RuleSage cited table rulings
← Ora et Labora

You asked

What does each player take, and what goes in the middle, before we begin?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Ora et Laborabg-70149-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Ora et Labora — Rulebook · p.7 · The Short Multiplayer Game
It also makes it easy to fix any mistakes that have been made. Settlement phases A through D occur at the start of rounds 3,5,7 and 9. The grapes goods indicator enters the France version of the game in round 4. The stone goods indicator enters both variants of the game in round 6. This information
RULEBOOK Ora et Labora — Rulebook · p.2 ·
DETAILS Gameplay Determine who will receive the starting player marker in the first round. Give that player either the or starting player marker (the starting player marker for the other Irish French variant is not used). Turn the starting player marker over so that the side with 1 coin is showing.
RULEBOOK Ora et Labora — Rulebook · p.2 ·
Each player, in clockwise order, then gets to carry out At the end of the round, the one action gets to carry out a starting player . second action · So a round in the three player game consists of 4 actions while a four player game round consists of 5 actions. 5) At the end of the round, pass the s
RULEBOOK Ora et Labora — Rulebook · p.7 · The Two Player Game · The two player game
Use the one to two player game board. Remove all building cards from the game that have a 3+ or 4 symbol in their bottom right corners. Use the back side of the production wheel (the one whose numbers go 0, 1, 2, 2, …). Place the A through D building cards onto the indicated spaces around the edges
RULEBOOK Ora et Labora — Rulebook · p.8 · The two player game · The Long Two Player Game
The grapes (only in the France variant) and stone goods indicators enter the game in rounds 11 and 18 respectively, which means that stone does not enter the game until the second full rotation of the production wheel (indicated by a 2 in a spiral symbol). Once you have finished your turn it is the
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 355 ms · ask 6283 ms · total 6649 ms
single-flight (PR-5)
queued 0 ms · generation 6649 ms
retrieval refs (raw)
[{"page": 7, "score": 0.032787, "snippet": "It also makes it easy to fix any mistakes that have been made. Settlement phases A through D occur at the start of rounds 3,5,7 and 9. The grapes goods indicator enters the France version of the game in round 4. The stone goods indicator enters both variants of the game in round 6. This information ", "headingPath": "The Short Multiplayer Game", "sharpsignalDocId": 342}, {"page": 2, "score": 0.032258, "snippet": "DETAILS Gameplay Determine who will receive the starting player marker in the first round. Give that player either the or starting player marker (the starting player marker for the other Irish French variant is not used). Turn the starting player marker over so that the side with 1 coin is showing. ", "headingPath": "", "sharpsignalDocId": 342}, {"page": 2, "score": 0.031746, "snippet": "Each player, in clockwise order, then gets to carry out At the end of the round, the one action gets to carry out a starting player . second action · So a round in the three player game consists of 4 actions while a four player game round consists of 5 actions. 5) At the end of the round, pass the s", "headingPath": "", "sharpsignalDocId": 342}, {"page": 7, "score": 0.03125, "snippet": "Use the one to two player game board. Remove all building cards from the game that have a 3+ or 4 symbol in their bottom right corners. Use the back side of the production wheel (the one whose numbers go 0, 1, 2, 2, …). Place the A through D building cards onto the indicated spaces around the edges ", "headingPath": "The Two Player Game · The two player game", "sharpsignalDocId": 342}, {"page": 8, "score": 0.030769, "snippet": "The grapes (only in the France variant) and stone goods indicators enter the game in rounds 11 and 18 respectively, which means that stone does not enter the game until the second full rotation of the production wheel (indicated by a 2 in a spiral symbol). Once you have finished your turn it is the ", "headingPath": "The two player game · The Long Two Player Game", "sharpsignalDocId": 342}, {"page": 6, "score": 0.030303, "snippet": "(Their functions are shown in the card's function box as well as in detail in the glossary.) Bonus Round In Three And Four Player Games As soon as the production wheel beam moves past the E space (indicated by the corresponding building symbol and ) for the second time, the 25 th and final round of ", "headingPath": "The Settlement Phase", "sharpsignalDocId": 342}, {"page": 8, "score": 0.029851, "snippet": "At the start of each turn (regardless of whether there was a settlement phase or not), check to see if the neutral player gets all three of his clergymen back (remember to check for yourself as well). Return your or the neutral player's clergymen should all three have been used. Rotate the productio", "headingPath": "This work contract price is often forgotten. · A round with a settlement phase looks like this:", "sharpsignalDocId": 342}, {"page": 2, "score": 0.029412, "snippet": "Coast, Plains, Coast, Plains, Hil side Hil side Coast, Plains, Hil side Artist's Artist's Coast, Plains, Hil side Hil side Market Builders' Market Colony Colony Builders' Builders' Market dwelling value at the end of the game The starting player markers: French (red) and Irish (green). The clergymen", "headingPath": "", "sharpsignalDocId": 342}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 342 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 342 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:18

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) The Short Multiplayer Game p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) The Two Player Game · The two player game p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) The two player game · The Long Two Player Game p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) The Settlement Phase p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) This work contract price is often forgotten. · A round with a settlement phase looks like this: p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Ora et Labora — Rulebook (corpus doc 342) p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 355 ms · first delta 6525 ms · total 6649 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 355 ms · ask 6283 ms · gateway work 6649 ms · total 6649 ms
tokens in (the prompt the answerer read)
4766
tokens out (what the answerer generated)
9
tok/sec
138.5 tok/sec — 9 output tokens in 0.065 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 270), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.