RuleSage cited table rulings
← Chaos in the Old World

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Chaos in the Old Worldbg-43111-en-1e

Each player takes the power markers, victory point markers, corruption tokens, Chaos cards, upgrade cards, and plastic followers [1]. The following items go in the middle: 1. The game board [1] 2. A stack of ruination cards, ordered with the '1' card on top and the '5' card on the bottom [1]

[1] RULEBOOK Chaos in the Old World — Rulebook · p.8 · Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 340 ms · ask 12794 ms · total 13145 ms
single-flight (PR-5)
queued 0 ms · generation 13145 ms
retrieval refs (raw)
[{"page": 11, "score": 0.032787, "snippet": "During the Summoning PhaSe , the players summon followers and play Chaos cards to the board's nine regions. In each summoning phase, most players will summon a number of figures and play several cards. In the summoning phase, the players take turns acting, following the standard order (Khorne, Nurgl", "headingPath": "Summoning Phase", "sharpsignalDocId": 347}, {"page": 17, "score": 0.032258, "snippet": "A player may not assign fewer hits to a figure than are necessary to kill it and thereby 'store them up' in order to combine hits with other players. That is, different players may not 'gang up' on the same powerful figure within a region. Excess rolled hits - i.e., those without a legal target are ", "headingPath": "Combat Example: A Three-way Battle · BeGinninG oF Battle anD enD oF Battle eFFectS · Combat Example: Fighting Peasants", "sharpsignalDocId": 347}, {"page": 12, "score": 0.031746, "snippet": "To play a Chaos card, a player simply does the following: Chooses a card from his hand of Chaos cards. Pays the selected card's cost. Places the card on an empty card space on any of the board's nine regions and carries out its effects. To pay a card's cost, the player simply adjusts his power point", "headingPath": "PlayinG chaoS carDS", "sharpsignalDocId": 347}, {"page": 11, "score": 0.03125, "snippet": "During the draW PhaSe , each player draws cards from his own Chaos card deck according to the draw phase instructions on his Power sheet. If a player's deck is ever exhausted, he shuffles his discards to create a fresh deck. Note that each player only ever draws cards from his own Chaos deck, and ne", "headingPath": "The Draw Phase", "sharpsignalDocId": 347}, {"page": 15, "score": 0.030769, "snippet": "In the baTTle PhaSe , the Chaos Powers' followers in each region fight against one another, as well as against Peasant tokens. Battle is carried out region by region in the standard region order (see 'Region Order' on page 25). It occurs in every region where one player is entitled to roll battle di", "headingPath": "The Battle Phase · calculatinG Battle Dice · aSSiGninG hitS", "sharpsignalDocId": 347}, {"page": 19, "score": 0.030303, "snippet": "The corruPTion PhaSe has two steps. In the dominaTion STeP , which takes place first, players score conquest points for dominating the board regions. In the corruPTion STeP , which is second, players place corruption tokens in the regions where they have one or more Cultist followers.", "headingPath": "The Corruption Phase", "sharpsignalDocId": 347}, {"page": 16, "score": 0.029851, "snippet": "Some Chaos cards and upgrade powers give players battle dice to roll at the beginning of the battle phase or - in the case of upgraded Bloodletter figures - 'before other figures roll their dice.' Such battle dice can kill adversary figures before those figures roll their own battle dice. Such casua", "headingPath": "Early Hits", "sharpsignalDocId": 347}, {"page": 9, "score": 0.029412, "snippet": "In the old World PhaSe , a single card is drawn from the top of the Old World deck and its italicized instructions carried out immediately. These actions should be carried out by the player with the lowest Threat (see 'Threat' on page 22). If the card requires any decisions to be made, such as in wh", "headingPath": "The Old World Phase", "sharpsignalDocId": 347}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 347}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 347 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 347 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:18

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Summoning Phase p.11 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Combat Example: A Three-way Battle · BeGinninG oF Battle anD enD oF Battle eFFectS · Combat Example: Fighting Peasants p.17 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) PlayinG chaoS carDS p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) The Draw Phase p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) The Battle Phase · calculatinG Battle Dice · aSSiGninG hitS p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) The Corruption Phase p.19 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 285
#7 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Early Hits p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) The Old World Phase p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Chaos in the Old World — Rulebook (corpus doc 347) Setup p.8 no quote on the wire
timing split
retrieval 340 ms · first delta 12528 ms · total 13145 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 340 ms · ask 12794 ms · gateway work 13145 ms · total 13145 ms
tokens in (the prompt the answerer read)
3123
tokens out (what the answerer generated)
76
tok/sec
136.0 tok/sec — 76 output tokens in 0.559 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 275), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.