RuleSage cited table rulings
← Hanamikoji

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Hanamikojibg-158600-en-1e

1. Place 7 Geisha Cards in a row, in the following order from left to right, between players [1][2]. 2. Place 1 Victory Marker on the center of each Geisha Card [1][2]. 3. Stack the Item Cards face-down into a pile and place them aside [1][2]. 4. Each player takes 4 Action Markers of the same color with the colored side up, and places them in front of himself [1][2].

[1] RULEBOOK Hanamikoji — Rulebook · p.2 ·
[2] RULEBOOK Hanamikoji — Rulebook · p.2 · Game Setup · Sequence of Play · Phase 1: Deal
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 260 ms · ask 2975 ms · total 3243 ms
single-flight (PR-5)
queued 0 ms · generation 3243 ms
retrieval refs (raw)
[{"page": 1, "score": 0.032787, "snippet": "After both players have performed 4 actions, the game proceeds to Phase 3. Both players reveal the card under their Secret markers, and place this card on their side next to the corresponding Geisha. Then, compare the number of Item Cards on both sides of each Geisha: ‧ One side is more than the oth", "headingPath": "Phase 3: Scoring and Update", "sharpsignalDocId": 349}, {"page": 2, "score": 0.032258, "snippet": "Place 7 Geisha Cards in a row, in the following order from left to right, between players. Place 1 Victory Marker on the center of each Geisha Card. Stack the Item Cards face-down into a pile and place them aside. Each player takes 4 Action Markers of the same color with the colored side up, and pla", "headingPath": "Game Setup · Sequence of Play · Phase 1: Deal", "sharpsignalDocId": 349}, {"page": 2, "score": 0.031746, "snippet": "32 Phase 2: Action Beginning with the starting player, players alternate to take one turn (Player A → Player B → Player A → Player B → and so forth) until both players have taken 4 turns. In your turn, you must draw a card from the Item deck, and then perform an action. There is no fixed action orde", "headingPath": "", "sharpsignalDocId": 349}, {"page": 2, "score": 0.03125, "snippet": "Sequence of Play Game Setup 1 Secret Choose 1 card from your hand, and place it face-down under the Secret marker. This card will be revealed in the Scoring phase and be scored. You can check this card at any time. Choose 2 cards from your hand, and place them face-down under the Trade- off marker. ", "headingPath": "", "sharpsignalDocId": 349}, {"page": 1, "score": 0.030769, "snippet": "If any player wins 4 Geisha or 11 (or more) Charm Points, the game ends immediately. If only one player reaches the winning goal, he is the winner. If one player wins 4 Geisha and the other wins 11 (or more) Charm Points, the latter is the winner. Example: Top player wins 3 Geisha, with a total of 8", "headingPath": "End of the Game · Game Components · Aim of the Game", "sharpsignalDocId": 349}, {"page": 1, "score": 0.030303, "snippet": "Geisha Cards 1 Charm Points (equal to the number of Item Cards of the corresponding type) 2 Corresponding Item Item Cards 1 Charm Points (equal to the number of Item Cards of the corresponding type) 2 Corresponding Item", "headingPath": "Details on the Cards", "sharpsignalDocId": 349}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 349}, {"page": 2, "quote": null, "headingPath": "Game Setup · Sequence of Play · Phase 1: Deal", "sharpsignalDocId": 349}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 349 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 349 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:19

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Phase 3: Scoring and Update p.1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Game Setup · Sequence of Play · Phase 1: Deal p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) End of the Game · Game Components · Aim of the Game p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Details on the Cards p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 219

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 no quote on the wire
[2] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Game Setup · Sequence of Play · Phase 1: Deal p.2 no quote on the wire
timing split
retrieval 260 ms · first delta 2418 ms · total 3243 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 260 ms · ask 2975 ms · gateway work 3243 ms · total 3243 ms
tokens in (the prompt the answerer read)
2293
tokens out (what the answerer generated)
108
tok/sec
137.1 tok/sec — 108 output tokens in 0.788 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
begin

this game registers NO errata cards (edition 277), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.