RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

How do I setup the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Answered before

This question didn't get an answer just now — but 7 Wonders (2nd Edition) has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I setup the game?

Answered Aug 8, 2026 gemma4:26b read 7 Wonders (2nd Edition)

How do I setup the game?

Answered Aug 5, 2026 gemma4:26b read 7 Wonders: Leaders

How do I setup the game?

Answered Aug 4, 2026 gemma4:26b read 7 Wonders (2nd Edition) · 7 Wonders: Leaders

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.4 · 1. CHOOSE A CARD
Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.4 · 2. PLAY THIS CARD
When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.4 · B. Construct a stage of your Wonder
To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.7 · Buying resources from a neighboring City
If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c
RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.3 · SETUP
Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 402 ms · ask 8028 ms · total 8455 ms
single-flight (PR-5)
queued 0 ms · generation 8455 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.016129, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.015873, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder", "sharpsignalDocId": 67}, {"page": 7, "score": 0.015625, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City", "sharpsignalDocId": 67}, {"page": 3, "score": 0.015385, "snippet": "Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number", "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 6, "score": 0.015152, "snippet": "During the entire game, you will have the option of constructing Buildings or Wonder stages . To do this, you must pay the corresponding construction cost, shown on the cost zone of cards or each of the Wonder stages. Reminder: You can never construct two identical Buildings , meaning you cannot hav", "headingPath": "CONSTRUCTING IN 7 WONDERS", "sharpsignalDocId": 67}, {"page": 4, "score": 0.014925, "snippet": "To construct the Building on your card, pay any listed costs and place it face up above your Wonder board (see Constructing in 7 Wonders pages 6-7). Once built, the Building will remain in your City until the end of the game. Important: You can never construct two identical Buildings, meaning no two", "headingPath": "A. Construct the Building on your card", "sharpsignalDocId": 67}, {"page": 6, "score": 0.014706, "snippet": "Certain cards and Wonder stages require one or more resources to be constructed. You can use resources produced by your City and/or buy resources from your neighbors. Important: Resources used for constructing are never lost and can be used on every turn of the entire game. Card Wonder stage", "headingPath": "C. RESOURCE COST", "sharpsignalDocId": 67}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 1809 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 1375 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 990 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Oct 22, 2026 00:03

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 1. CHOOSE A CARD p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 212
#2 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 2. PLAY THIS CARD p.4 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) B. Construct a stage of your Wonder p.4 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) Buying resources from a neighboring City p.7 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SETUP p.3 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) CONSTRUCTING IN 7 WONDERS p.6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) A. Construct the Building on your card p.4 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) C. RESOURCE COST p.6 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 292

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 402 ms · first delta n/a · total 8455 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 402 ms · ask 8028 ms · gateway work 8455 ms · total 8455 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.