RuleSage cited table rulings
← Le Havre

You asked

How do I take my turn?

Answered counted as answered

Asked with: Le Havrebg-35677-en-1e

A player's turn consists of two mandatory actions as well as optional additional actions [1]: 1. Supply action: The player places their ship marker on the next free Supply tile (in the direction of the arrow) [2]. During the first action, new goods arrive in the harbor and are placed on corresponding offer spaces [2]. The player takes 1 token from each of the two different tokens shown on each Supply tile and places them with the standard side up on the appropriate offer spaces [2]. 2. Main action: This mandatory action follows the Supply action [1][3]. The player chooses one of two options: take all tokens (goods or Francs) from one of the seven offer spaces, or use a building action [3]. To use a building action, players must enter the building by moving their person disc to an unoccupied building, paying any required entry fee to the owner [3]. 3. Optional additional actions: Players may carry out Buying and Selling at any time during their turn [1]. Additionally, players may choose to sell buildings or ships [4][5].

[1] RULEBOOK Le Havre — Rulebook · p.4 · PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN
[2] RULEBOOK Le Havre — Rulebook · p.4 · S UPPLY A C T I O N
[3] RULEBOOK Le Havre — Rulebook · p.5 · MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action
[4] RULEBOOK Le Havre — Rulebook · p.9 · F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER
[5] RULEBOOK Le Havre — Rulebook · p.11 · TIPS F O R SMOOTHER GAME PLAY
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 294 ms · ask 11206 ms · total 11510 ms
single-flight (PR-5)
queued 0 ms · generation 11510 ms
retrieval refs (raw)
[{"page": 12, "score": 0.048916, "snippet": "· We suggest that players rotate their Building cards away from themselves, so that other players can read them more easily. Players need not wait for the previous players to announce that they have fi nished their turn before taking their own turn. Rarely, players might choose to sell or buy a buil", "headingPath": "TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions", "sharpsignalDocId": 233}, {"page": 4, "score": 0.048652, "snippet": "During the round stage , players play a fi xed number of rounds (depending on the number of players). A round consists of 7 individual player turns and, following those, the resolution of the applicable Round card. In the fi nal stage of the game, each player carries out one fi nal action. Afterward", "headingPath": "PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN", "sharpsignalDocId": 233}, {"page": 4, "score": 0.046394, "snippet": "During each player's fi rst action, new goods arrive in the harbor and are placed on the corresponding offer spaces. The player taking the turn places their ship marker on the next free Supply tile (in the direction of the arrow). In the fi rst round, the Supply tiles are face down until they are oc", "headingPath": "S UPPLY A C T I O N", "sharpsignalDocId": 233}, {"page": 11, "score": 0.046239, "snippet": "Who Takes the First Move in a Round? Whenever a Round card is turned to the ship side, the number at the right of the new Round card shows which player will take the fi rst move in the new round: '1' is the starting player, '2' is the next player, etc. This ensures that players remember to turn over", "headingPath": "TIPS F O R SMOOTHER GAME PLAY", "sharpsignalDocId": 233}, {"page": 9, "score": 0.045235, "snippet": "The round stage ends when the last Round card is resolved. The fi nal stage begins. Each player has exactly one more turn and carries out a fi nal action a main action (see page 5) . Supply and Buying actions may not be taken, and Interest is no longer paid. Players may still repay loans and sell bu", "headingPath": "F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER", "sharpsignalDocId": 233}, {"page": 5, "score": 0.044589, "snippet": "The main action is mandatory, and follows the Supply action. The player whose turn it is chooses one of the two main actions: take goods from an offer space or use a building action. The player takes all tokens (goods or Francs) from one of the seven offer spaces. There is no limit to the size of a ", "headingPath": "MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action", "sharpsignalDocId": 233}, {"page": 7, "score": 0.04257, "snippet": "Each player must pay the amount of food shown on the cooking pot symbol on the Round card. Ships help with this requirement: Each ship that a player owns reduces the amount of food that they must pay by the amount shown in the table on the Ship card. A player who does not have enough food must choos", "headingPath": "Feeding Phase", "sharpsignalDocId": 233}, {"page": 12, "score": 0.03125, "snippet": "Ship cards need not be turned, as they are only relevant to the player who owns them. MAYFAIR GAMES www.mayfairgames.com Mayfair Games, Inc 8060 St. Louis Ave. Skokie, IL 60076 © 2008 - 2016 Lookout GmbH Hiddigwarder Straße 37, D- 27804 Berne, Germany.", "headingPath": "THANKS", "sharpsignalDocId": 233}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN", "sharpsignalDocId": 233}, {"page": 4, "quote": null, "headingPath": "S UPPLY A C T I O N", "sharpsignalDocId": 233}, {"page": 5, "quote": null, "headingPath": "MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action", "sharpsignalDocId": 233}, {"page": 9, "quote": null, "headingPath": "F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER", "sharpsignalDocId": 233}, {"page": 11, "quote": null, "headingPath": "TIPS F O R SMOOTHER GAME PLAY", "sharpsignalDocId": 233}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 233 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 233 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 17:27

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions p.12 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Le Havre — Rulebook (corpus doc 233) PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Le Havre — Rulebook (corpus doc 233) S UPPLY A C T I O N p.4 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY p.11 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Le Havre — Rulebook (corpus doc 233) F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER p.9 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Le Havre — Rulebook (corpus doc 233) MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action p.5 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Le Havre — Rulebook (corpus doc 233) Feeding Phase p.7 0.04257 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Le Havre — Rulebook (corpus doc 233) THANKS p.12 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 252

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Le Havre — Rulebook (corpus doc 233) PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN p.4 no quote on the wire
[2] RULEBOOK Le Havre — Rulebook (corpus doc 233) S UPPLY A C T I O N p.4 no quote on the wire
[3] RULEBOOK Le Havre — Rulebook (corpus doc 233) MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action p.5 no quote on the wire
[4] RULEBOOK Le Havre — Rulebook (corpus doc 233) F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER p.9 no quote on the wire
[5] RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY p.11 no quote on the wire
timing split
retrieval 294 ms · first delta 9788 ms · total 11510 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 294 ms · ask 11206 ms · gateway work 11510 ms · total 11510 ms
tokens in (the prompt the answerer read)
3340
tokens out (what the answerer generated)
227
tok/sec
136.0 tok/sec — 227 output tokens in 1.669 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 159), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.