RuleSage cited table rulings
← Acquire

You asked

How do I setup the game?

Answered counted as answered

1. Remove all game components from the shrink-wrap and discard the waste [1]. 2. Remove the headquarters banners from the runner and insert them into the headquarters buildings as shown [1]. 3. Place the gameboard in the center of all players [2]. 4. Place the building tiles facedown next to the gameboard and mix them well [2]. 5. Choose a player to be the banker [2]. 6. The banker places the seven headquarters buildings and the stock cards, separated by hotel chain, in the stock market tray as shown [2]. 7. The banker gives each player four $1,000 bills, three $500 bills, and five $100 bills for a total of $6,000 each [2]. 8. The banker separates the rest of the bills by denomination and places them in four separate piles next to the gameboard [2]. 9. Each player gets one stockholder info card and places it in front of them [2]. 10. As a group, decide whether stockholder bonuses will be paid to the top TWO stockholders (Classic Mode) or the top THREE stockholders (Tycoon Mode); all players should flip their info cards to the side displaying the chosen mode [2]. 11. As a group, decide whether to display money and stocks for all players to see or keep them secret [2]. 12. Decide who will go first by having each player draw a building tile from the facedown pile and place it faceup on the matching letter/number space; the player whose tile is closest to 1A goes first, and play moves to the left [2]. 13. Each player draws six building tiles and stands them up in front of them so other players can't see them [2].

[1] RULEBOOK Acquire — Rulebook · p.4 · THE FIRST TIME YOU PLAY
[2] RULEBOOK Acquire — Rulebook · p.4 · SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 237 ms · ask 9876 ms · total 10128 ms
single-flight (PR-5)
queued 0 ms · generation 10128 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "Place the gameboard in the center of all players. Place the building tiles facedown next to the gameboard and mix them well. Choose a player to be the banker. This player will pass out stocks and handle money exchanges throughout the game. The banker places the seven headquarters buildings and the s", "headingPath": "SETUP", "sharpsignalDocId": 93}, {"page": 4, "score": 0.016129, "snippet": "Remove all game components from the shrink-wrap, and discard the waste. Remove the headquarters banners from the runner. Insert the banners into the headquarters buildings as shown to the right, matching the numbers on the runner to the numbered image shown.", "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 6, "score": 0.015873, "snippet": "The tiles represent new hotels. Each turn, you will add one to the game board. Choose one of your building tiles, and place it on its matching space on the gameboard. For example, the 1A building tile goes on space 1A on the gameboard. When you place a building tile, one of the following things will", "headingPath": "1. Place a Building Tile", "sharpsignalDocId": 93}, {"page": 7, "score": 0.015625, "snippet": "Choose a headquarters building from the stock market tray, and place it on any of the new connected building tiles. Take one stock card for that hotel chain. This is your founder's bonus! If all seven headquarters buildings are already in play on the board, you may not place a building tile that wil", "headingPath": "Immediately do the following:", "sharpsignalDocId": 93}, {"page": 16, "score": 0.015385, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 14, "score": 0.015152, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 10, "score": 0.014925, "snippet": "It is possible to run out of money. If you run out of money, you may still place and draw building tiles each turn, but you may not purchase stock. You must wait until you receive a stockholder bonus or sell stocks in a hotel chain that has been acquired to get money. You can't sell stocks in an act", "headingPath": "RUNNING OUT OF MONEY", "sharpsignalDocId": 93}, {"page": 10, "score": 0.014706, "snippet": "At the end of your turn, draw a building tile from the facedown pile. At the end of your turn, you may also check your building tiles to see if you have any that are unplayable. An unplayable building tile is one that would merge two or more safe hotel chains (which is not possible). Set any unplaya", "headingPath": "3. Draw a Building Tile", "sharpsignalDocId": 93}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 93}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 22, 2026 00:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Acquire — Rulebook (corpus doc 93) SETUP p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Acquire — Rulebook (corpus doc 93) THE FIRST TIME YOU PLAY p.4 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 258
#3 RULEBOOK Acquire — Rulebook (corpus doc 93) 1. Place a Building Tile p.6 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Acquire — Rulebook (corpus doc 93) Immediately do the following: p.7 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Acquire — Rulebook (corpus doc 93) PLAYING A TWO-PLAYER GAME p.16 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Acquire — Rulebook (corpus doc 93) THE END OF THE GAME p.14 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Acquire — Rulebook (corpus doc 93) RUNNING OUT OF MONEY p.10 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Acquire — Rulebook (corpus doc 93) 3. Draw a Building Tile p.10 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Acquire — Rulebook (corpus doc 93) THE FIRST TIME YOU PLAY p.4 no quote on the wire
[2] RULEBOOK Acquire — Rulebook (corpus doc 93) SETUP p.4 no quote on the wire
timing split
retrieval 237 ms · first delta n/a · total 10128 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 237 ms · ask 9876 ms · gateway work 10128 ms · total 10128 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.