You asked
How do I set up the game?
Answered counted as answeredAsked with: UNObg-2223-en-1e
1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero) [1], [2], [3], [4], [5]. 2. The dealer shuffles and deals each player 7 cards [1], [2], [3], [4], [5]. 3. Place the remainder of the deck facedown to form a DRAW pile [1], [2], [3], [4], [5]. 4. The top card of the DRAW pile is turned over to begin a DISCARD pile [1], [2], [3], [4], [5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 241 ms · ask 7792 ms · total 2174867 ms
- single-flight (PR-5)
- queued 2166825 ms · generation 8042 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.046696, "snippet": "CARD GAME 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow 4 Wild c", "headingPath": "Contents · Object of the Game · Setup · Let's Play", "sharpsignalDocId": 177}, {"page": 3, "score": 0.032787, "snippet": "The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more strategy, or force someone to do something silly. Here are some thought starters for your own custom rules: The next player must draw until they draw a card of a certain color. Everyone but you must", "headingPath": "Using Customizable Cards · Going Out", "sharpsignalDocId": 177}, {"page": 1, "score": 0.031754, "snippet": "INSTRUCTION SHEET SPECS: Toy: Toy No.: Part No.: Trim Size: Folded Size: Type of Fold: # colors: Colors: Paper Stock: Paper Weight: EDM No.: Folding Diagram UNO FRONT 7+2–10 Using Customizable Cards The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more", "headingPath": "", "sharpsignalDocId": 177}, {"page": 3, "score": 0.031754, "snippet": "INSTRUCTION SHEET SPECS: Toy: Toy No.: Part No.: Trim Size: Folded Size: Type of Fold: # colors: Colors: Paper Stock: Paper Weight: EDM No.: Folding Diagram UNO FRONT 7+2–10 Using Customizable Cards The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more", "headingPath": "", "sharpsignalDocId": 177}, {"page": 2, "score": 0.031746, "snippet": "INSTRUCTION SHEET SPECS: Toy: Toy No.: Part No.: Trim Size: Folded Size: Type of Fold: # colors: Colors: Paper Stock: Paper Weight: EDM No.: Folding Diagram UNO FRONT 7+2–10 Using Customizable Cards The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more", "headingPath": "", "sharpsignalDocId": 177}, {"page": 4, "score": 0.030769, "snippet": "INSTRUCTION SHEET SPECS: Toy: Toy No.: Part No.: Trim Size: Folded Size: Type of Fold: # colors: Colors: Paper Stock: Paper Weight: EDM No.: Folding Diagram UNO FRONT 7+2–10 Using Customizable Cards The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more", "headingPath": "", "sharpsignalDocId": 177}, {"page": 1, "score": 0.030018, "snippet": "CARD GAME Contents 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow", "headingPath": "", "sharpsignalDocId": 177}, {"page": 1, "score": 0.029418, "snippet": "If turned up at the beginning of play, return this card to the deck and pick another card. NOTE: : If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching card), then you may challenge that player. The challenged player must show you (the challenger) t", "headingPath": "", "sharpsignalDocId": 177}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "Contents · Object of the Game · Setup · Let's Play", "sharpsignalDocId": 177}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 177}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 177}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 177}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 177}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 177 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 177 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:47
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK UNO — Rulebook (corpus doc 177) | Contents · Object of the Game · Setup · Let's Play | p.1 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK UNO — Rulebook (corpus doc 177) | Using Customizable Cards · Going Out | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK UNO — Rulebook (corpus doc 177) | p.1 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK UNO — Rulebook (corpus doc 177) | p.3 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK UNO — Rulebook (corpus doc 177) | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK UNO — Rulebook (corpus doc 177) | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK UNO — Rulebook (corpus doc 177) | p.1 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK UNO — Rulebook (corpus doc 177) | p.1 | 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK UNO — Rulebook (corpus doc 177) | Contents · Object of the Game · Setup · Let's Play | p.1 | no quote on the wire |
| [2] | RULEBOOK UNO — Rulebook (corpus doc 177) | p.1 | no quote on the wire | |
| [3] | RULEBOOK UNO — Rulebook (corpus doc 177) | p.4 | no quote on the wire | |
| [4] | RULEBOOK UNO — Rulebook (corpus doc 177) | p.3 | no quote on the wire | |
| [5] | RULEBOOK UNO — Rulebook (corpus doc 177) | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 241 ms · first delta 7060 ms · total 2174867 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2166825 ms · retrieval 241 ms · ask 7792 ms · gateway work 8042 ms · total 2174867 ms
- tokens in (the prompt the answerer read)
- 4482
- tokens out (what the answerer generated)
- 136
- tok/sec
- 148.3 tok/sec — 136 output tokens in 0.917 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 89), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.