You asked
How do I set up the game?
Answered counted as answeredAsked with: Splendorbg-148228-en-1e
1. Shuffle each Development card deck separately, then place them facedown in a column in the middle of the table in increasing order from bottom to top (;; ) [1]. 2. Reveal 4 cards from each level deck, placing them in a row to the right of their respective decks [1]. 3. Shuffle the Noble tiles and reveal 5, lining the nobles in a row above the cards, then return the remaining Noble tiles to the box [1]. (For a 2-Player game, only reveal 3 Noble tiles [2]). 4. Sort the pieces by color and place them within reach of all players to form the supply, creating 6 distinct stacks [1]. (For a 2-Player game, return 3 of each gem color to the box, leaving only 4 of each Gem in the supply [2]). 5. The youngest player takes the First Player marker [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 236 ms · ask 4275 ms · total 2003145 ms
- single-flight (PR-5)
- queued 1998625 ms · generation 4520 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "1 Shuffle each Development card deck separately, then place them facedown in a column in the middle of the table in increasing order from bottom to top ( ; ; ). 2 Reveal 4 cards from each level deck, placing them in a row to the right of their respective decks. 3 Shuffle the Noble tiles and reveal 5", "headingPath": "4-Player game", "sharpsignalDocId": 99}, {"page": 2, "score": 0.032258, "snippet": "To reserve a card, you simply take a faceup Development card from the middle of the table or (if you're feeling lucky) draw the top card from one of the three decks without showing it to the other players. Then, take 1 Gold piece. If no Gold pieces remain in the supply, you may still reserve a card.", "headingPath": "· Reserve 1 Development card and take 1 Gold piece", "sharpsignalDocId": 99}, {"page": 2, "score": 0.031746, "snippet": "The player with the First Player marker takes the first turn. Play then proceeds clockwise. On your turn, you must perform exactly 1 of these four actions: Take 3 Gem pieces of different colors If there are not enough available pieces to take 3 of different colors from the supply, you may take 2 pie", "headingPath": "Actions", "sharpsignalDocId": 99}, {"page": 2, "score": 0.03125, "snippet": "Each time a card from the middle of the table is reserved or purchased, draw the top card from the corresponding deck to replace it. There must always be 4 face-up cards of each level in the middle of the table, unless the deck becomes depleted; in this case, continue the game with fewer than 4 card", "headingPath": "Replace cards", "sharpsignalDocId": 99}, {"page": 1, "score": 0.030769, "snippet": "Play for free with the players around the world using the BOARD GAME ARENA platform. Join our community and get EXCLUSIVE REWARDS . TO LEARN HOW TO PLAY scan this QR Code. gift.unboxnow.com/splendor", "headingPath": "DISCOVER THE BEST OF BOARD GAMING", "sharpsignalDocId": 99}, {"page": 2, "score": 0.030303, "snippet": "Y our score is the sum of all Prestige points from the Development cards you purchased and the Noble tiles you've acquired. Your score must be visible at all times. When a player reaches 15 or more Prestige points at the end of their turn, the end of the game is triggered. When this happens, continu", "headingPath": "END OF THE GAME", "sharpsignalDocId": 99}, {"page": 2, "score": 0.029851, "snippet": "D uring the game, you can also obtain Noble tiles. At the end of your turn, check if you meet the swaying requirement for acquiring a Noble. To do so, you must have the number and color of bonuses indicated on the tile. If so, take the Noble tile and place it in your play area, where it will remain ", "headingPath": "NOBLE TILES", "sharpsignalDocId": 99}, {"page": 2, "score": 0.029412, "snippet": "You may purchase 1 of the faceup Development cards in the middle of the table OR 1 of your reserved cards. To purchase a card, you must spend the number of pieces indicated on the card. The spent pieces (including any Gold pieces) are returned to the supply. Gold pieces are wild and can be used in p", "headingPath": "· Purchase 1 Development card", "sharpsignalDocId": 99}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "4-Player game", "sharpsignalDocId": 99}, {"page": 2, "quote": null, "headingPath": "2-Player game", "sharpsignalDocId": 99}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 99 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 99 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:44
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Splendor — Rulebook (corpus doc 99) | 4-Player game | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Splendor — Rulebook (corpus doc 99) | · Reserve 1 Development card and take 1 Gold piece | p.2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Actions | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Replace cards | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Splendor — Rulebook (corpus doc 99) | DISCOVER THE BEST OF BOARD GAMING | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 198 |
| #6 | RULEBOOK Splendor — Rulebook (corpus doc 99) | END OF THE GAME | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Splendor — Rulebook (corpus doc 99) | NOBLE TILES | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Splendor — Rulebook (corpus doc 99) | · Purchase 1 Development card | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Splendor — Rulebook (corpus doc 99) | 4-Player game | p.2 | no quote on the wire |
| [2] | RULEBOOK Splendor — Rulebook (corpus doc 99) | 2-Player game | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 236 ms · first delta 3061 ms · total 2003145 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1998625 ms · retrieval 236 ms · ask 4275 ms · gateway work 4520 ms · total 2003145 ms
- tokens in (the prompt the answerer read)
- 1266
- tokens out (what the answerer generated)
- 193
- tok/sec
- 137.9 tok/sec — 193 output tokens in 1.400 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 30), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.