RuleSage cited table rulings
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How do I setup the game?

Answered counted as answered

Asked with: Arcsbg-359871-en-1e

To setup the game, follow these steps: 1. Place the map and collect the 18 battle dice and 25 resource tokens [1]. 2. Give the initiative marker to a random player [1]. 3. Shuffle all 6 Vox and 25 Guild cards to make the Court deck [1]. 4. Draw 3 cards (for 2 players) or 4 cards (for 3-4 players) from the Court deck to make a face-up Court row [1]. 5. Shuffle the 20 action cards marked '2' through '6' to start the action deck; for 4 players only, shuffle the 8 action cards marked '1' and '7' into the action deck (otherwise, return them to the box) [1]. 6. Place the 3 ambition markers on their blue, lower-numbered sides in the Available Markers section of the map [1]. 7. Place the chapter marker on the '1' space of the Chapter track on the map [1]. 8. Place the zero marker in the Ambition Declared slot on the map [1]. 9. Shuffle the setup cards that list your number of players and draw 1 setup card [1]. 10. In the 2 clusters (for 2-3 players) or 1 cluster (for 4 players) on the map marked Out of Play on the setup card, place a path marker over its numbered gate and place 3 out-of-play markers over the planets touching that gate [1]. 11. If playing with 2 players only, place the 6 resource tokens matching the 6 planets covered by out-of-play markers onto the ambition boxes: Material and Fuel go on Tycoon, Weapons go on Warlord, and Relics go on Keeper, while Psionics go on Empath [1]. 12. Each player chooses a color, collects the matching player board, 5 cities, 5 starports, 15 ships, and 10 agents, and places the cities in the triangle slots along the top of their player board [2]. 13. Each player puts their Power marker on the '0' Power track space on the map [2]. 14. The player with the initiative marker places 3 ships and 1 city in the system marked 1A on the setup card, placing the leftmost city from their player board [2]. 15. The player with the initiative places 3 ships and 1 starport in the system marked 1B [2]. 16. The player with the initiative places 2 ships in the system (for 3-4 players) or 2 systems (for 2 players) marked 1C [2]. 17. Going clockwise from the player with initiative, the 2nd, 3uit, and 4th players set up in the same way in the systems marked 2A-C, 3A-C, and 4A-C on the setup card, respectively [2]. 18. Each player gains the 2 resource tokens matching the planet icons in their A and B systems, putting them in the leftmost and next leftmost circle slots on their player board, respectively [2]. 19. Each player draws 6 action cards into their hand [2]. 20. For 2 players only, the player without initiative may discard all 6 action cards in their hand and draw 6 new ones [2]. 21. Discard all action cards not in players' hands into a facedown action discard pile on the map, then shuffle it [2]. **If playing with Leaders and Lore:** 22. Lay out lore cards and leader cards in face-up rows, each with cards equal to the players plus one [3]. 23. In reverse turn order—starting with the player to the right of the player with initiative and going counterclockwise—each player may take 1 leader or lore card until each player has 1 leader card and 1 lore card [3]. 24. Each player places their starting pieces onto the map in the systems marked on the setup card as shown in the A, B, and C boxes on their leader card (pips under a ship icon show how many ships to place) [3]. 25. If any leaders have extra setup steps, players perform them in turn order [3].

