RuleSage cited table rulings
← Xia: Legends of a Drift System

You asked

How do I take my turn?

Answered counted as answered

Asked with: Xia: Legends of a Drift Systembg-82222-en-1e

To take your turn, follow these steps: 1. If you or an NPC died previously, roll a [d20] to Respawn by placing the ship on the unoccupied Spawn Point with the number closest to the roll (on a 20, you may choose the unoccupied Spawn Point) [1]. 2. During your Action Phase, take Actions by declaring the Action, spending any required Energy or Armed Markers and associated dice, and resolving the Action [2]. 3. You may continue taking Actions until you decide not to, or are unable to take further Actions [2]. 4. After completing the Action Phase (by deciding to end it or being unable to take another Action), you must move on to either the Business Phase or the Status Phase [3].

[1] RULEBOOK Xia: Legends of a Drift System — Rulebook · p.9 · Respawn · Example Tier 1 $ :
[2] RULEBOOK Xia: Legends of a Drift System — Rulebook · p.10 · Player Turn Detail
[3] RULEBOOK Xia: Legends of a Drift System — Rulebook · p.10 · Other
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 234 ms · ask 13913 ms · total 14157 ms
single-flight (PR-5)
queued 0 ms · generation 14157 ms
retrieval refs (raw)
[{"page": 16, "score": 0.048652, "snippet": "NPC Turns At the beginning of the game, the NPC Cards are shuffled and dealt to the first three players. A player takes a turn for the NPC he controls directly after his turn. NPC turns do not have phases like player turns. To take an NPC turn, the player simply reads the NPC card from top to bottom", "headingPath": "Mine / Salvage / Harvest", "sharpsignalDocId": 332}, {"page": 10, "score": 0.047938, "snippet": "During their Action Phase, players take Actions. To take an Action, the player: · Declares the Action they are taking; Spends any required Energy or Armed Markers and associated dice; and Resolves the Action. (ex. Player 1 first declares he will take a Move Action using his Engine Outfit. He spends ", "headingPath": "Player Turn Detail", "sharpsignalDocId": 332}, {"page": 9, "score": 0.047123, "snippet": "Player 2 turn - Player 1 is attacked and dies in Tier 2 ^ or 3 & ship. Player 3 turn Player 1 turn - This turn is skipped. Player 2 turn Player 3 turn Player 1 turn - Respawn, then take turn as normal. (Note: If Player 1 had died on her own turn, she still would have skipped the denoted turn.) Move ", "headingPath": "Example Tier 2 ^ or 3 & :", "sharpsignalDocId": 332}, {"page": 9, "score": 0.046898, "snippet": "After death, at the start of their next non-skipped turn, the player (or NPC) must first Respawn. Respawn: To Respawn, roll the Ï [d20] and place the ship on the unoccupied Spawn Point with the number closest to the number rolled. In the case of a tie, place the ship on the higher-numbered Spawn Poi", "headingPath": "Respawn · Example Tier 1 $ :", "sharpsignalDocId": 332}, {"page": 3, "score": 0.045079, "snippet": "The Action Phase includes fighting, flying, using abilities, collecting, trading, and working on/completing Missions. The player will use the inherent abilities of his ship, Outfits he has equipped on his ship, and his bonus abilities from Ability Cards to take Actions. A player may continue taking ", "headingPath": "1. Action Phase · 3. Status Phase", "sharpsignalDocId": 332}, {"page": 13, "score": 0.04374, "snippet": "Titles are a mark of Fame for pilots who complete certain exploits. Once a Title is drawn, all players compete to complete its objective and claim the Title for their own. Titles are unique and range in difficulty and reward. Titles are worth 1 @ to 3 @ Fame Points and grant small abilities called S", "headingPath": "Titles", "sharpsignalDocId": 332}, {"page": 10, "score": 0.04311, "snippet": "Ability Cards: Some Abilities are designated as Actions. Rescue a Stranded Player: A player may rescue an adjacent player who has no Energy/Armed Markers by giving her 2 Energy. Jettison Cargo (Minor): A player may discard her current Mission Card or Jettison any Cargo Cubes in her Hold. To do the l", "headingPath": "Other", "sharpsignalDocId": 332}, {"page": 10, "score": 0.030303, "snippet": "Claim Fame: The player claims any unclaimed Titles and Fame Points acquired during their turn. If the player reaches the Victory Marker, the game ends and the player claims victory! Draw Titles: Title Cards are drawn the first time any player's Marker reaches a purple Title space on the Fame Point T", "headingPath": "Status Phase", "sharpsignalDocId": 332}]
citations (raw)
[{"page": 9, "quote": null, "headingPath": "Respawn · Example Tier 1 $ :", "sharpsignalDocId": 332}, {"page": 10, "quote": null, "headingPath": "Player Turn Detail", "sharpsignalDocId": 332}, {"page": 10, "quote": null, "headingPath": "Other", "sharpsignalDocId": 332}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 332 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 332 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:12

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Mine / Salvage / Harvest p.16 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Player Turn Detail p.10 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Example Tier 2 ^ or 3 & : p.9 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Respawn · Example Tier 1 $ : p.9 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) 1. Action Phase · 3. Status Phase p.3 0.045079 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Titles p.13 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Other p.10 0.04311 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Status Phase p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Respawn · Example Tier 1 $ : p.9 no quote on the wire
[2] RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Player Turn Detail p.10 no quote on the wire
[3] RULEBOOK Xia: Legends of a Drift System — Rulebook (corpus doc 332) Other p.10 no quote on the wire
timing split
retrieval 234 ms · first delta 12909 ms · total 14157 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 234 ms · ask 13913 ms · gateway work 14157 ms · total 14157 ms
tokens in (the prompt the answerer read)
3886
tokens out (what the answerer generated)
160
tok/sec
135.7 tok/sec — 160 output tokens in 1.179 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 260), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.