You asked
How do I setup?
Answered counted as answeredTo set up the game, follow these steps: 1. **Prepare Age Cards:** Separate the Age cards into three decks (Age I, Age II, and Age III) [1]. For each Age, sort the cards by the minimum number of players required and keep only those with a number less than or equal to the current number of players; return the others to the box [1]. In the Age III deck, take all Purple cards, randomly draw as many as the number of players + 2, and keep them face down. Add these to the other Age III cards and put the remaining Purple cards back in the box [1]. 2. **Prepare Decks:** Shuffle each deck of Age cards and place them face down in the middle of the table [1]. 3. **Distribute Wonder Boards:** Each player randomly takes a Wonder Board, choosing their preferred side (Day or Night) [1]. It is recommended to use the Day side for the first few games [1]. 4. **Set up Coins and Tokens:** Take 3 Coins (worth 1) and place them on your Wonder board as starting Treasure; place any leftover coins in the middle of the table as the Coin reserve [1]. Place all Military Conflict tokens in the middle of the table to create the Military Conflict token reserve [1]. 5. **Remove Extra Components:** All other game contents are put back in the box and will not be used [1]. 6. **Deal Initial Hands:** At the start of each Age, take the corresponding deck (I, II, or III) and randomly deal 7 cards to each player face down to form their starting hand [2].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 390 ms · ask 12338 ms · total 12743 ms
- single-flight (PR-5)
- queued 0 ms · generation 12743 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.016393, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.016129, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder", "sharpsignalDocId": 67}, {"page": 7, "score": 0.015873, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City", "sharpsignalDocId": 67}, {"page": 7, "score": 0.015625, "snippet": "The starting resource on their Wonder board; Resources on their Brown cards; Resources on their Grey cards. It is impossible to buy resources produced by their Yellow cards or the stages of their Wonder. If your neighbor has a card that produces a choice of 1 resource from two resources shown, you c", "headingPath": "Resources you can buy from your neighbors include:", "sharpsignalDocId": 67}, {"page": 4, "score": 0.015385, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.015152, "snippet": "At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down. These cards will make up your starting hand . Each Age has 6 turns during which you all play simultaneously . A turn is comprised of three stages, which happen in this o", "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}, {"page": 4, "score": 0.014925, "snippet": "To gain Coins, you can sell your card. To do so, discard your card face down in the middle of the table (onto a pile that makes up the discard ) and take 3 Coins from the reserve that you add to your Treasure.", "headingPath": "C. Sell the card", "sharpsignalDocId": 67}, {"page": 6, "score": 0.014706, "snippet": "You produce one resource per resource symbol shown in your City : starting resource on your Wonder board, Grey , Brown , and Yellow cards, and certain Wonder stages. Each resource symbol can only be used once per turn. Example: You produce 2 Stones, 1 Ore, and 1 Papyrus. You can therefore construct ", "headingPath": "Using resources produced by your City", "sharpsignalDocId": 67}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 4, "quote": null, "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 21, 2026 22:47
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 1. CHOOSE A CARD | p.4 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 212 |
| #2 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | B. Construct a stage of your Wonder | p.4 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | Buying resources from a neighboring City | p.7 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | Resources you can buy from your neighbors include: | p.7 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 2. PLAY THIS CARD | p.4 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF AN AGE | p.4 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | C. Sell the card | p.4 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 209 |
| #8 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | Using resources produced by your City | p.6 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | SETUP | p.3 | no quote on the wire |
| [2] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF AN AGE | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 390 ms · first delta n/a · total 12743 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 390 ms · ask 12338 ms · gateway work 12743 ms · total 12743 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.