RuleSage cited table rulings
← Commands & Colors: Ancients

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Commands & Colors: Ancientsbg-14105-en-1e

1. Place the board in the center of the table [1]. 2. Place the terrain hexes as indicated by the battle scenario map [1]. 3. Place the unit blocks onto the board, matching the various units' positions to the scenario's battle map [1]. 4. Deal Command cards to each side per the selected scenario's War Council notes [1]. 5. Place the remainder of the Command card deck face down, alongside the battlefield, within easy reach of both players [1]. 6. Place the seven battle dice within reach of both players [1].

[1] RULEBOOK Commands & Colors: Ancients — Rulebook · p.4 · Mounted units: · Unit Symbols and Colors · 3. SETTING UP THE GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 353 ms · ask 12475 ms · total 12840 ms
single-flight (PR-5)
queued 0 ms · generation 12840 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "The object of the game is to be the first to capture a set number of Victory Banners (usually 5 to 8), depending on the selected battle scenario's victory conditions. A Victory Banner is gained for each enemy leader or enemy unit entirely eliminated. When the last block of a unit, or a leader, is el", "headingPath": "4. OBJECT OF THE GAME · 5. GAME-TURN (Sequence of Play)", "sharpsignalDocId": 339}, {"page": 18, "score": 0.032258, "snippet": "To score a hit on the leader, you need to roll one leader symbol. If the leader is not hit, he must Evade 1, 2 or, 3 hexes back towards his own side of the battlefield (see Special Actions Leader Evade). A lone leader who Evades or moves into a Marsh hex must roll one die. If a leader symbol is roll", "headingPath": "Leader Casualty Checks", "sharpsignalDocId": 339}, {"page": 24, "score": 0.031746, "snippet": "CREATION AND DEVELOPMENT: Richard Borg DEVELOPMENT: Pat Kurivial, Roy Grider RESEARCH ASSISTANCE: Dan Fournie ART DIRECTOR: Rodger MacGowan BOX ART AND PACKAGE DESIGN: Rodger MacGowan STICKER ART : Rodger MacGowan, Mike Lemick and Mark Simonitch MAP AND RULES LAYOUT: Mark Simonitch RULES EDITOR: Kev", "headingPath": "CREDITS · GMT Games, LLC", "sharpsignalDocId": 339}, {"page": 5, "score": 0.03125, "snippet": "At the start of your turn, play one Command card from your hand. Place it face up in front of you and read it aloud. Command cards are normally used to order units (and possibly leaders) to move and/or battle. The card you play will indicate in which section or sections of the battlefield you may is", "headingPath": "6. PLAY A COMMAND CARD", "sharpsignalDocId": 339}, {"page": 9, "score": 0.030769, "snippet": "Announce Close Combat (possible) Evade (defender choice: see Evade rules) Determine terrain battle dice reduction (if any) Attacker rolls battle dice Attacker applies hits Apply Retreats Possible Momentum Advance and bonus Close Combat (see Momentum Advance) Battle Back. The defender in some situati", "headingPath": "Close Combat Procedure", "sharpsignalDocId": 339}, {"page": 16, "score": 0.030303, "snippet": "Leaders Evade somewhat differently from units. A leader's Evade movement is 1, 2, or 3 hexes back towards his own side of the battlefield. When a leader is attached to a unit and the unit loses its last block by Ranged Combat or Close Combat, make a leader casualty check on the leader by rolling one", "headingPath": "Leader Evade · Leader Escape", "sharpsignalDocId": 339}, {"page": 5, "score": 0.029851, "snippet": "Unit movements are made sequentially, one ordered unit at a time, in the sequence of your choice. You must complete one unit's movement before beginning another. In addition, you must complete all unit movements before proceeding to Battle. A unit may only be ordered to move once per turn. A unit th", "headingPath": "Unit Movement", "sharpsignalDocId": 339}, {"page": 22, "score": 0.029412, "snippet": "Section cards are used to order units and/or leaders in a specific section of the battlefield to move and/or battle. These cards indicate in which section of the battlefield you may order units or leaders and how many units or leaders you may order. All Section Command cards have a leader helmet sym", "headingPath": "Section Cards (27 cards)", "sharpsignalDocId": 339}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "Mounted units: · Unit Symbols and Colors · 3. SETTING UP THE GAME", "sharpsignalDocId": 339}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 339 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 339 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:17

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) 4. OBJECT OF THE GAME · 5. GAME-TURN (Sequence of Play) p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) Leader Casualty Checks p.18 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) CREDITS · GMT Games, LLC p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) 6. PLAY A COMMAND CARD p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) Close Combat Procedure p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) Leader Evade · Leader Escape p.16 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) Unit Movement p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) Section Cards (27 cards) p.22 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Commands & Colors: Ancients — Rulebook (corpus doc 339) Mounted units: · Unit Symbols and Colors · 3. SETTING UP THE GAME p.4 no quote on the wire
timing split
retrieval 353 ms · first delta 11885 ms · total 12840 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 353 ms · ask 12475 ms · gateway work 12840 ms · total 12840 ms
tokens in (the prompt the answerer read)
3394
tokens out (what the answerer generated)
124
tok/sec
138.4 tok/sec — 124 output tokens in 0.896 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 267), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.