You asked
How do I set up the game?
Answered counted as answeredAsked with: One Night Ultimate Werewolfbg-147949-en-1e
To set up the game: 1. Select roles to use, which can include replacing basic setup cards with different ones [1]. 2. Ensure there are always 3 more cards than there are players [1]. 3. Before each round, place a token in the center of the table that corresponds to each of the cards in the game [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 249 ms · ask 3724 ms · total 2115685 ms
- single-flight (PR-5)
- queued 2111703 ms · generation 3982 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.04918, "snippet": "You may use additional roles in your games beyond the basic setup. Just take out a card and replace it with a different one. You may use virtually any combination of cards, though you probably don't want to introduce more than 1 or 2 new roles at a time, so players can easily learn them. Regardless ", "headingPath": "ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT", "sharpsignalDocId": 193}, {"page": 4, "score": 0.032258, "snippet": "> At night, the Troublemaker may switch the cards of two other players without looking at those / * cards. The players who receive /M a different card are now the role (and team) of their new card, even though they don't know what role that is until the end of the game. The Troublemaker is on the vi", "headingPath": "y) TROUBLEMAKER", "sharpsignalDocId": 193}, {"page": 4, "score": 0.031746, "snippet": "'Minion, wake up. Werewolves, stick out your thumb so the Minion can see who you are.' The Minion opens his eyes. The Werewolves stick out a thumb for the Minion to see. The Minions look around to see which players are Werewolves. 'Werewolves, put your thumbs away. Minion, close your eyes.' When usi", "headingPath": "~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER ))", "sharpsignalDocId": 193}, {"page": 5, "score": 0.03125, "snippet": "The Drunk is so drunk that he doesn't remember his role. When ily it comes time to wake up at night, IGE he must exchange his Drunk card for any card in the center, but he does not look atit. The Drunk is now the new role in front of him (even though he doesn't know what that new role is) and is on ", "headingPath": "y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · …", "sharpsignalDocId": 193}, {"page": 3, "score": 0.030769, "snippet": "'Doppelganger, wake up and look at another player's card. You are now that role. If your new role has a night action, do it now.' The Doppelganger opens her eyes and looks at one other player's card. If the viewed card is the Seer, Robber, Troublemaker, or Drunk, she does that action right now. If t", "headingPath": "DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF", "sharpsignalDocId": 193}, {"page": 3, "score": 0.030303, "snippet": "The Werewolves open their eyes and look for anyone else whose eyes are open (there might not be any others). 'Werewolves, close your eyes.' Lone Wolf Option: \\f there is only one Werewolf, the Werewolf may view one center card. This is extremely beneficial to a Werewolf who doesn't have a partner, a", "headingPath": "'Werewolves, wake up and look for other Werewolves.' · ~- MINION", "sharpsignalDocId": 193}, {"page": 6, "score": 0.029851, "snippet": "When playing with different roles, the order that the roles wake up at night is important. The following is a list of ALL the roles that are woken at night, and the order they should be woken relative to each other (only call the roles that are in your game): #1: Doppelganger #2: Werewolves #3: Mini", "headingPath": "NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK", "sharpsignalDocId": 193}, {"page": 2, "score": 0.029412, "snippet": "iY Y\\ The Doppelganger is a fairly ) he complicated card, because she A. -'@__ takes on the role and team of <- ay ) whatever card she views. If you in haven't played with most of the other roles yet, skip this section for now...it will make a lot more sense then. The Doppelganger wakes up before th", "headingPath": "DOPPELGANGER", "sharpsignalDocId": 193}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT", "sharpsignalDocId": 193}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 193 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 193 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:46
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | y) TROUBLEMAKER | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | ~- MINION · MASON · 'Seer, wake up. You may look at another player's card or two of the center cards.' · ' Jo ¢ ROBBER )) | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | y) TROUBLEMAKER · 'Drunk, wake up and exchange your card with a card from the center.' · -, INSOMNIAC · 'Insomniac, wake up and look at your card.' · NO-WAKE ROLES · @ VILLAGER · … | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | DOPPELGANGER · 'Doppelganger, if you viewed the Insomniac card, wake up and look at your card.' · )- WEREWOLF | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | 'Werewolves, wake up and look for other Werewolves.' · ~- MINION | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | NIGHT WAKE ORDER · ABOUT THE DESIGNERS · ABOUT THE ARTIST · ONE NIGHT PLAYMAT · DAYBREAK | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | DOPPELGANGER | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK One Night Ultimate Werewolf — Rulebook (corpus doc 193) | ONE NIGHT ROLES · ROLES THAT WAKE UP AT NIGHT | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 249 ms · first delta 3381 ms · total 2115685 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2111703 ms · retrieval 249 ms · ask 3724 ms · gateway work 3982 ms · total 2115685 ms
- tokens in (the prompt the answerer read)
- 3389
- tokens out (what the answerer generated)
- 75
- tok/sec
- 135.9 tok/sec — 75 output tokens in 0.552 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 111), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.