RuleSage cited table rulings
← Beyond the Sun

You asked

How do I setup the game?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Beyond the Sunbg-317985-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Beyond the Sun — Rulebook · p.21 · 4. Take System card and discover new System 4. Take System card and discover new System · 5. Place additional production disc 5. Place additional production disc
The player takes the System card, along with the Outpost disc the top System card from the corresponding System Deck and new card out loud to the other players, so they know what bo of the System Decks runs out, draw from the other deck ins empty . The player takes the System card, along with the Ou
RULEBOOK Beyond the Sun — Rulebook · p.14 · 1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot
There are 4 levels of T echnologies, laid out in 4 columns on the T There are 4 levels of T echnologies, laid out in 4 columns on the T There are 4 levels of T echnologies, laid out in 4 columns on the T echnology board, going from left to right. The symbol ( I / II / echnology board, going from lef
RULEBOOK Beyond the Sun — Rulebook · p.14 · 1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot
Level I T echnologies do not have prerequisites, since ever Level I T echnologies do not have prerequisites, since ever Level I T echnologies do not have prerequisites, since ever y Faction star ts the game with the y Faction star ts the game with the y Faction star ts the game with the Basic Spacef
RULEBOOK Beyond the Sun — Rulebook · p.18 · 2. Check System control and build outposts 2. Check System control and build outposts
If the player has no more production discs of a matching type, they must place a a disc on the System as a placeholder . This is not considered an Achievement. When a player loses control of a System, they return their Outpost disc to the rightmost empty slot on the corresponding production track. T
RULEBOOK Beyond the Sun — Rulebook · p.15 · 1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot · 2. Place Population cube 2. Place Population cube · 3. Trigger Event (undiscovered Level II or III Technologies only) 3. Trigger Event (undiscovered Level II or III Technologies only)
Higher -level T echnologies require 1 or 2 prerequisites. Some Level IIII T Higher -level T echnologies require 1 or 2 prerequisites. Some Level IIII T echnologies only require echnologies only require 2 out of 3 prerequisites. 2 out of 3 prerequisites. If the symbol contains an eye If the symbol co
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 271 ms · ask 11361 ms · total 11643 ms
single-flight (PR-5)
queued 0 ms · generation 11643 ms
retrieval refs (raw)
[{"page": 21, "score": 0.032787, "snippet": "The player takes the System card, along with the Outpost disc the top System card from the corresponding System Deck and new card out loud to the other players, so they know what bo of the System Decks runs out, draw from the other deck ins empty . The player takes the System card, along with the Ou", "headingPath": "4. Take System card and discover new System 4. Take System card and discover new System · 5. Place additional production disc 5. Place additional production disc", "sharpsignalDocId": 297}, {"page": 14, "score": 0.032258, "snippet": "There are 4 levels of T echnologies, laid out in 4 columns on the T There are 4 levels of T echnologies, laid out in 4 columns on the T There are 4 levels of T echnologies, laid out in 4 columns on the T echnology board, going from left to right. The symbol ( I / II / echnology board, going from lef", "headingPath": "1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot", "sharpsignalDocId": 297}, {"page": 14, "score": 0.031746, "snippet": "Level I T echnologies do not have prerequisites, since ever Level I T echnologies do not have prerequisites, since ever Level I T echnologies do not have prerequisites, since ever y Faction star ts the game with the y Faction star ts the game with the y Faction star ts the game with the Basic Spacef", "headingPath": "1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot", "sharpsignalDocId": 297}, {"page": 18, "score": 0.03125, "snippet": "If the player has no more production discs of a matching type, they must place a a disc on the System as a placeholder . This is not considered an Achievement. When a player loses control of a System, they return their Outpost disc to the rightmost empty slot on the corresponding production track. T", "headingPath": "2. Check System control and build outposts 2. Check System control and build outposts", "sharpsignalDocId": 297}, {"page": 15, "score": 0.030769, "snippet": "Higher -level T echnologies require 1 or 2 prerequisites. Some Level IIII T Higher -level T echnologies require 1 or 2 prerequisites. Some Level IIII T echnologies only require echnologies only require 2 out of 3 prerequisites. 2 out of 3 prerequisites. If the symbol contains an eye If the symbol co", "headingPath": "1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot · 2. Place Population cube 2. Place Population cube · 3. Trigger Event (undiscovered Level II or III Technologies only) 3. Trigger Event (undiscovered Level II or III Technologies only)", "sharpsignalDocId": 297}, {"page": 17, "score": 0.030303, "snippet": "/\" d /\" d /\" F /\" G d /\" /\" d /\" H /\" I To amass a fleet for exploration and colonization of the galaxy, Factions build spaceships using the massive Modular Orbital Shipyards engineered during the Second Space Race of the mid-2100s. To amass a fleet for exploration and colonization of the galaxy, Fa", "headingPath": "Build a Spaceship Build a Spaceship · Upgrade 1 d by X level(s) Upgrade 1 J by X level(s)", "sharpsignalDocId": 297}, {"page": 5, "score": 0.030018, "snippet": "4 Guild cover tiles 60 Ore crystals 2 Basic Spacefaring replacement tiles (for 2 and 3-player games) 2 Technology Tableau bars (for the Expert Variant) Each player has a Faction mat to manage and track their economy . There are two main resource types in this game: Population p , representing the Fa", "headingPath": "Starting player marker · 2 Faction mats (Basic and Advanced) · 20 6-sided resource cubes 20 6-sided resource cubes · 24 wooden discs", "sharpsignalDocId": 297}, {"page": 10, "score": 0.029907, "snippet": "In Beyond the Sun, there is not a set number of rounds to fi Achievement discs g (3 total discs for 2 to 3 player games) which Achievement cards they are on or which colors the Achie In Beyond the Sun, there is not a set number of rounds to fi Achievement discs a (3 total discs for 2 to 3 player gam", "headingPath": "Triggering the End of the Game Triggering the End of the Game", "sharpsignalDocId": 297}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 297 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 297 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 17:26

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 4. Take System card and discover new System 4. Take System card and discover new System · 5. Place additional production disc 5. Place additional production disc p.21 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot p.14 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 2. Check System control and build outposts 2. Check System control and build outposts p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) 1. Choose Technology slot 1. Choose Technology slot 1. Choose Technology slot · 2. Place Population cube 2. Place Population cube · 3. Trigger Event (undiscovered Level II or III Technologies only) 3. Trigger Event (undiscovered Level II or III Technologies only) p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) Build a Spaceship Build a Spaceship · Upgrade 1 d by X level(s) Upgrade 1 J by X level(s) p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) Starting player marker · 2 Faction mats (Basic and Advanced) · 20 6-sided resource cubes 20 6-sided resource cubes · 24 wooden discs p.5 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Beyond the Sun — Rulebook (corpus doc 297) Triggering the End of the Game Triggering the End of the Game p.10 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 271 ms · first delta 11527 ms · total 11643 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 271 ms · ask 11361 ms · gateway work 11643 ms · total 11643 ms
tokens in (the prompt the answerer read)
3605
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 225), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.