You asked
How do I set up the game?
Answered counted as answeredAsked with: Battleshipbg-2425-en-1e
1. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT [1][2]. 2. Divide the red and green pegs equally between you and your opponent and place them in the storage compartments of each battle case [1][2]. 3. Sit facing each other with the lids of your battle cases raised so that neither of you can see the other's ocean grid [1][2]. 4. Secretly place your five ships on your ocean grid by fitting each ship's two pegs into two holes [1][2]. 5. Place ships horizontally or vertically, but not diagonally [1][3]. 6. Do not place a ship so that any part of it overlaps letters or numbers [1][3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 263 ms · ask 4601 ms · total 2146027 ms
- single-flight (PR-5)
- queued 2141153 ms · generation 4874 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.032787, "snippet": "x73 x168 Sink your opponent's fleet of five ships before your opponent sinks yours. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT. Divide the red and green pegs equally between you and your opponent and place them in the storage ", "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "score": 0.032258, "snippet": "If a ship on your opponent's ocean grid occupies the location you called out, it's a hit! Your opponent tells you which ship you hit (destroyer, patrol boat, etc.). Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresp", "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 1, "score": 0.031746, "snippet": "Experienced players may enjoy this game variation, in which you get as many shots on your turn as there are ships afloat in your fleet. The rules are the same except for the following: You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your ", "headingPath": "THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU", "sharpsignalDocId": 147}, {"page": 1, "score": 0.03125, "snippet": "Si la position annoncée est occupée par un vaisseau sur la grille de l'adversaire, ce vaisseau est touché. L'adversaire révèle la nature du vaisseau touché (destroyer, patrouilleur, etc.). Le joueur attaquant enregistre sa frappe en insérant une torpille rouge dans le trou correspondant sur sa grill", "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 2, "score": 0.030769, "snippet": "Los jugadores experimentados pueden disfrutar de esta variante del juego: en su turno pueden hacer tantos ataques como naves tenga su flota. Las reglas son las mismas salvo por estas variantes: Cada jugador comienza con cinco ataques (uno por cada nave en su flota). Los hará uno a uno, y su oponente", "headingPath": "ATAQUE MÚLTIPLE · ÁGUA!", "sharpsignalDocId": 147}, {"page": 1, "score": 0.030303, "snippet": "Le premier joueur qui réussit à couler tous les vaisseaux de son adversaire gagne la partie ! Les joueurs expérimentés apprécieront cette variante du jeu dans laquelle, à leur tour, ils tirent un nombre de missiles correspondant au nombre de vaisseaux actifs de leur flotte. Les règles suivantes s'aj", "headingPath": "GAGNER LA PARTIE · MODE SALVE", "sharpsignalDocId": 147}, {"page": 2, "score": 0.029851, "snippet": "Si la coordenada que anunciaste no está ocupada por una nave en la cuadrícula oceánica de tu oponente, ¡fallaste! Coloca una clavija verde en el agujero correspondiente, en tu cuadrícula de objetivos para que no vuelvas a anunciar el mismo ataque. No es necesario registrar los fallos del oponente co", "headingPath": "¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO", "sharpsignalDocId": 147}, {"page": 2, "score": 0.029412, "snippet": "Quando todos os furos em um navio forem completados com pinos vermelhos, o navio afunda. O dono do navio deve dizer qual navio foi afundado. Quem afundar toda a frota de 5 navios do inimigo primeiro é o vencedor! Jogadores experientes podem gostar desta variação do jogo, na qual disparam uma quantid", "headingPath": "COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS", "sharpsignalDocId": 147}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · …", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO", "sharpsignalDocId": 147}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 147 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 147 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:46
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Battleship — Rulebook (corpus doc 147) | CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … | p.1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Battleship — Rulebook (corpus doc 147) | IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Battleship — Rulebook (corpus doc 147) | THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU | p.1 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Battleship — Rulebook (corpus doc 147) | TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Battleship — Rulebook (corpus doc 147) | ATAQUE MÚLTIPLE · ÁGUA! | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Battleship — Rulebook (corpus doc 147) | GAGNER LA PARTIE · MODE SALVE | p.1 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Battleship — Rulebook (corpus doc 147) | ¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Battleship — Rulebook (corpus doc 147) | COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Battleship — Rulebook (corpus doc 147) | CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … | p.1 | no quote on the wire |
| [2] | RULEBOOK Battleship — Rulebook (corpus doc 147) | INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · … | p.2 | no quote on the wire |
| [3] | RULEBOOK Battleship — Rulebook (corpus doc 147) | REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 263 ms · first delta 3584 ms · total 2146027 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2141153 ms · retrieval 263 ms · ask 4601 ms · gateway work 4874 ms · total 2146027 ms
- tokens in (the prompt the answerer read)
- 3558
- tokens out (what the answerer generated)
- 179
- tok/sec
- 146.5 tok/sec — 179 output tokens in 1.222 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 69), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.