You asked
When does the game end?
Answered counted as answeredAsked with: Andromeda's Edgebg-358661-en-1e
The game end is triggered when any player's VP marker reaches or surpasses the terminus marker on the VP track [1][2][3]. When the game end is triggered: 1. Immediately remove the event marker from the event track [1][3]. 2. The active player finishes their current turn, and each player takes 1 more turn, including the player who triggered the end of the game [1][2][3]. 3. Players then proceed to final scoring [1][2][3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 287 ms · ask 10468 ms · total 10765 ms
- single-flight (PR-5)
- queued 0 ms · generation 10765 ms
- retrieval refs (raw)
- [{"page": 25, "score": 0.04918, "snippet": "25 When any player’s VP markerVP marker reaches or surpasses the terminus marker on the VP track, this triggers the end of the game. When game end is triggered, immediately remove the event remove the event marker from the event track. marker from the event track. Event cards can’t be triggered duri", "headingPath": "", "sharpsignalDocId": 320}, {"page": 25, "score": 0.048387, "snippet": "97 98 98 0 96 97 99 95 96 1 95 97 When any player's VP marker reaches or surpasses the terminus marker on the VP track, this triggers the end of the game. 94 98 96 96 94 0 1 2 When game end is triggered, immediately remove the event marker from the event track. Event cards can't be triggered during ", "headingPath": "Final Scoring · Resolving Ties", "sharpsignalDocId": 320}, {"page": 27, "score": 0.044904, "snippet": "At the end of the game, each team creates a single team score by summing the scores of the 2 teammates. The team with the highest score wins. COMMUNICATIONS: Rozie Powell CUSTOMER SERVICE: Judy Neff ADDITIONAL ART: Sandara Tang CAMPAIGN PAGE: Peter Vaughan, Lauren Ino, Oniro, Andrew Wall, Layne Hube", "headingPath": "Final Scoring", "sharpsignalDocId": 320}, {"page": 19, "score": 0.044468, "snippet": "If you reach or pass the 1 or 2 vault spaces on the track, each unspent resource resource you have at the end of the game is worth VPVP equal to the highest vault vault bonus bonus space you have reached. Civilization Track When you reach a tactics card limittactics card limit space, the number of t", "headingPath": "", "sharpsignalDocId": 320}, {"page": 26, "score": 0.044071, "snippet": "At the end of the game add a step for scoring destiny cards after scoring leaders. Each player reveals and boldly announces their destiny (it's fun this way), scoring a bonus for their achievements. Each destiny card depicts 2 progress track goals. To achieve a goal and gain the depicted VP bonus, y", "headingPath": "FINAL SCORING", "sharpsignalDocId": 320}, {"page": 19, "score": 0.042925, "snippet": "Unspent resources at the Edge are usually worth nothing! If you reach or pass the 1 or 2 vault spaces on the track, each unspent resource you have at the end of the game is worth VP equal to the highest vault bonus space you have reached. LEVEL 3 LEVEL 3 LEVEL 3 LEVEL2 LEVEL 2 LEVEL 1 10 11 12 13 14", "headingPath": "Commerce Track · Civilization Track LEVEL 1 LEVEL 3", "sharpsignalDocId": 320}, {"page": 21, "score": 0.030303, "snippet": "During the final step of a Launch turn, if the active region is occupied by 2 or more players or by 1 or more players and the raiders, a battle must be resolved. Battle can occur even if the active player does not have any ships in the active region. Everyone with ships in the active region must par", "headingPath": "BATTLE · BATTLE preparations", "sharpsignalDocId": 320}, {"page": 19, "score": 0.029851, "snippet": "Civilization Track When you reach a tactics card limittactics card limit space, the number of tactics cards tactics cards you can keep at the end of your turn is increased. You may then immediatelyimmediately drawdraw tactics cards until you have reached your new maximum hand size.", "headingPath": "", "sharpsignalDocId": 320}]
- citations (raw)
- [{"page": 25, "quote": null, "headingPath": "", "sharpsignalDocId": 320}, {"page": 8, "quote": null, "headingPath": "GAME OVERVIEW · 96 REGIONS OF THE EDGE · Planets · 91 Alliance Bases · Nebulae", "sharpsignalDocId": 320}, {"page": 25, "quote": null, "headingPath": "Final Scoring · Resolving Ties", "sharpsignalDocId": 320}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 320 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 320 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 17:21
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | p.25 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 | |
| #2 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | Final Scoring · Resolving Ties | p.25 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | Final Scoring | p.27 | 0.044904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | p.19 | 0.044468 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | FINAL SCORING | p.26 | 0.044071 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | Commerce Track · Civilization Track LEVEL 1 LEVEL 3 | p.19 | 0.042925 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | BATTLE · BATTLE preparations | p.21 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | p.19 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 282 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | p.25 | no quote on the wire | |
| [2] | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | GAME OVERVIEW · 96 REGIONS OF THE EDGE · Planets · 91 Alliance Bases · Nebulae | p.8 | no quote on the wire |
| [3] | RULEBOOK Andromeda's Edge — Rulebook (corpus doc 320) | Final Scoring · Resolving Ties | p.25 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 287 ms · first delta 9894 ms · total 10765 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 287 ms · ask 10468 ms · gateway work 10765 ms · total 10765 ms
- tokens in (the prompt the answerer read)
- 3822
- tokens out (what the answerer generated)
- 115
- tok/sec
- 139.9 tok/sec — 115 output tokens in 0.822 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 249), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.