You asked
When does the game end?
Answered counted as answeredAsked with: Caylusbg-18602-en-1e
The game ends right after the scoring of the Towers section [1]. This occurs when the bailiff has reached the Towers scoring space or when the 14 parts of the Towers have been built [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 296 ms · ask 6196 ms · total 6501 ms
- single-flight (PR-5)
- queued 0 ms · generation 6501 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.04918, "snippet": "The game ends right after the scoring of the Towers section (that is, after the bailiff has reached the Towers scoring space or when the 14 parts of the Towers have been built). The players add the following points to the points they have already gained during the game: 3 points per gold cube they h", "headingPath": "End of the game · Caylus for 2 players", "sharpsignalDocId": 310}, {"page": 7, "score": 0.047123, "snippet": "Each batch given by the player allows him to put a house in the section of the castle which is currently under construction (as we will see below, it is the bailiff's progress on the board which determines which section is under construction). If there is no more room in this section, the player may", "headingPath": "Phase 6 - Building of the castle", "sharpsignalDocId": 310}, {"page": 4, "score": 0.046898, "snippet": "The castle is composed of 3 sections: a dungeon, walls, and towers. The bailiff's movement along the road determines the advance of work in the castle, and the shift from one section to the other. By advancing quickly (and well!) in the building of the castle, the masters accumulate prestige. If you", "headingPath": "● the castle : · Conventions · Progress of the Game · Phase 1 - Collecting income · Phase 2 - Placing workers · a) pass, · …", "sharpsignalDocId": 310}, {"page": 3, "score": 0.045928, "snippet": "N.B.: The same rules apply for 3, 4 or 5 player games. Adjustments for the 2 player game are explained at the end of this booklet. The board is placed at the center of the table. The brown, gray and blue building tiles are sorted out by color, and placed face up on the side of the board. The green t", "headingPath": "Setup · Resources: · Wood · Pawns:", "sharpsignalDocId": 310}, {"page": 7, "score": 0.032258, "snippet": "The bailiff moves along the road. He always moves forward (consequently, he moves away from the castle). He may move onto empty spaces. His movement is determined by the provost's current position: If the provost is located after the bailiff along the road (that is, farther away from the castle), th", "headingPath": "Phase 7 - End of the turn", "sharpsignalDocId": 310}, {"page": 4, "score": 0.031746, "snippet": "The player gives the stock a sum of money that is equal to the smallest unoccupied number on the passing scale (between 1 and 5 deniers according to the number of players who have al -ready passed). Then, the player places one of their workers on the space of a special, neutral or fixed building of ", "headingPath": "b) placing of a worker on a special, neutral or fixed building", "sharpsignalDocId": 310}, {"page": 7, "score": 0.029851, "snippet": "According to the section (the Dungeon, the Walls or the Towers) you are scoring, each player, following the turn order, counts the number of castle parts they have built (that is, the number of houses they have placed in the given section) and refers to the corresponding score table. If you are scor", "headingPath": "Scoring : · Towers :", "sharpsignalDocId": 310}, {"page": 3, "score": 0.029412, "snippet": "A game by William Attia Illustrations by Arnaud Demaegd - Graphic design by Cyril Demaegd Caylus FAQ and forum : http://www.ystari.com 1 board 1 white 'bailiff' cylinder and 1 white 'provost' disc 30 one denier coins and 10 five deniers coins 30 'worker' cylinders (6 for each color: blue, red, green", "headingPath": "Caylus - English rules · Contents · Goal of the game", "sharpsignalDocId": 310}]
- citations (raw)
- [{"page": 8, "quote": null, "headingPath": "End of the game · Caylus for 2 players", "sharpsignalDocId": 310}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 310 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 310 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 17:28
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Caylus — Rulebook (corpus doc 310) | End of the game · Caylus for 2 players | p.8 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Phase 6 - Building of the castle | p.7 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Caylus — Rulebook (corpus doc 310) | ● the castle : · Conventions · Progress of the Game · Phase 1 - Collecting income · Phase 2 - Placing workers · a) pass, · … | p.4 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Setup · Resources: · Wood · Pawns: | p.3 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Phase 7 - End of the turn | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Caylus — Rulebook (corpus doc 310) | b) placing of a worker on a special, neutral or fixed building | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Scoring : · Towers : | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Caylus - English rules · Contents · Goal of the game | p.3 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Caylus — Rulebook (corpus doc 310) | End of the game · Caylus for 2 players | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 296 ms · first delta 6128 ms · total 6501 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 296 ms · ask 6196 ms · gateway work 6501 ms · total 6501 ms
- tokens in (the prompt the answerer read)
- 4106
- tokens out (what the answerer generated)
- 43
- tok/sec
- 135.6 tok/sec — 43 output tokens in 0.317 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 238), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.