You asked
How do I set up the game?
Answered counted as answeredAsked with: Cluebg-1294-en-1e
To set up the game, follow these steps: 1. Place all six tokens on their colored spaces around the gameboard, ensuring all tokens are on the board even if there are fewer than six players [1]. 2. Choose your character [1]. 3. Place all weapons in separate, random rooms [1]. 4. Separate the 29 Clue cards from the other cards [1]. 5. Shuffle the clue card deck and leave it facedown by the gameboard [1]. 6. Separate the remaining cards into three decks: characters, weapons, and rooms [1]. 7. Shuffle each of those three decks and place them facedown [1]. 8. Take the top card from the character, weapon, and room decks and slide them into the solve envelope without anyone seeing [1]. 9. Place the envelope on the center of the board [1]. 10. Shuffle the remaining character, weapon, and room cards together and deal them all out among the players [1]. 11. Provide one sheet from the detective notebook and a pen for each player [1]. 12. Secretly look at your cards and mark off the suspects, weapons, and rooms on your sheet that cannot be in the envelope [1]. 13. All players secretly show one card to the player to their left [1]. For a two-player (or team) variation: 1. Complete steps 1-5 as listed above [2]. 2. Shuffle the remaining cards and place four cards facedown randomly in any four rooms (for a speedier game, place them in the corner rooms) [2]. 3. Continue setup as usual [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 284 ms · ask 4718 ms · total 2076779 ms
- single-flight (PR-5)
- queued 2071768 ms · generation 5011 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.048652, "snippet": "This variation plays like the classic game, with two exceptions: Set up: After you've completed steps 1-5, shuffle the remaining cards and place four cards facedown randomly in any four rooms. (For a speedier game, place them in the corner rooms.) Then continue setup as usual. Play: If you enter a r", "headingPath": "TWO-PLAYER (OR TEAM) GAME · MARKING YOUR SHEET · PROCESS OF ELIMINATION · USING YOUR CARDS", "sharpsignalDocId": 146}, {"page": 3, "score": 0.047875, "snippet": "4C2S Place all six tokens on their colored spaces around the gameboard. All tokens must be on the gameboard, even if there aren't six players. Choose your character. Place all the weapons in separate, random rooms. Separate the 29 Clue cards from the other cards. Shuffle the clue card deck and leave", "headingPath": "and WHERE? · SET-UP", "sharpsignalDocId": 146}, {"page": 4, "score": 0.032787, "snippet": "4C2S Roll one of the six-sided dice to determine who goes first. Roll the dice then you may perform one or more actions: You may move up to the number of squares you rolled. (The magnifying glass counts as 1!) If you are able to enter a room, see step 2 for more details. You cannot move diagonally, ", "headingPath": "SET-UP · LET'S PLAY · ON YOUR TURN · 1. Move your character token.", "sharpsignalDocId": 146}, {"page": 4, "score": 0.03125, "snippet": "If you reach or stay in a room, make a suggestion for who did it, with what, and where. Say, 'I suggest [ any character ], in [ the room you are in ], with [ any weapon ].' Move the suspect character and weapon into that room. (They'll remain there after your turn. There can be any number of tokens ", "headingPath": "2. Make a suggestion. · HOW TO WIN", "sharpsignalDocId": 146}, {"page": 1, "score": 0.030769, "snippet": "4C2S CLUE and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. © 2023 Hasbro. TM & ® denote U.S. Trademarks. Hasbro, Pawtucket, RI 02861-1059 USA. 4150C765300000A Consumer contact: US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. ", "headingPath": "THE NIGHT OF THE MURDER · CONTENTS", "sharpsignalDocId": 146}, {"page": 2, "score": 0.030303, "snippet": "An up-and-coming chef full of youthful ambition and fresh ideas. She's been running Black's kitchen for years, but finds his uninspired menu creatively stifling and dreams of opening a restaurant of her own. Her plan relies on talent, persistence... and the money she's been skimming from Boddy Black", "headingPath": "CHEF WHITE · and WHERE?", "sharpsignalDocId": 146}, {"page": 2, "score": 0.029851, "snippet": "4C2S A socialite, at first glance. A sharply intelligent investigative journalist, in reality. Writing under the nom de plume 'Cyan', she's landed mobsters in jail and taken down hometown heroes. No one is safe from her pen because no one knows who she is. Except for Boddy Black, who just happens to", "headingPath": "CONTENTS · MISS SCARLETT · COLONEL MUSTARD · MAYOR GREEN · SOLICITOR PEACOCK · PROFESSOR PLUM", "sharpsignalDocId": 146}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "and WHERE? · SET-UP", "sharpsignalDocId": 146}, {"page": 4, "quote": null, "headingPath": "TWO-PLAYER (OR TEAM) GAME · MARKING YOUR SHEET · PROCESS OF ELIMINATION · USING YOUR CARDS", "sharpsignalDocId": 146}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 146 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 146 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:45
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Clue — Rulebook (corpus doc 146) | TWO-PLAYER (OR TEAM) GAME · MARKING YOUR SHEET · PROCESS OF ELIMINATION · USING YOUR CARDS | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Clue — Rulebook (corpus doc 146) | and WHERE? · SET-UP | p.3 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Clue — Rulebook (corpus doc 146) | SET-UP · LET'S PLAY · ON YOUR TURN · 1. Move your character token. | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Clue — Rulebook (corpus doc 146) | 2. Make a suggestion. · HOW TO WIN | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Clue — Rulebook (corpus doc 146) | THE NIGHT OF THE MURDER · CONTENTS | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Clue — Rulebook (corpus doc 146) | CHEF WHITE · and WHERE? | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Clue — Rulebook (corpus doc 146) | CONTENTS · MISS SCARLETT · COLONEL MUSTARD · MAYOR GREEN · SOLICITOR PEACOCK · PROFESSOR PLUM | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Clue — Rulebook (corpus doc 146) | and WHERE? · SET-UP | p.3 | no quote on the wire |
| [2] | RULEBOOK Clue — Rulebook (corpus doc 146) | TWO-PLAYER (OR TEAM) GAME · MARKING YOUR SHEET · PROCESS OF ELIMINATION · USING YOUR CARDS | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 284 ms · first delta 2569 ms · total 2076779 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2071768 ms · retrieval 284 ms · ask 4718 ms · gateway work 5011 ms · total 2076779 ms
- tokens in (the prompt the answerer read)
- 2628
- tokens out (what the answerer generated)
- 356
- tok/sec
- 148.3 tok/sec — 356 output tokens in 2.401 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 68), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.