RuleSage cited table rulings
← Fantasy Realms

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Fantasy Realmsbg-223040-en-1e

1. All players receive seven cards [1][2]. 2. All cards in the discard area should be spread out so that they are visible to all [2].

[1] RULEBOOK Fantasy Realms — Rulebook · p.6 · 1. Two-player Realms · 2. Chaos Realms for 3-7 Players · Q: What happens if two cards contradict each other?
[2] RULEBOOK Fantasy Realms — Rulebook · p.2 · OVERVIEW · GAME PLAY · SCORING HANDS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 332 ms · ask 3305 ms · total 3648 ms
single-flight (PR-5)
queued 0 ms · generation 3648 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Draw pile Setup: Deal every player seven cards. Choose a starting player randomly and play goes clockwise. Turns: During each player's turn, he or she has a choice of drawing the top card from the deck or taking any one face-up card from the discard area. The player who goes fi rst must draw a card ", "headingPath": "OVERVIEW · GAME PLAY · SCORING HANDS", "sharpsignalDocId": 335}, {"page": 6, "score": 0.032258, "snippet": "Setup: Neither player starts with any cards. On each turn, a player has the choice of taking one face-up card from the discard area, or taking two cards from the deck and discarding one. This continues until both players have seven cards. Turns: After a player has seven cards, he or she continues tu", "headingPath": "1. Two-player Realms · 2. Chaos Realms for 3-7 Players · Q: What happens if two cards contradict each other?", "sharpsignalDocId": 335}, {"page": 5, "score": 0.031746, "snippet": "Card One Card Three Card Five Card Two Card Four Card Six * The scoring sheet includes Card 8 and Additional Points sections to accommodate the Necromancer and exciting new cards coming in future expansions. Note that you have to use the Book of Changes to change any of these cards into a Wizard ( a", "headingPath": "This is one of the highest scoring hands possible:", "sharpsignalDocId": 335}, {"page": 4, "score": 0.03125, "snippet": "Card One When scoring, the player announces that the Mirage takes on the name and suit of the Rainstorm . Note that the actual Rainstorm would put out the Wildfi re - but the ersatz Rainstorm doesn't give this penalty. The penalty for the Great Flood would normally blank the Wildfi re . However, the", "headingPath": "SCORING EXAMPLES · Card Four", "sharpsignalDocId": 335}, {"page": 3, "score": 0.030769, "snippet": "If a card receives a bonus WITH a certain other card or type of card, then it may only receive that bonus once. EXAMPLE: You have the Magic Wand (Bonus: +25 with any one Wizard) and two Wizards. You only get the +25 bonus once. A card that receives a bonus or penalty FOR EACH of a particular kind of", "headingPath": "WITH · FOR EACH", "sharpsignalDocId": 335}, {"page": 1, "score": 0.030303, "snippet": "You are the ultimate ruler of a far-away land. Your goal is to build up the mightiest realm in the world. You might build up a massive army to sweep all before you, but that is not the only path to victory. Perhaps your kingdom will take the form 53 Cards (ten suits and three wild cards) 1 Rulebook ", "headingPath": "Components · OVERVIEW", "sharpsignalDocId": 335}, {"page": 8, "score": 0.029851, "snippet": "| Suit | Card Name: | Suit | Card Name: | | Army | Dwarvish Infantry Elven Archers Knights Light Cavalry Rangers | Land | Bell Tower Cavern Earth Elemental Forest Mountain | | Artifact | Book of Changes Gem of Order Protection Rune Shield of Keth World Tree | Leader | Empress King Princess Queen War", "headingPath": "Q: Can you explain the Shapeshifter and Mirage?", "sharpsignalDocId": 335}, {"page": 7, "score": 0.029412, "snippet": "EXAMPLE: You have a Blizzard (blanks Floods ), a Great Flood (blanks Flames and Lands ), a Wildfi re (blanks Lands ), and Cavern (clears penalties on Weather ). The Cavern clears the penalty from the Blizzard fi rst. Since the penalty is cleared, the Great Flood is unaffected by the Blizzard, so it ", "headingPath": "Q: What happens if two cards contradict each other? · Q: What happens if the Doppelgänger copies the Basilisk? · Q: How does the Book of Changes work? · Q: Do the Rangers protect my armies against Wildfi re? · Q: Can you explain the Shapeshifter and Mirage?", "sharpsignalDocId": 335}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "1. Two-player Realms · 2. Chaos Realms for 3-7 Players · Q: What happens if two cards contradict each other?", "sharpsignalDocId": 335}, {"page": 2, "quote": null, "headingPath": "OVERVIEW · GAME PLAY · SCORING HANDS", "sharpsignalDocId": 335}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 335 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 335 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:15

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) OVERVIEW · GAME PLAY · SCORING HANDS p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) 1. Two-player Realms · 2. Chaos Realms for 3-7 Players · Q: What happens if two cards contradict each other? p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) This is one of the highest scoring hands possible: p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) SCORING EXAMPLES · Card Four p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) WITH · FOR EACH p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) Components · OVERVIEW p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) Q: Can you explain the Shapeshifter and Mirage? p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) Q: What happens if two cards contradict each other? · Q: What happens if the Doppelgänger copies the Basilisk? · Q: How does the Book of Changes work? · Q: Do the Rangers protect my armies against Wildfi re? · Q: Can you explain the Shapeshifter and Mirage? p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) 1. Two-player Realms · 2. Chaos Realms for 3-7 Players · Q: What happens if two cards contradict each other? p.6 no quote on the wire
[2] RULEBOOK Fantasy Realms — Rulebook (corpus doc 335) OVERVIEW · GAME PLAY · SCORING HANDS p.2 no quote on the wire
timing split
retrieval 332 ms · first delta 3330 ms · total 3648 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 332 ms · ask 3305 ms · gateway work 3648 ms · total 3648 ms
tokens in (the prompt the answerer read)
2611
tokens out (what the answerer generated)
37
tok/sec
135.0 tok/sec — 37 output tokens in 0.274 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 263), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.