RuleSage cited table rulings
← Wavelength

You asked

How do I set up the game?

Answered counted as answered

Asked with: Wavelengthbg-262543-en-1e

1. Place the device (the big plastic thing with the dial and rotating wheel) into the slot in the middle of the box's tray [1]. 2. Insert the 3 tokens—the 'heads' and guessing piece—into their various slots [1]. 3. Divide into 2 teams of roughly the same size [1]. 4. Decide who on those teams will be the Psychics (clue givers) for the first round [1]. 5. The team that goes first starts at 0 points, and the team that goes second starts at 1 point [1].

[1] RULEBOOK Wavelength — Rulebook · p.9 · GAME SUMMARY · SETUP NOTES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 253 ms · ask 4317 ms · total 2167513 ms
single-flight (PR-5)
queued 2162935 ms · generation 4578 ms
retrieval refs (raw)
[{"page": 9, "score": 0.048652, "snippet": "Wavelength is a social guessing game where two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a target is located along a spectrum that's hidden behind a screen. One player from the active team-the Psychic-knows where the target is, but can only give a", "headingPath": "GAME SUMMARY · SETUP NOTES", "sharpsignalDocId": 135}, {"page": 10, "score": 0.032787, "snippet": "Each round begins with the current team's Psychic spinning the wheel to randomize the target's location, drawing a wavelength card, and giving a clue ON THE SPECTRUM between the two concepts on the card. The Psychic should do all of this secretly, so players on both teams can't see where the target ", "headingPath": "PSYCHIC PHASE", "sharpsignalDocId": 135}, {"page": 24, "score": 0.031746, "snippet": "Convey a single thought Don't invent something Be on topic No synonyms No numbers 5 words or less No qualifiers, like 'very,' 'kind of,' or 'after three drinks' Use proper nouns, not 'Someone who…' or 'A place where…' or 'A thing that…' Psychic player prepares and gives a clue: Close the screen Draw", "headingPath": "CLUE GIVING RULES · CLUE GIVING SUGGESTIONS · ROUND GUIDE", "sharpsignalDocId": 135}, {"page": 11, "score": 0.03125, "snippet": "Open the screen : Using the plastic handle, open the screen and look at where the target is located. You should always open the screen COMPLETELY, even if you can see the target with it partially open: otherwise, players watching you will be able to guess the general target location. Very infrequent", "headingPath": "PSYCHIC PHASE · Now the Psychic stops communicating ENTIRELY!", "sharpsignalDocId": 135}, {"page": 14, "score": 0.030769, "snippet": "Once both teams have finalized their guesses, it's time for the most exciting part of the game: THE REVEAL. The Psychic opens the screen to reveal the target. Their team scores points if the dial is within the colored target area, as listed on the colored wedges (2-4 points). If the dial is ever on ", "headingPath": "SCORING PHASE", "sharpsignalDocId": 135}, {"page": 22, "score": 0.030303, "snippet": "In this mode, everyone wins or loses together as a single team. It works really well with 2-5 players, but you can play at any size. The rules are mostly the same, except: T o start, put 7 random wavelength cards in the card slot. When that deck runs out, the game is over. Then use the chart on the ", "headingPath": "COOPERATIVE MODE", "sharpsignalDocId": 135}, {"page": 15, "score": 0.029851, "snippet": "PSYCHIC PHASE : Current team's Psychic gives clue TEAM PHASE : Psychic's team discusses and turns dial LEFT/RIGHT PHASE : Other team guesses left/right SCORING : Psychic reveals target and points are given After Scoring, the other team begins their round UNLESS the catch up rule is triggered , detai", "headingPath": "HOW THE GAME PROGRESSES · AN IMPORTANT CATCH UP RULE · WINNING", "sharpsignalDocId": 135}, {"page": 7, "score": 0.029412, "snippet": "The closer to the center of the target, the more points your team scores! (The other team also gets a chance to score)", "headingPath": "Finally, the Psychic opens the screen to reveal whether the dial is in the target area", "sharpsignalDocId": 135}]
citations (raw)
[{"page": 9, "quote": null, "headingPath": "GAME SUMMARY · SETUP NOTES", "sharpsignalDocId": 135}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 135 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 135 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:47

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wavelength — Rulebook (corpus doc 135) GAME SUMMARY · SETUP NOTES p.9 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wavelength — Rulebook (corpus doc 135) PSYCHIC PHASE p.10 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wavelength — Rulebook (corpus doc 135) CLUE GIVING RULES · CLUE GIVING SUGGESTIONS · ROUND GUIDE p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Wavelength — Rulebook (corpus doc 135) PSYCHIC PHASE · Now the Psychic stops communicating ENTIRELY! p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wavelength — Rulebook (corpus doc 135) SCORING PHASE p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Wavelength — Rulebook (corpus doc 135) COOPERATIVE MODE p.22 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Wavelength — Rulebook (corpus doc 135) HOW THE GAME PROGRESSES · AN IMPORTANT CATCH UP RULE · WINNING p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wavelength — Rulebook (corpus doc 135) Finally, the Psychic opens the screen to reveal whether the dial is in the target area p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 118

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wavelength — Rulebook (corpus doc 135) GAME SUMMARY · SETUP NOTES p.9 no quote on the wire
timing split
retrieval 253 ms · first delta 3587 ms · total 2167513 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2162935 ms · retrieval 253 ms · ask 4317 ms · gateway work 4578 ms · total 2167513 ms
tokens in (the prompt the answerer read)
2132
tokens out (what the answerer generated)
127
tok/sec
137.7 tok/sec — 127 output tokens in 0.922 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 57), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.