RuleSage cited table rulings
← Throw Throw Burrito

You asked

How do I set up the game?

Answered counted as answered

Asked with: Throw Throw Burritobg-274533-en-1e

1. Shuffle the deck of cards [1]. 2. Deal approximately 15 cards face down to each player, ensuring anything close to 15 is fine [1]. 3. Put your Personal Draw Pile to your right [1]. 4. Split the remaining cards into two even(ish) piles and place them face down in the middle of the table to form the Community Piles [1]. 5. Place the Burritos and the Burrito Bruises in the middle of the table [1]. 6. Ensure each player can reach at least 1 Burrito and 1 Community Pile [1]. 7. Each player takes the top 5 cards from their Personal Draw Pile to look at them, leaving the rest of the pile face down [1].

[1] RULEBOOK Throw Throw Burrito — Rulebook · p.1 · INSTEAD, GO ONLINE AND WATCH OUR INSTRUCTIONAL VIDEO: · CHOKING HAZARD Small parts. Not for children under 3 years. · GOAL · setup · gameplay · taking a Turn
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 282 ms · ask 3406 ms · total 2177872 ms
single-flight (PR-5)
queued 2174178 ms · generation 3694 ms
retrieval refs (raw)
[{"page": 1, "score": 0.048652, "snippet": "the rules WARNING: CAUTION: This isn't a regular card game-it involves throwing squishy burritos at your friends and family. So make some space, remove the glasses, and clear the food and breakables... Things are about to get wild. www.throwthrowburrito.com/how The goal of the game is to win two rou", "headingPath": "INSTEAD, GO ONLINE AND WATCH OUR INSTRUCTIONAL VIDEO: · CHOKING HAZARD Small parts. Not for children under 3 years. · GOAL · setup · gameplay · taking a Turn", "sharpsignalDocId": 243}, {"page": 2, "score": 0.032787, "snippet": "Hold more than 1 Burrito at a time (unless you catch one while already holding one). Block another player from picking up a Burrito. Slap a Burrito off the table toward a player. You must throw the Burrito. Cheat. If it feels like cheating, it's probably cheating. If you cheat, you lose the battle. ", "headingPath": "YOU CAN'T · TWO-PLAYER VARIANT · SMALL ROOM VARIANT · MISSING · 2 DECKS", "sharpsignalDocId": 243}, {"page": 1, "score": 0.031746, "snippet": "If you lose a battle, take a Burrito Bruise and put it in your Score Pile. Burrito Bruises are worth -1 point. Only 1 Burrito Bruise is given out per battle. After a battle, return the Burritos to the table and grab your cards. The player who triggered the battle counts '3.. 2.. 1.. Burrito!' to res", "headingPath": "ending a battle · starting · winning · ties · that's it! go play!", "sharpsignalDocId": 243}, {"page": 2, "score": 0.03125, "snippet": "© 2024 EXPLODING KITTENS | MADE IN CHINA 7162 BEVERLY BLVD #272 LOS ANGELES, CA 90036 USA | IMPORTED BY EXPLODING KITTENS. INTO THE UK: OCEANA HOUSE, 1ST FLR 39-49 COMMERCIAL RD SOUTHAMPTON, HAMPSHIRE SO15 1GA, UK INTO THE EU: 10 RUE PERGOLÈSE, 75116 PARIS, FR INTO AUSTRALIA: LEVEL 8,230 COLLINS STR", "headingPath": "THROW THROW BURRITO nuances of battle · battle rules · multiple battles at once · ties in battle · hitting · YOU CAN · …", "sharpsignalDocId": 243}, {"page": 1, "score": 0.030769, "snippet": "Your Personal Draw Pile is going to get very messy as the player next to you discards their cards into it. Don't worry-just grab whatever you can and keep going! If you get a Set of 3 matching cards, it is worth 1 point. Put it down in front of you in your Score Pile. If you get a Set of 3 Burrito C", "headingPath": "What a mess! · points · battles · Brawl · sets of Brawl cards · War · …", "sharpsignalDocId": 243}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "INSTEAD, GO ONLINE AND WATCH OUR INSTRUCTIONAL VIDEO: · CHOKING HAZARD Small parts. Not for children under 3 years. · GOAL · setup · gameplay · taking a Turn", "sharpsignalDocId": 243}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 243 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 243 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:47

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Throw Throw Burrito — Rulebook (corpus doc 243) INSTEAD, GO ONLINE AND WATCH OUR INSTRUCTIONAL VIDEO: · CHOKING HAZARD Small parts. Not for children under 3 years. · GOAL · setup · gameplay · taking a Turn p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Throw Throw Burrito — Rulebook (corpus doc 243) YOU CAN'T · TWO-PLAYER VARIANT · SMALL ROOM VARIANT · MISSING · 2 DECKS p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Throw Throw Burrito — Rulebook (corpus doc 243) ending a battle · starting · winning · ties · that's it! go play! p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Throw Throw Burrito — Rulebook (corpus doc 243) THROW THROW BURRITO nuances of battle · battle rules · multiple battles at once · ties in battle · hitting · YOU CAN · … p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Throw Throw Burrito — Rulebook (corpus doc 243) What a mess! · points · battles · Brawl · sets of Brawl cards · War · … p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Throw Throw Burrito — Rulebook (corpus doc 243) INSTEAD, GO ONLINE AND WATCH OUR INSTRUCTIONAL VIDEO: · CHOKING HAZARD Small parts. Not for children under 3 years. · GOAL · setup · gameplay · taking a Turn p.1 no quote on the wire
timing split
retrieval 282 ms · first delta 2462 ms · total 2177872 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2174178 ms · retrieval 282 ms · ask 3406 ms · gateway work 3694 ms · total 2177872 ms
tokens in (the prompt the answerer read)
2785
tokens out (what the answerer generated)
162
tok/sec
137.9 tok/sec — 162 output tokens in 1.175 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 169), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.