You asked
How do I set up the game?
Answered counted as answeredAsked with: Sushi Go Party!bg-192291-en-1e
To set up the game, follow these steps: 1. Place the game board in the center of the playing area [1]. 2. Each player chooses a player color and places their corresponding pawn on or near the 0 space of the game board [1]. 3. The first time you play, divide the cards according to type and place each type in a slot in the box [1]. 4. Together, decide which cards to use in this game [1]. 5. Find the menu tiles that correspond to the chosen cards and place them into their appropriate slots on the game board [1]. (Note: When playing with maki rolls in a 6-8 player game, flip its menu tile over to show the 6-8 player game scoring) [1]. 6. Shuffle the chosen dessert cards and place them in a face-down pile to one side of the board [1]. 7. Take all the other chosen sets of cards and shuffle them together to form a face-down deck, which is also placed near the board [1]. 8. Before each round, shuffle a group of face-down dessert cards into the main deck based on this table: * Round 1: 5 dessert cards for 2–5 players; 7 dessert cards for 6–8 players [2][3]. * Round 2: 3 dessert cards for 2–5 players; 5 dessert cards for 6–8 players [2][3]. * Round 3: 2 dessert cards for 2–5 players; 3 dessert cards for 6–8 players [2][3]. (In a 2-5 player game, the extra 5 dessert cards are not used) [2]. 9. Deal cards face-down to each player based on this table: * 2-3 players: 10 cards [2][3]. * 4-5 players: 9 cards [2][3]. * 6-7 players: 8 cards [2][3]. * 8 players: 7 cards [2][3]. 10. Place the remaining cards in a face-down deck beside the game board [2][3]. 11. Take your cards into your hand, secret from other players [2][3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 292 ms · ask 9977 ms · total 2130199 ms
- single-flight (PR-5)
- queued 2119921 ms · generation 10278 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.048652, "snippet": "181 Cards + 22 Menu Tiles + 8 Pawns + 1 Game Board NIGIRI SUSHI ROLLS APPETIZERS SPECIALS DESSERTS Nigiri Maki Roll, Temaki, Uramaki Tempura, Sashimi, Dumpling, Eel, Tofu, Onigiri, Edamame, Miso Soup Chopsticks, Soy Sauce, Tea, Menu, Spoon, Special Order, Takeout Box, Wasabi Pudding, Green Tea Ice C", "headingPath": "CONTENTS · SETUP · CARD SELECTIONS", "sharpsignalDocId": 178}, {"page": 4, "score": 0.048412, "snippet": "8 Most cards score at the end of a round, but there are a few that have special rules that may affect the current turn: See the 'Card Guide' in the back for more details about how each card works. Chopsticks and spoon cards allow you to perform a bonus action on any turn after the turn in which the ", "headingPath": "PLAYING A TURN · SPECIAL CARD ACTIONS · ENDING A ROUND · ENDING THE GAME", "sharpsignalDocId": 178}, {"page": 3, "score": 0.045002, "snippet": "(In this way, each hand will move clockwise around the table.) Pick up this new hand and the next turn begins. (Y ou will have a smaller hand to choose from.) Note: Face-up cards remain with you until the end of the round, when they are scored. As you accumulate cards, group them together in columns", "headingPath": "", "sharpsignalDocId": 178}, {"page": 3, "score": 0.031746, "snippet": "BIG BANQUET Works well with 6-8 players. DINNER FOR TWO Works well with 2 players. CREATE YOUR OWN MENU Pick your own card combination to play with! You can play with any combination of cards you like. Just make sure your game is made up of the following: Nigiri cards are used in every game. 1 type ", "headingPath": "CUTTHROAT COMBO Interactive and in your face! · STARTING A ROUND · 6-8 PLAYERS · PLAYING A TURN", "sharpsignalDocId": 178}, {"page": 7, "score": 0.03125, "snippet": "Use chopsticks to grab those two dishes you really need at the same time. Chopsticks let you take 2 cards on a future turn . Nothing happens on the turn when you initially play chopsticks. However, you may use it on a future turn to take a bonus action. When you want to use it, call out 'chopsticks!", "headingPath": "CHOPSTICKS", "sharpsignalDocId": 178}, {"page": 3, "score": 0.030769, "snippet": "CUTTHROA T COMBO Interactive and in your face! BIG BANQUET Works well with 6–8 players. DINNER FOR TWO Works well with 2 players. CREA TE YOUR OWN MENU Pick your own card combination to play with! Y ou can play with any combination of cards you like. Just make sure your game is made up of the follow", "headingPath": "", "sharpsignalDocId": 178}, {"page": 2, "score": 0.030415, "snippet": "181 Cards + 22 Menu Tiles + 8 Pawns + 1 Game Board NIGIRI SUSHI ROLLS APPETIZERS SPECIALS DESSERTS Nigiri Maki Roll, Temaki, Uramaki Tempura, Sashimi, Dumpling, Eel, Tofu, Onigiri, Edamame, Miso Soup Chopsticks, Soy Sauce, Tea, Menu, Spoon, Special Order, Takeout Box, Wasabi Pudding, Green Tea Ice C", "headingPath": "", "sharpsignalDocId": 178}, {"page": 8, "score": 0.030303, "snippet": "SPECIAL ORDER (only use in 2-6 player games) Enjoyed a dish you've already eaten and want more of it? Ask the chef for a special order! A special order card copies any other card you previously played in the current round . When you choose to play special order from your hand, place it face-down on ", "headingPath": "EXTRA RULES FOR USING CHOPSTICKS, SPOON OR MENU", "sharpsignalDocId": 178}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 178}, {"page": 3, "quote": null, "headingPath": "CUTTHROAT COMBO Interactive and in your face! · STARTING A ROUND · 6-8 PLAYERS · PLAYING A TURN", "sharpsignalDocId": 178}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 178}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 178 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 178 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:46
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CONTENTS · SETUP · CARD SELECTIONS | p.2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | PLAYING A TURN · SPECIAL CARD ACTIONS · ENDING A ROUND · ENDING THE GAME | p.4 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.3 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CUTTHROAT COMBO Interactive and in your face! · STARTING A ROUND · 6-8 PLAYERS · PLAYING A TURN | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CHOPSTICKS | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.2 | 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | EXTRA RULES FOR USING CHOPSTICKS, SPOON OR MENU | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.2 | no quote on the wire | |
| [2] | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | CUTTHROAT COMBO Interactive and in your face! · STARTING A ROUND · 6-8 PLAYERS · PLAYING A TURN | p.3 | no quote on the wire |
| [3] | RULEBOOK Sushi Go Party! — Rulebook (corpus doc 178) | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 292 ms · first delta 6552 ms · total 2130199 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2119921 ms · retrieval 292 ms · ask 9977 ms · gateway work 10278 ms · total 2130199 ms
- tokens in (the prompt the answerer read)
- 4397
- tokens out (what the answerer generated)
- 508
- tok/sec
- 138.8 tok/sec — 508 output tokens in 3.660 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 96), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.