You asked
How do I set up the game?
Answered counted as answeredAsked with: Bohnanzabg-11-en-1e
1. Add the Cocoa, Wax, and Coffee Beans to your game [1]. 2. Remove certain types of beans from the game depending on the number of players [1]. 3. Set the number of available bean fields based on the number of players [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 216 ms · ask 3477 ms · total 2072559 ms
- single-flight (PR-5)
- queued 2068858 ms · generation 3701 ms
- retrieval refs (raw)
- [{"page": 7, "score": 0.048139, "snippet": "Add the Cocoa , Wax , and Coffee Beans to your game. Depending on the number of players, you will need to remove certain types of beans from the game. The number of available bean fields also depends on the number of players.", "headingPath": "ComponenTs & seTup", "sharpsignalDocId": 79}, {"page": 3, "score": 0.032787, "snippet": "The starting player is the first active player. After that, players take turns going to the in clockwise order. The starting player keeps the starting player card for the whole game (see 'The End of the Game'). When it is your turn, you play through these four phases in order: Plant Bean Cards from ", "headingPath": "playInG The Game", "sharpsignalDocId": 79}, {"page": 7, "score": 0.032258, "snippet": "Play the game just like regular Bohnanza : Each player starts with five cards in their hands; On your turn, play through the usual four phases. Only the rules for phase 4, 'Drawing bean cards' , and the end of the game change when you play with extra types of beans.", "headingPath": "playInG The Game", "sharpsignalDocId": 79}, {"page": 7, "score": 0.03125, "snippet": "Unlike in the base game, every player draws one card from the draw pile , adding them to their hands behind the last card. Start with the active player and draw cards in a clockwise direction.", "headingPath": "Phase 4: Draw Bean Cards", "sharpsignalDocId": 79}, {"page": 8, "score": 0.030769, "snippet": "The active player draws the three topmost cards from the draw deck and puts them face up on the table so both players can see them. If the topmost card on the discard pile matches any of the cards just drawn, the player adds it to them. He does the same with the new topmost card from the discard pil", "headingPath": "3. Draw, plant, and offer beans", "sharpsignalDocId": 79}, {"page": 3, "score": 0.030303, "snippet": "You must plant the first card in your hand (i.e. the one that is completely visible) in one of your fields (see both illustrations to the right). After that, you may choose to plant one more card - the one that is now completely visible - in one of your fields (see both illustrations to the right). ", "headingPath": "Phase 1: Plant Bean Cards from Your Hand", "sharpsignalDocId": 79}, {"page": 4, "score": 0.029851, "snippet": "When planting, you start or extend the column of cards in the field. If you have to plant a kind of bean you do not have space for, you must harvest a field first (see 'Harvesting Beans'). If you do not have any cards in your hand at the start of phase 1, skip it and go straight to phase 2.", "headingPath": "Phase 1: Plant Bean Cards from Your Hand", "sharpsignalDocId": 79}, {"page": 8, "score": 0.029412, "snippet": "After planting one or two cards in his bean fields (as in the normal game), the player may discard one card from anywhere in his hand face up on the discard pile.", "headingPath": "2. Plant bean cards & discard", "sharpsignalDocId": 79}]
- citations (raw)
- [{"page": 7, "quote": null, "headingPath": "ComponenTs & seTup", "sharpsignalDocId": 79}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 79 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 79 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:45
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | ComponenTs & seTup | p.7 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 225 |
| #2 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | playInG The Game | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | playInG The Game | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 266 |
| #4 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | Phase 4: Draw Bean Cards | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 192 |
| #5 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | 3. Draw, plant, and offer beans | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | Phase 1: Plant Bean Cards from Your Hand | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | Phase 1: Plant Bean Cards from Your Hand | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 291 |
| #8 | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | 2. Plant bean cards & discard | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 162 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Bohnanza — Rulebook (corpus doc 79) | ComponenTs & seTup | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 216 ms · first delta 3226 ms · total 2072559 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2068858 ms · retrieval 216 ms · ask 3477 ms · gateway work 3701 ms · total 2072559 ms
- tokens in (the prompt the answerer read)
- 1281
- tokens out (what the answerer generated)
- 57
- tok/sec
- 138.0 tok/sec — 57 output tokens in 0.413 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- SERVED — setup-shaped and this game's approved setup checklist is offered above
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 13), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.