Remove any visitor cards that onl y give
RULEBOOK Viticulture Essential Edition — Rulebook · p.19 · campaiGn play
You can play the game in campaign mode to add variation and challenge. The campaign mode consists of eight challenges, you must beat the Automa in each one to complete the campaign. Each time you lose, restart with the same challenge and begin with a number of bonus action tokens in hand equal to th
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 550 ms · ask 10166 ms · total 10743 ms
single-flight (PR-5)
queued 0 ms · generation 10743 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "Vineyard Mat: Each player receives a vineyard mat and 3 different field cards: , and . Place them side by side (field side up) on the vineyard mat. Shuffle the 4 decks of small cards (green, yellow, purple, and blue) and place them on the board. Deck Maintenance: If any of the four decks are exhaust", "headingPath": "GamE board sEtup", "sharpsignalDocId": 90}, {"page": 8, "score": 0.016129, "snippet": "Spring Choose wake-up positions Summer Worker Placement 2 players 3-4 players 5-6 players Produces a 1-value red grape Fall Draw 1 Visitor card Winter Worker Placement 2 players 3-4 players 5-6 players Collect residual payments Discard down to 7 cards Summertime in the game is the time to build your", "headingPath": "summEr actions", "sharpsignalDocId": 90}, {"page": 4, "score": 0.015873, "snippet": "Red and Blue Cards: After randomly selecting the first player, shuffle the red cards and deal one face-up to each player; do the same for the blue cards. These cards determine each player's starting resources. Advanced Variant: Some groups might prefer to let each player draw 2 red cards and 2 blue ", "headingPath": "sEtup", "sharpsignalDocId": 90}, {"page": 18, "score": 0.015625, "snippet": "Set up your own vineyard as usual. Choose a player color for the Automa and place that VP marker on the End space on the victory point track. Place 1 glass token on each row of the wake-up chart. Shuffle the Automa deck and place it next to the wake-up chart. Remove any visitor cards that onl y give", "headingPath": "sEtup", "sharpsignalDocId": 90}, {"page": 19, "score": 0.015385, "snippet": "You can play the game in campaign mode to add variation and challenge. The campaign mode consists of eight challenges, you must beat the Automa in each one to complete the campaign. Each time you lose, restart with the same challenge and begin with a number of bonus action tokens in hand equal to th", "headingPath": "campaiGn play", "sharpsignalDocId": 90}, {"page": 17, "score": 0.015152, "snippet": "An optional rule for a more casual game of Viticulture is that a player may only choose a bonus action space if they complete that bonus (i.e., play a second summer visitor card) or if there is no other available space on that action. Thus players may not place workers on bonus action spaces to bloc", "headingPath": "friEndly Variant", "sharpsignalDocId": 90}, {"page": 6, "score": 0.014925, "snippet": "Starting with the player who has the first player token and proceeding clockwise, each player will place their rooster on an open row of the wake-up chart to gain an instant bonus and determine player order for the rest of the year.", "headingPath": "Spring", "sharpsignalDocId": 90}, {"page": 7, "score": 0.014706, "snippet": "A player may use each worker only once a year. Thus a worker placed in the summer cannot be used in the winter. A player may place 1 worker per turn. In a 3-6 player game, multiple spaces are available for each action. The worker you place may go on any unoccupied space, even if there are other work", "headingPath": "WorkEr placEmEnt", "sharpsignalDocId": 90}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 21, 2026 21:55

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) GamE board sEtup p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) summEr actions p.8 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) sEtup p.4 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) sEtup p.18 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) campaiGn play p.19 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) friEndly Variant p.17 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) Spring p.6 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 232
#8 RULEBOOK Viticulture Essential Edition — Rulebook (corpus doc 90) WorkEr placEmEnt p.7 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 550 ms · first delta n/a · total 10743 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 550 ms · ask 10166 ms · gateway work 10743 ms · total 10743 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 21), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.