You asked
How do I take my turn?
Answered counted as answeredOn your turn, you perform the following three actions: 1. Place a building tile on its matching space [1]. 2. Buy up to three stocks in any active hotel chains [1]. 3. Draw a new building tile from the facedown pile [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 377 ms · ask 9055 ms · total 9445 ms
- single-flight (PR-5)
- queued 0 ms · generation 9445 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.016393, "snippet": "On your turn, you'll perform the following three actions. Place a building tile on its matching space. Buy up to three stocks in any active hotel chains. Draw a new building tile from the facedown pile. You'll find a more detailed description of each action below.", "headingPath": "HOW TO PLAY", "sharpsignalDocId": 93}, {"page": 14, "score": 0.016129, "snippet": "If a tile is placed in the wrong spot on the board and discovered on the turn it was placed, then it's moved to the correct location. When an incorrect placement is discovered from a prior turn, that tile will remain in its current location. If the correct tile is held by a player, then exchange it ", "headingPath": "Incorrect Building Tile Placement", "sharpsignalDocId": 93}, {"page": 16, "score": 0.015873, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 14, "score": 0.015625, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 11, "score": 0.015385, "snippet": "Classic Mode: If there is a tie for primary shareholder, add the primary and secondary bonuses together, divide it evenly, and pay the bonus (rounded up to the nearest hundred) to the tied players. The secondary shareholder gets no bonus. If there is a tie for secondary shareholder, split the bonus ", "headingPath": "A TIE", "sharpsignalDocId": 93}, {"page": 4, "score": 0.015152, "snippet": "Place the gameboard in the center of all players. Place the building tiles facedown next to the gameboard and mix them well. Choose a player to be the banker. This player will pass out stocks and handle money exchanges throughout the game. The banker places the seven headquarters buildings and the s", "headingPath": "SETUP", "sharpsignalDocId": 93}, {"page": 9, "score": 0.014925, "snippet": "When you merge two hotel chains, immediately do the following: Count the building tiles in each of the hotel chains involved. Do not count the building tile that caused the merger. You may temporarily flip the merging tile over so it is not accidentally counted. Once the merger is complete, flip it ", "headingPath": "YOU MERGE TWO OR MORE HOTEL CHAINS TOGETHER", "sharpsignalDocId": 93}, {"page": 7, "score": 0.014706, "snippet": "Choose a headquarters building from the stock market tray, and place it on any of the new connected building tiles. Take one stock card for that hotel chain. This is your founder's bonus! If all seven headquarters buildings are already in play on the board, you may not place a building tile that wil", "headingPath": "Immediately do the following:", "sharpsignalDocId": 93}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "HOW TO PLAY", "sharpsignalDocId": 93}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 22, 2026 00:14
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Acquire — Rulebook (corpus doc 93) | HOW TO PLAY | p.6 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 264 |
| #2 | RULEBOOK Acquire — Rulebook (corpus doc 93) | Incorrect Building Tile Placement | p.14 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Acquire — Rulebook (corpus doc 93) | PLAYING A TWO-PLAYER GAME | p.16 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Acquire — Rulebook (corpus doc 93) | THE END OF THE GAME | p.14 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Acquire — Rulebook (corpus doc 93) | A TIE | p.11 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Acquire — Rulebook (corpus doc 93) | SETUP | p.4 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Acquire — Rulebook (corpus doc 93) | YOU MERGE TWO OR MORE HOTEL CHAINS TOGETHER | p.9 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Acquire — Rulebook (corpus doc 93) | Immediately do the following: | p.7 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Acquire — Rulebook (corpus doc 93) | HOW TO PLAY | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 377 ms · first delta n/a · total 9445 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 377 ms · ask 9055 ms · gateway work 9445 ms · total 9445 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.