[1] RULEBOOK Arcs — Rulebook · p.4 · 1. Set Up Table
[2] RULEBOOK Arcs — Rulebook · p.5 · 2. Set Up Players
[3] RULEBOOK Arcs — Rulebook · p.21 · Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 383 ms · ask 13094 ms · total 13487 ms
single-flight (PR-5)
queued 0 ms · generation 13487 ms
retrieval refs (raw)
[{"page": 19, "score": 0.047619, "snippet": "During setup with 2 players, 6 resources matching the planets with out-of-play markers are placed on the ambition boxes. For scoring, count these resources as if a third player had them. Weapons on the Warlord box count as Trophies. Otherwise, these resources are out of play. If Warlord was scored, ", "headingPath": "Two-Player Scoring · Step 2: Clean Up & Flip Ambition · Step 3: End Game or Advance Chapter · Step 4: Draw Cards · Two-Player Mulligans", "sharpsignalDocId": 286}, {"page": 3, "score": 0.04598, "snippet": "ADMINISTRATION Tax /o.smcp/r.smcp Repair /o.smcp/r.smcp Infl uence 7 Pivot Play any action card that does not match the lead suit. You may take one action on your played card. (Not on the lead card!) Copy Play any action card face down. You may take one action of the lead card. Third, see if initiati", "headingPath": "", "sharpsignalDocId": 286}, {"page": 21, "score": 0.045037, "snippet": "Lore Card The Mystic starts with a Psionic and a Relic. They have initiative, so they place 3 ships and a city in 1A, 3 ships and a starport in 1B, and 2 ships in 1C. You can set up with as many lore cards as you want, but you run the risk of overwhelming everyone. Be careful! After playing a game o", "headingPath": "Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02", "sharpsignalDocId": 286}, {"page": 5, "score": 0.032787, "snippet": "Each player chooses a color, collects the matching player board , 5 cities , 5 starports , 15 ships , and 10 agents , and places the cities in the triangle slots along the top of their player board. Each player puts their Power marker on the '0' Power track space on the map. Players simultaneously p", "headingPath": "2. Set Up Players", "sharpsignalDocId": 286}, {"page": 4, "score": 0.032258, "snippet": "Place the map and collect the 18 battle dice and 25 resource tokens . Give the initiative marker to a random player. Shuffle all 6 Vox and 25 Guild cards to make the Court deck . Draw 3 cards (2 players) or 4 cards (3-4 players) from this deck to make a face-up Court row . Shuffle the 20 action card", "headingPath": "1. Set Up Table", "sharpsignalDocId": 286}, {"page": 11, "score": 0.03125, "snippet": "Lotus played the highest Construction card to Surpass this round. Nobody seized the initiative, so Lotus takes the initiative marker. After everyone has taken a turn, check whether the initiative marker goes to a new player. If no one seized the initiative this round, give the initiative to the play", "headingPath": "Seizing the Initiative · Step 3: Check Initiative · Step 4: Discard Cards & Check for New Round", "sharpsignalDocId": 286}, {"page": 10, "score": 0.030769, "snippet": "After the player with initiative takes their turn, each other player in clockwise order takes a turn. Players with no cards in their hand skip their turn. On your turn, you must play an action card in one of three ways: Surpass: Play an action card face up of the lead card's suit. Its card number mu", "headingPath": "Step 2: Other Players Take Turns · Seizing the Initiative", "sharpsignalDocId": 286}, {"page": 14, "score": 0.030303, "snippet": "Choose Battle System: Choose 1 system that has any Loyal ships. This is the battle system. These are your attacking ships . Choose Defender: Choose 1 Rival whose pieces are in the battle system. These are their defending pieces . Collect Dice: For each attacking ship, you may collect 1 assault, skir", "headingPath": "Battle (Aggression)", "sharpsignalDocId": 286}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "1. Set Up Table", "sharpsignalDocId": 286}, {"page": 5, "quote": null, "headingPath": "2. Set Up Players", "sharpsignalDocId": 286}, {"page": 21, "quote": null, "headingPath": "Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02", "sharpsignalDocId": 286}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 286 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 286 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 17:24

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arcs — Rulebook (corpus doc 286) Two-Player Scoring · Step 2: Clean Up & Flip Ambition · Step 3: End Game or Advance Chapter · Step 4: Draw Cards · Two-Player Mulligans p.19 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Arcs — Rulebook (corpus doc 286) p.3 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arcs — Rulebook (corpus doc 286) Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02 p.21 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arcs — Rulebook (corpus doc 286) 2. Set Up Players p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arcs — Rulebook (corpus doc 286) 1. Set Up Table p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arcs — Rulebook (corpus doc 286) Seizing the Initiative · Step 3: Check Initiative · Step 4: Discard Cards & Check for New Round p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arcs — Rulebook (corpus doc 286) Step 2: Other Players Take Turns · Seizing the Initiative p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arcs — Rulebook (corpus doc 286) Battle (Aggression) p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Arcs — Rulebook (corpus doc 286) 1. Set Up Table p.4 no quote on the wire
[2] RULEBOOK Arcs — Rulebook (corpus doc 286) 2. Set Up Players p.5 no quote on the wire
[3] RULEBOOK Arcs — Rulebook (corpus doc 286) Modifiers · Leaders & Lore · Replace Steps N-O of setup (page 5) with the following: 02 p.21 no quote on the wire
timing split
retrieval 383 ms · first delta 6682 ms · total 13487 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 383 ms · ask 13094 ms · gateway work 13487 ms · total 13487 ms
tokens in (the prompt the answerer read)
3350
tokens out (what the answerer generated)
935
tok/sec
138.5 tok/sec — 935 output tokens in 6.750 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 215), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.