RuleSage cited table rulings
← Sea Salt & Paper

You asked

How do I set up the game?

Answered counted as answered

Asked with: Sea Salt & Paperbg-367220-en-1e

1. Shuffle the cards into a deck and place them facedown within easy reach [1]. 2. Keep the 6 game aids available [1]. 3. Choose the first player at random [1]. 4. Reveal the first two cards and place them faceup next to the deck to form two discard piles [1].

[1] RULEBOOK Sea Salt & Paper — Rulebook · p.1 · COMPONENTS · GAME SETUP · GAME OBJECTIVE · GAME TURN · 2. Duo cards can be played · 3. The round can be ended
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 256 ms · ask 2338 ms · total 2091417 ms
single-flight (PR-5)
queued 2088818 ms · generation 2599 ms
retrieval refs (raw)
[{"page": 1, "score": 0.04918, "snippet": "58 cards, 6 game aids, a rulebook. Keep the game aids available. Shuffle the cards into a deck, placed facedown within easy reach. Choose the first player at random. Reveal the first two cards and place them faceup next to the deck to form two discard piles. The game is played in rounds until one pl", "headingPath": "COMPONENTS · GAME SETUP · GAME OBJECTIVE · GAME TURN · 2. Duo cards can be played · 3. The round can be ended", "sharpsignalDocId": 227}, {"page": 1, "score": 0.032258, "snippet": "When a player triggers the end of the round, they reveal their hand of cards and must announce STOP or LAST CHANCE. They say STOP if they do not want to take a risk. All players reveal their hands and immediately score the points on their cards (in their hand and in front of them). They say LAST CHA", "headingPath": "END OF THE ROUND · PLAYER 1 = 7 pts · PLAYER 2 = 4 pts · END OF GAME · CARD DETAILS", "sharpsignalDocId": 227}, {"page": 1, "score": 0.031746, "snippet": "crab cards. Effect: The player chooses a discard pile, consults it without shuffling it, and chooses a card from it to add to their hand. They do not have to show it to the other players. 1 point for each pair of boat cards. Effect: The player immediately takes another turn. 1 point for each pair of", "headingPath": "1 point for each pair of · Mermaid cards · Collector cards · Point Multiplier cards", "sharpsignalDocId": 227}, {"page": 1, "score": 0.03125, "snippet": "Game designers: Bruno Cathala & Théo Rivière ColorADD is a universal, inclusive and nondiscriminative language that enables the colorblind to identify colors. Used under license by Bombyx. Photographer: Pierre-Yves Gallard Creation and production of the origami: Lucien Derainne & Pierre-Yves Gallard", "headingPath": "CREDITS", "sharpsignalDocId": 227}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "COMPONENTS · GAME SETUP · GAME OBJECTIVE · GAME TURN · 2. Duo cards can be played · 3. The round can be ended", "sharpsignalDocId": 227}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 227 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 227 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:45

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sea Salt & Paper — Rulebook (corpus doc 227) COMPONENTS · GAME SETUP · GAME OBJECTIVE · GAME TURN · 2. Duo cards can be played · 3. The round can be ended p.1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Sea Salt & Paper — Rulebook (corpus doc 227) END OF THE ROUND · PLAYER 1 = 7 pts · PLAYER 2 = 4 pts · END OF GAME · CARD DETAILS p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sea Salt & Paper — Rulebook (corpus doc 227) 1 point for each pair of · Mermaid cards · Collector cards · Point Multiplier cards p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sea Salt & Paper — Rulebook (corpus doc 227) CREDITS p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Sea Salt & Paper — Rulebook (corpus doc 227) COMPONENTS · GAME SETUP · GAME OBJECTIVE · GAME TURN · 2. Duo cards can be played · 3. The round can be ended p.1 no quote on the wire
timing split
retrieval 256 ms · first delta 2021 ms · total 2091417 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2088818 ms · retrieval 256 ms · ask 2338 ms · gateway work 2599 ms · total 2091417 ms
tokens in (the prompt the answerer read)
1840
tokens out (what the answerer generated)
70
tok/sec
137.8 tok/sec — 70 output tokens in 0.508 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 153), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.