RuleSage cited table rulings
← Star Wars: X-Wing Miniatures Game

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Star Wars: X-Wing Miniatures Gamebg-103885-en-1e

During the "Gather Forces" step of setup, each player takes the indicated Ship cards as well as the Upgrade cards, indicated in parentheses after the pilot's name [1]. If players are not using squad building rules, the Rebel player gathers the 'Luke Skywalker' Ship card and the Imperial player gathers the 'Night Beast' Ship card and one 'Obsidian Squadron Pilot' Ship card [2]. If players agree to use obstacles for a game, each player takes a turn placing one obstacle inside the play area [3].

[1] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook · p.21 · MiSSion overvieWS · SquaD BuilDing in MiSSionS
[2] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook · p.4 · range ruler · Setup
[3] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook · p.20 · Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 344 ms · ask 10771 ms · total 11127 ms
single-flight (PR-5)
queued 0 ms · generation 11127 ms
retrieval refs (raw)
[{"page": 20, "score": 0.032787, "snippet": "Although a game of X-Wing always consists of two sides, the Rebellion and the Empire, it is possible to play the game with more than two players. To play with more than two players, the players divide themselves as equally as possible into teams. One team plays the Rebellion while the other team pla", "headingPath": "Team Play Rules · Sharing inForMaTion", "sharpsignalDocId": 377}, {"page": 5, "score": 0.032258, "snippet": "X-Wing is played over a series of game rounds. During each game round, players perform the following four phases in order: planning phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial. activation phase: Each ship moves and performs one action. In ascendi", "headingPath": "The Game Round", "sharpsignalDocId": 377}, {"page": 21, "score": 0.031746, "snippet": "The rules for each mission are described in three major sections: Mission Setup, Special Rules, and Objectives. Each section's purpose is explained below: Mission Setup: This section explains the Ship and Upgrade cards used by both players (unless using squad building rules - see 'Squad Building in ", "headingPath": "MiSSion overvieWS · SquaD BuilDing in MiSSionS", "sharpsignalDocId": 377}, {"page": 18, "score": 0.03125, "snippet": "This section explains advanced rules that can enhance the X-Wing experience. Before starting a game, players must agree which advanced rules they would like to use during the game (if any). Although X-Wing is fast and fun using only the ships found in this game box, the gameplay is even more excitin", "headingPath": "Advanced Rules · SquaD BuilDing · initiative when Squad Building · adjuSting the play area", "sharpsignalDocId": 377}, {"page": 13, "score": 0.030769, "snippet": "During this step, hit ships suffer damage based upon uncanceled and results. The hit ship suffers one damage for each uncanceled result, and then suffers one critical damage for each uncanceled result. For each damage or critical damage suffered, the ship must lose one shield token. If it has no shi", "headingPath": "7. deal damage · enD phaSe · Winning the Game · Resolving Rule Disputes", "sharpsignalDocId": 377}, {"page": 10, "score": 0.030303, "snippet": "During this phase, each ship may perform one attack against one enemy ship that is inside its firing arc and within range. Starting with the ship with the highest pilot skill , players resolve the following combat steps in order: Declare Target: The attacker chooses which enemy ship he wishes to att", "headingPath": "coMBaT phaSe · 1. declare target", "sharpsignalDocId": 377}, {"page": 21, "score": 0.029851, "snippet": "Missions are a special way of playing the game which changes the victory conditions and offers some unique rules and objectives for the game session. After learning the basics of X-Wing , players can play missions to add variety and unique objectives to the game. Before following the standard steps ", "headingPath": "Missions · Component Limitations · playing a MiSSion · MiSSion play area Size", "sharpsignalDocId": 377}, {"page": 6, "score": 0.029412, "snippet": "Some maneuvers are more difficult to execute than others. The color of the bearing arrow indicates each maneuver's difficulty. Most arrows are white, which represents a standard maneuver. Some arrows are red or green, which represent that the maneuver is either difficult for the pilot to execute (re", "headingPath": "difficulty · Planning Phase Example", "sharpsignalDocId": 377}]
citations (raw)
[{"page": 21, "quote": null, "headingPath": "MiSSion overvieWS · SquaD BuilDing in MiSSionS", "sharpsignalDocId": 377}, {"page": 4, "quote": null, "headingPath": "range ruler · Setup", "sharpsignalDocId": 377}, {"page": 20, "quote": null, "headingPath": "Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS", "sharpsignalDocId": 377}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 377 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 377 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:19

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Team Play Rules · Sharing inForMaTion p.20 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) The Game Round p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) MiSSion overvieWS · SquaD BuilDing in MiSSionS p.21 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Advanced Rules · SquaD BuilDing · initiative when Squad Building · adjuSting the play area p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) 7. deal damage · enD phaSe · Winning the Game · Resolving Rule Disputes p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) coMBaT phaSe · 1. declare target p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Missions · Component Limitations · playing a MiSSion · MiSSion play area Size p.21 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) difficulty · Planning Phase Example p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) MiSSion overvieWS · SquaD BuilDing in MiSSionS p.21 no quote on the wire
[2] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) range ruler · Setup p.4 no quote on the wire
[3] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS p.20 no quote on the wire
timing split
retrieval 344 ms · first delta 10248 ms · total 11127 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 344 ms · ask 10771 ms · gateway work 11127 ms · total 11127 ms
tokens in (the prompt the answerer read)
3852
tokens out (what the answerer generated)
108
tok/sec
135.3 tok/sec — 108 output tokens in 0.798 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 306), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.