You asked
How do I take my turn?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Caylusbg-18602-en-1e
The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.
The turn order changes: if a player places a worker on circle 1, they become player number 1; the second circle grants you rank 2; the third circle grants rank 3. The other players' posi -tions are changed accordingly on the turn order scale. Then, the players get their workers back from the stable.
Each game of Caylus can evolve very differently. Depending on the players' choices (Which buildings should they build first? Will there be a lawyer? When will the mason arrive on the board?), the game will develop in different ways. Some games will see huge resources, others will not. Some games wil
The player who places the worker gives the stock a sum of money that is equal to the smallest unoccupied number on the passing scale (between 1 and 5 deniers according to the number of players who have already passed). Then, the player places one of their workers on the opponent's building of their
The gate allows you to temporize, and pass later to hide your intentions.The trading post provides money at the best moment (that is, right before the provost moves). The guild is the most economical way to move the provost. The joust field allows you to take advantage of the King's favor without ha
The bailiff moves along the road. He always moves forward (consequently, he moves away from the castle). He may move onto empty spaces. His movement is determined by the provost's current position: If the provost is located after the bailiff along the road (that is, farther away from the castle), th
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 608 ms · ask 5675 ms · total 6292 ms
- single-flight (PR-5)
- queued 0 ms · generation 6292 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.047643, "snippet": "The turn order changes: if a player places a worker on circle 1, they become player number 1; the second circle grants you rank 2; the third circle grants rank 3. The other players' posi -tions are changed accordingly on the turn order scale. Then, the players get their workers back from the stable.", "headingPath": "e) the stables · f) the inn", "sharpsignalDocId": 310}, {"page": 8, "score": 0.046394, "snippet": "Each game of Caylus can evolve very differently. Depending on the players' choices (Which buildings should they build first? Will there be a lawyer? When will the mason arrive on the board?), the game will develop in different ways. Some games will see huge resources, others will not. Some games wil", "headingPath": "Hints", "sharpsignalDocId": 310}, {"page": 5, "score": 0.046175, "snippet": "The player who places the worker gives the stock a sum of money that is equal to the smallest unoccupied number on the passing scale (between 1 and 5 deniers according to the number of players who have already passed). Then, the player places one of their workers on the opponent's building of their ", "headingPath": "c) placing a worker on one of another player's buildings · d) placing a worker on one of your own buildings · e) placing a worker in the castle · Phase 3 - Activating special buildings · a) the gate · b) the trading post · …", "sharpsignalDocId": 310}, {"page": 8, "score": 0.045002, "snippet": "The gate allows you to temporize, and pass later to hide your intentions.The trading post provides money at the best moment (that is, right before the provost moves). The guild is the most economical way to move the provost. The joust field allows you to take advantage of the King's favor without ha", "headingPath": "Hints", "sharpsignalDocId": 310}, {"page": 7, "score": 0.032787, "snippet": "The bailiff moves along the road. He always moves forward (consequently, he moves away from the castle). He may move onto empty spaces. His movement is determined by the provost's current position: If the provost is located after the bailiff along the road (that is, farther away from the castle), th", "headingPath": "Phase 7 - End of the turn", "sharpsignalDocId": 310}, {"page": 5, "score": 0.031746, "snippet": "Following the passing order of phase 2 (that is, the first player who passed speaks first), the players now have the opportunity to move the provost. The provost's final position will determine which buildings will be activated. Each player can move the provost 1 to 3 spaces forward or backward by p", "headingPath": "Phase 4 - The provost's move · Phase 5 - Activation of the buildings", "sharpsignalDocId": 310}, {"page": 3, "score": 0.030679, "snippet": "N.B.: The same rules apply for 3, 4 or 5 player games. Adjustments for the 2 player game are explained at the end of this booklet. The board is placed at the center of the table. The brown, gray and blue building tiles are sorted out by color, and placed face up on the side of the board. The green t", "headingPath": "Setup · Resources: · Wood · Pawns:", "sharpsignalDocId": 310}, {"page": 4, "score": 0.030366, "snippet": "The player gives the stock a sum of money that is equal to the smallest unoccupied number on the passing scale (between 1 and 5 deniers according to the number of players who have al -ready passed). Then, the player places one of their workers on the space of a special, neutral or fixed building of ", "headingPath": "b) placing of a worker on a special, neutral or fixed building", "sharpsignalDocId": 310}]
- citations (raw)
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 310 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 310 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:16
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Caylus — Rulebook (corpus doc 310) | e) the stables · f) the inn | p.5 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Hints | p.8 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Caylus — Rulebook (corpus doc 310) | c) placing a worker on one of another player's buildings · d) placing a worker on one of your own buildings · e) placing a worker in the castle · Phase 3 - Activating special buildings · a) the gate · b) the trading post · … | p.5 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Hints | p.8 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Phase 7 - End of the turn | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Phase 4 - The provost's move · Phase 5 - Activation of the buildings | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Caylus — Rulebook (corpus doc 310) | Setup · Resources: · Wood · Pawns: | p.3 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Caylus — Rulebook (corpus doc 310) | b) placing of a worker on a special, neutral or fixed building | p.4 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 608 ms · first delta 6163 ms · total 6292 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 608 ms · ask 5675 ms · gateway work 6292 ms · total 6292 ms
- tokens in (the prompt the answerer read)
- 3732
- tokens out (what the answerer generated)
- 9
- tok/sec
- 138.5 tok/sec — 9 output tokens in 0.065 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 238), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.