RuleSage cited table rulings
← La Granja

You asked

What does each player take, and what goes in the middle, before we begin?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: La Granjabg-146886-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK La Granja — Rulebook · p.8 · 4.0 PREPARE FOR PLAY
In a 3-player game spaces 2, 3, 4; in a 2-player game spaces 2 and 3 are occupied. In reversed game turn order each player puts his disc on the space at the bottom of the siesta track. They are stacked there - the disc of the starting player is at the top. Victory points and silver are placed nearby
RULEBOOK La Granja — Rulebook · p.19 · Game play
Revenue phase: If the player is the start player (he has game order marker 2), he chooses one die. Afterwards one die is discarded - in the first, second, and third game turn the die with the lowest number, in the fourth, fifth, and sixth game turn the die with the highest number. Now the player sel
RULEBOOK La Granja — Rulebook · p.7 · 4.0 PREPARE FOR PLAY
The game board is placed in the center of the table. Each player receives a farm, 25 player markers of one color, one set of donkey markers (four markers; with one, two, three, and four donkey symbols), 1 victory point, and 1 silver. The victory point marker and the silver are placed next to their f
RULEBOOK La Granja — Rulebook · p.8 · 4.0 PREPARE FOR PLAY
Attention: The instance the draw deck is empty, all discarded cards are shuffled and form the new draw deck. One player sorts all roof markers on the game board und places them according to their game turn number (on their flipside) on the spaces on the game board. The roof markers with the numbers
RULEBOOK La Granja — Rulebook · p.14 · 8.1 Choose Donkey Marker
Each player secretly chooses one of his available donkey markers and places it, flip side up, in front of him. In the first game turn the players have all four donkey markers available. In the second turn the previously chosen marker is unavailable; in the third turn the markers selected in turns 1
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 275 ms · ask 6456 ms · total 6741 ms
single-flight (PR-5)
queued 0 ms · generation 6741 ms
retrieval refs (raw)
[{"page": 8, "score": 0.032787, "snippet": "In a 3-player game spaces 2, 3, 4; in a 2-player game spaces 2 and 3 are occupied. In reversed game turn order each player puts his disc on the space at the bottom of the siesta track. They are stacked there - the disc of the starting player is at the top. Victory points and silver are placed nearby", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 19, "score": 0.032258, "snippet": "Revenue phase: If the player is the start player (he has game order marker 2), he chooses one die. Afterwards one die is discarded - in the first, second, and third game turn the die with the lowest number, in the fourth, fifth, and sixth game turn the die with the highest number. Now the player sel", "headingPath": "Game play", "sharpsignalDocId": 355}, {"page": 7, "score": 0.031746, "snippet": "The game board is placed in the center of the table. Each player receives a farm, 25 player markers of one color, one set of donkey markers (four markers; with one, two, three, and four donkey symbols), 1 victory point, and 1 silver. The victory point marker and the silver are placed next to their f", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 8, "score": 0.03125, "snippet": "Attention: The instance the draw deck is empty, all discarded cards are shuffled and form the new draw deck. One player sorts all roof markers on the game board und places them according to their game turn number (on their flipside) on the spaces on the game board. The roof markers with the numbers ", "headingPath": "4.0 PREPARE FOR PLAY", "sharpsignalDocId": 355}, {"page": 14, "score": 0.030769, "snippet": "Each player secretly chooses one of his available donkey markers and places it, flip side up, in front of him. In the first game turn the players have all four donkey markers available. In the second turn the previously chosen marker is unavailable; in the third turn the markers selected in turns 1 ", "headingPath": "8.1 Choose Donkey Marker", "sharpsignalDocId": 355}, {"page": 20, "score": 0.030303, "snippet": "ponding to the victory point value of the drawn card (market barrow section). These rules are in effect: The neutral player removes as many markers of the player as possible. If there are several spaces that comply with this guideline, he places his marker in such a way that it is as difficult as po", "headingPath": "Game play · End Notes", "sharpsignalDocId": 355}, {"page": 18, "score": 0.029851, "snippet": "completely (i.e., there is a player marker on each symbol space), he takes the number of victory points shown on the card (2 to 6) and places a player marker as a trade good onto the central space of his farm. Afterwards the card is removed from the farm and placed onto the stack of discar‐ ded farm", "headingPath": "", "sharpsignalDocId": 355}, {"page": 11, "score": 0.029412, "snippet": "Each player takes his income from the pool. At the start of the game no player has any regular inco- me. Blue craft markers at a farm (three of them, see 8.3.1) and farm extensions with a blue part produce income for a player. Income may be silver, harvest goods, pigs, or trade commodities.", "headingPath": "2. Take income", "sharpsignalDocId": 355}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 355 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 355 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:19

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK La Granja — Rulebook (corpus doc 355) 4.0 PREPARE FOR PLAY p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK La Granja — Rulebook (corpus doc 355) Game play p.19 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK La Granja — Rulebook (corpus doc 355) 4.0 PREPARE FOR PLAY p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK La Granja — Rulebook (corpus doc 355) 4.0 PREPARE FOR PLAY p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK La Granja — Rulebook (corpus doc 355) 8.1 Choose Donkey Marker p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK La Granja — Rulebook (corpus doc 355) Game play · End Notes p.20 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK La Granja — Rulebook (corpus doc 355) p.18 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK La Granja — Rulebook (corpus doc 355) 2. Take income p.11 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 291

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 275 ms · first delta 6636 ms · total 6741 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 275 ms · ask 6456 ms · gateway work 6741 ms · total 6741 ms
tokens in (the prompt the answerer read)
3053
tokens out (what the answerer generated)
9
tok/sec
142.9 tok/sec — 9 output tokens in 0.063 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 284), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.