RuleSage cited table rulings
← Viticulture World

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What must be prepared before the first player takes a turn?

Answered counted as answered

Asked with: Viticulture Worldbg-360226-en-1e

Before the first player takes a turn, the following must be prepared: 1. Place the Viticulture World board on the table [1]. 2. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated spot on the board [1]. 3. Place the gray temporary worker token on the wake-up chart (the pocket watch) [1]. 4. Place all the grape/wine tokens and the lira next to the game board to form a general supply [1]. 5. Choose a continent to use for the game [1]. 6. Gather all cards related to the selected continent and place the event token nearby [1]. 7. Read the story card for the selected continent out loud to all players and set the story card aside [1]. 8. Read the setup and rules cards for the continent out loud, follow the instructions, and set them aside [1]. 9. Create the event deck by either using event cards 1-6 (for a first game in each continent) sorted into a sequentially numbered face-down deck, or by shuffling all event cards for the selected continent and randomly placing 6 cards face down [1]. 10. Place the event deck face down on its indicated spot on the board [1]. 11. Shuffle and place the innovation tiles next to the board in two separate stacks by shape (note that *H and *N tiles are for solo play only) [1]. 12. Place the influence token on the influence track position labeled with the player count [1]. 13. Place the green grape token on the first position of the year track [1].

[1] RULEBOOK Viticulture World — Rulebook · p.2 · General setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 327 ms · ask 9405 ms · total 2099040 ms
single-flight (PR-5)
queued 2089299 ms · generation 9741 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "Cards in Hand: Each player's hand of cards (visitor, vine, wine order, structure) may be open or closed information, depending on your group's preferred play style. During cooperative play, the word 'opponent' on visitor or structure cards refers to your fellow players. Victory Point Track: Part of ", "headingPath": "General rules", "sharpsignalDocId": 80}, {"page": 7, "score": 0.032258, "snippet": "When you pass during summer, you move into fall and perform the following steps in order: Move your rooster into the corresponding inner ring position on the wake-up chart (player order does not change). Choose one of the depicted benefits (gain , draw any 1 card, or age 1 of your grape tokens). The", "headingPath": "Fall", "sharpsignalDocId": 80}, {"page": 1, "score": 0.031746, "snippet": "Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have 6 years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach th", "headingPath": "overview", "sharpsignalDocId": 80}, {"page": 3, "score": 0.03125, "snippet": "Red and Blue Cards: Each player draws one of each card and gains the benefits shown. As indicated on these cards, each player will start the game with 1 grande worker and all 4 regular workers. 4 Note : You may shuffle the new red cards in with the original Mama cards and the new blue cards in with ", "headingPath": "player setup", "sharpsignalDocId": 80}, {"page": 7, "score": 0.030769, "snippet": "In turn order, choose one of the following two options: Place a winter worker, a trained worker, or a grande worker on a winter action or a (or a year-round action) OR pass. 1 . reveal a new event card summer spring A B draw play Most actions are similar to those found on the core game board; howeve", "headingPath": "winter", "sharpsignalDocId": 80}, {"page": 4, "score": 0.030303, "snippet": "During the spring season, perform the following 3 steps in order: Reveal 1 Event Card: Read the top card of the face-down event deck, starting with the historical flavor text and then the gameplay effect. Keep this card face-up next to the event deck. The gameplay effect only modifies the rules for ", "headingPath": "sprinG", "sharpsignalDocId": 80}, {"page": 3, "score": 0.029851, "snippet": "f Vineyard Mat: Each player takes a vineyard mat and places field cards on it as usual. Tokens: Each player places all tokens of their color next to their vineyard mat and performs the following: 1 1. 2 2. 3 3. Return 1 regular worker to the game box (leaving 4 regular workers and 1 grande worker). ", "headingPath": "Continent Difficulty Ranking:", "sharpsignalDocId": 80}, {"page": 2, "score": 0.029412, "snippet": "Game Board: Place the Viticulture World board on the table. Use the side with extra orange spaces at the top if you're using structure cards from the Tuscany expansion. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated ", "headingPath": "General setup", "sharpsignalDocId": 80}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "General setup", "sharpsignalDocId": 80}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 80 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 80 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:49

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viticulture World — Rulebook (corpus doc 80) General rules p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Viticulture World — Rulebook (corpus doc 80) Fall p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Viticulture World — Rulebook (corpus doc 80) overview p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Viticulture World — Rulebook (corpus doc 80) player setup p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Viticulture World — Rulebook (corpus doc 80) winter p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Viticulture World — Rulebook (corpus doc 80) sprinG p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Viticulture World — Rulebook (corpus doc 80) Continent Difficulty Ranking: p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Viticulture World — Rulebook (corpus doc 80) General setup p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viticulture World — Rulebook (corpus doc 80) General setup p.2 no quote on the wire
timing split
retrieval 327 ms · first delta 7079 ms · total 2099040 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2089299 ms · retrieval 327 ms · ask 9405 ms · gateway work 9741 ms · total 2099040 ms
tokens in (the prompt the answerer read)
3136
tokens out (what the answerer generated)
359
tok/sec
137.7 tok/sec — 359 output tokens in 2.607 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 37s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 14), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.