You asked
How do I take my turn?
Answered counted as answeredAsked with: The Elder Scrolls: Betrayal of the Second Erabg-356080-en-1e
When it is your adventurer's turn to act, follow these steps: 1. Start of Turn: Trigger any abilities with this timing [1]. 2. Recovery: Remove a number of dice from your cooldown track equal to your Cooldown stat, starting with the die furthest to the left in the track; as you remove dice, slide remaining dice in the track toward the left side to close any empty slots [1]. * Skills: Recover and place skill dice in the correct slots in your attribute rows [1]. * Fatigue: Discard light fatigue; remove overfatigue and replace them at the leftmost open position in the track [1]. * Status Effects: Discard status dice [1]. 3. Adventurer Actions: Your adventurer may perform 1 or more of the following actions in any order you choose, resolving each action before performing another [1]: * Move: Move a number of adjacent hexes up to the value of your Stamina stat [1]. You may perform move actions up to twice per turn, but if you take a second move action, you cannot perform any engage actions that turn [1]. You cannot perform a move action if you have performed an explore action that turn [1]. * Engage: Any number of times per turn, roll a number of available skill dice up to your Stamina or Magicka stat, as appropriate for each skill [1]. After your first engage action each turn, you must gain 1 light fatigue each time you perform an additional engage action (or 2 if playing on Expert difficulty) [1]. * Class Ability: Any number of times per turn, spend the required amount of tenacity to trigger a class ability [1]. Each non-enduring class ability must be triggered at its correct timing and can be triggered only once per turn [1]. You may gain 1 light fatigue to change battle form before resolving the ability [2]. * Explore (delve only): Once per turn, explore a hex from a distance up to your Stamina [1]. You cannot perform an explore action if you have performed a move action that turn [1]. 4. End of Turn: Trigger any abilities with this timing [1]. Then, proceed to the next adventurer or enemy in turn order [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 230 ms · ask 16613 ms · total 16852 ms
- single-flight (PR-5)
- queued 0 ms · generation 16852 ms
- retrieval refs (raw)
- [{"page": 91, "score": 0.048387, "snippet": "91 91Additional Rules Companion Turns Companions take their turns immediately after all of the adventurers have taken their turns. /T_he party decides the order in which companions take their turns. If a companion is described as being controlled by the party, the party decides which player controls", "headingPath": "", "sharpsignalDocId": 318}, {"page": 57, "score": 0.048139, "snippet": "Then, begin battle rounds � T rigger skills and other abilities with “start of battle” timing now� Battle Rounds Battles are divided into rounds� During a round, each adv enturer takes a turn � After your party has finished its turns, each enemy takes its own turn � After all units have completed a ", "headingPath": "", "sharpsignalDocId": 318}, {"page": 59, "score": 0.04728, "snippet": "adVentuReR tuRns During your turn, you can take a number of actions, including moving, engaging, resolving class abilities, or exploring at a distance � When it is your adventurer’s turn to act, follow the steps below� 1 � S tart of T urn: T rigger any abilities with this timing � 2 � R ecovery: Rem", "headingPath": "", "sharpsignalDocId": 318}, {"page": 39, "score": 0.03125, "snippet": "39 39Game Phases T own Effect Some town encounters have an effect section that can trigger an event before adventurers take their individual actions. /T_his section of the town entry describes how it is triggered. Some town effects can only be resolved once during a session. If this is the case, that e", "headingPath": "", "sharpsignalDocId": 318}, {"page": 45, "score": 0.030769, "snippet": "45 45Game Phases End of Day Phase /T_his phase is divided into 2 parts. First, the activation of any province effect on the overland map is resolved. /T_hen, the party rests and may trade items. 1. Activate Province Effect: Provinces have province effects that are resolved during the End of Day Phase. ", "headingPath": "", "sharpsignalDocId": 318}, {"page": 59, "score": 0.030303, "snippet": "Engage This action represents your adventurer using their skills in battle � Adventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain � You may perform a move action before or after you perform an engage action, but not both � T o perform an ", "headingPath": "", "sharpsignalDocId": 318}, {"page": 34, "score": 0.029851, "snippet": "34 The Elder Scrolls: Betrayal of the Second Era34 The Elder Scrolls: Betrayal of the Second Era Game Phases Each game session is played over a number of rounds called days. Each day is divided into the /f_ive phases described below. New Day Phase During this phase, increase the Day Dial by 1 day. /", "headingPath": "", "sharpsignalDocId": 318}, {"page": 23, "score": 0.029412, "snippet": "23 23Adventurer Rules Cooldown Track Exhausted skill dice, fatigue dice, and status effect dice are placed in this track (see Resolving Skill Abilities, page 60). Learning to manage your cooldown track is crucial, as it determines how quickly skill dice can be rolled again and how long a status affect", "headingPath": "", "sharpsignalDocId": 318}]
- citations (raw)
- [{"page": 59, "quote": null, "headingPath": "", "sharpsignalDocId": 318}, {"page": 61, "quote": null, "headingPath": "", "sharpsignalDocId": 318}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 318 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 318 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 17:31
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.91 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.57 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.59 | 0.04728 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.39 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.45 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.59 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.34 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.23 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.59 | no quote on the wire | |
| [2] | RULEBOOK The Elder Scrolls: Betrayal of the Second Era — Rulebook (corpus doc 318) | p.61 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 230 ms · first delta 13214 ms · total 16852 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 230 ms · ask 16613 ms · gateway work 16852 ms · total 16852 ms
- tokens in (the prompt the answerer read)
- 5472
- tokens out (what the answerer generated)
- 476
- tok/sec
- 134.1 tok/sec — 476 output tokens in 3.549 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 244), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.