You asked
How do I set up the game?
Answered counted as answeredAsked with: Skullbg-92415-en-1e
1. Each player chooses a set [1]. 2. Each player places their mat in front of them on the table, blank side up [1]. 3. Each player takes their 4 discs [1]. 4. The player to have most recently given someone flowers (or a skull) is the first player [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 231 ms · ask 2889 ms · total 2163621 ms
- single-flight (PR-5)
- queued 2160492 ms · generation 3129 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.048652, "snippet": "Win 2 rounds or be the last player remaining after all other players are eliminated. Skull is a game of bluffing and risk-taking. On your turn, you will either place a disc facedown on your mat or bid the number of discs you think you can flip over without revealing a skull. Each player chooses a se", "headingPath": "GOAL OF THE GAME · GAME OVERVIEW · SETUP", "sharpsignalDocId": 133}, {"page": 4, "score": 0.032787, "snippet": "To begin the round, each player secretly chooses a disc from their hand and places it facedown on their mat. The first player must wait until all other players have placed a disc before choosing their own. This choice is essential: if you place a flower, you give yourself a chance of winning the rou", "headingPath": "1) GETTING READY · 2) DECISION MAKING · PLACE A DISC", "sharpsignalDocId": 133}, {"page": 5, "score": 0.031746, "snippet": "If you cannot or simply do not want to place a disc, you can open the bidding by announcing the number of discs you will attempt to flip over without revealing a skull. This number must be less than or equal to the number of discs in play (placed on player mats), and must also be greater than zero. ", "headingPath": "OPEN THE BIDDING", "sharpsignalDocId": 133}, {"page": 8, "score": 0.03125, "snippet": "As the Challenger, if you flip a skull, you fail and must immediately stop flipping discs. Retrieve all your placed discs, shuffle them with those you did not place, and present them facedown to the player whose skull you revealed. That player takes one of your discs and returns it to the box withou", "headingPath": "FAILURE", "sharpsignalDocId": 133}, {"page": 9, "score": 0.030769, "snippet": "Regardless of whether the Challenger wins or fails, everyone retrieves their played discs. If the former Challenger was not eliminated, they become the first player for the new round. Otherwise, the player whose skull eliminated the former Challenger becomes the first player. If the Challenger elimi", "headingPath": "NEW ROUND · The game will end in one of two ways:", "sharpsignalDocId": 133}, {"page": 7, "score": 0.030303, "snippet": "As the Challenger, you must flip a number of discs equal to your bid without revealing a skull. If your bid was equal to the number of discs in play, you must flip every disc. When flipping discs, follow these rules: you must flip discs one at a time. you cannot flip other players' discs until all o", "headingPath": "3) RESOLVE THE CHALLENGE SUCCESS", "sharpsignalDocId": 133}, {"page": 6, "score": 0.029851, "snippet": "To outbid, indicate that you will attempt to flip more discs without revealing a skull by announcing a number greater than the current bid (but still less than or equal to the number of discs in play). Count all the discs in play and take your best guess at how many of them are flowers. Your new bid", "headingPath": "◉ OUTBID · ◉ PASS", "sharpsignalDocId": 133}, {"page": 12, "score": 0.029412, "snippet": "Anyone, including the first player, can open the bidding without placing a second disc. IMPORTANT: The Challenger can eliminate themselves if they played a skull on their mat. When you fail a challenge, only you know which disc you lost. If you have no discs left to play, you must open the bidding! ", "headingPath": "KEEP IN MIND · DISTRIBUTED BY / DISTRIBUÉ PAR:", "sharpsignalDocId": 133}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "GOAL OF THE GAME · GAME OVERVIEW · SETUP", "sharpsignalDocId": 133}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 133 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 133 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:47
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Skull — Rulebook (corpus doc 133) | GOAL OF THE GAME · GAME OVERVIEW · SETUP | p.3 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Skull — Rulebook (corpus doc 133) | 1) GETTING READY · 2) DECISION MAKING · PLACE A DISC | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Skull — Rulebook (corpus doc 133) | OPEN THE BIDDING | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Skull — Rulebook (corpus doc 133) | FAILURE | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Skull — Rulebook (corpus doc 133) | NEW ROUND · The game will end in one of two ways: | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Skull — Rulebook (corpus doc 133) | 3) RESOLVE THE CHALLENGE SUCCESS | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Skull — Rulebook (corpus doc 133) | ◉ OUTBID · ◉ PASS | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Skull — Rulebook (corpus doc 133) | KEEP IN MIND · DISTRIBUTED BY / DISTRIBUÉ PAR: | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Skull — Rulebook (corpus doc 133) | GOAL OF THE GAME · GAME OVERVIEW · SETUP | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 231 ms · first delta 2549 ms · total 2163621 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2160492 ms · retrieval 231 ms · ask 2889 ms · gateway work 3129 ms · total 2163621 ms
- tokens in (the prompt the answerer read)
- 2099
- tokens out (what the answerer generated)
- 70
- tok/sec
- 137.0 tok/sec — 70 output tokens in 0.511 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 55), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.